• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

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Alt. Format XY-On: Vespiquen / Eevelutions

^victiny^

Aspiring Trainer
Member
Pokemon:
  • 4 Eevee (Energy Evolution)
  • 2 Flareon (AoR)
  • 2 Jolteon (AoR)
  • 4 Combee (AoR)
  • 4 Vespiquen (AoR)
  • 4 Unown (AoR)
  • 2 Shaymin EX
Trainers/Supporters/Stadiums:
  • 4 Professor Sycamore
  • 1 Lysandre
  • 1 Black Smith
  • 4 VS Seeker
  • 4 Battle Compessor
  • 4 Ultra Ball
  • 2 Muscle Band
  • 1 Giant Plant Forest
Energy:
  • 3 Fire Energy
  • 4 DCE
Strategy:

Discard lot pokés and OHKO everything with VespiQuens Bee Revange

Giant Plant Forest – Trainer
Stadium

Each player’s [G] Pokemon can Evolve during the first turn and on the turn they were put into play.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

Flareon – Fire – HP90
Stage 1 – Evolves from Eevee
Ability: Flare Effect
As long as this Pokemon is in play, all of your Stage 1 Pokemon are [R] as well as their original type.
[R][C][C] Heat Breath: 60+ damage. Flip a coin. If heads, this attack does 20 more damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1

Vespiquen – Grass – HP90
Stage 1 Pokemon – Evolves from Combee
[C] Information Control: 10 damage. You may draw cards from your deck until there are 6 cards in your hand.
[C][C] Bee Revenge: 20+ damage. This attack does 10 more damage for each Pokemon card in your Discard Pile.
Weakness: Fire (x2)
Resistance:
Retreat: 0

Jolteon – Lightning – HP90
Stage 1 – Evolves from Eevee
Ability: Electric Effect
As long as this Pokemon is in play, all of your Stage 1 Pokemon are [L] as well as their original type.
[L][C][C] Thunder Blast: 80 damage. Discard 1 Energy attached to this Pokemon.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 0
 
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I concur that utilizing Level Balls will definitely help you get your bench setup faster. I'd suggest: 3 Level Balls, 1 Pokemon Fan Club (should you be Item-locked), and 3 Ultra Balls.

In your playtesting, are you able to inflict repeated 1HKO damage as much as possible in order to win games? Your Poke are "fragile" and you have no ability to recover expended resources. Plus, other than the Unowns, an Eevee, a Flareon (depending upon match-up) and a Jolteon (depending upon match-up), what else do you plan to discard to help you hit the "numbers" assuming you can't hit Weakness?
 
There is no better way to describe this list then wack, a lot of 4 of trainer cards should be reduced to 3 so you can add in cards like acro bike and trainers mail which burn through your deck much faster and let you hit for magical numbers alot sooner and due to that I agree with Tuxedoblack. Due to the fact that this deck just seems to discard everything including the cards that are supposed to use to ensure that you have a deck at the end of the game. I doubt it will ohko anything and lose in 3 turns due to self milling. what is fragile in this deck isn't the pokemon it's keeping up amounts in your deck.
 
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