So, I'm a really new player in the scene. As in, I only started to actually understand how everything worked within the past week. I understand the basics of what makes good and bad cards and the importance of maintaining your hand of cards and your discard pile according to what kind of deck you're playing. I get the concepts, but my execution isn't great.
I saw the Infernape coming in the next set and I became excited immediately. This deck is far from complete; it's more of a shell than anything else. But I know what I want to accomplish: set up Infernape as my primary attacker while efficiently balancing discarding Fire Energy and card draw. Beyond that? I don't know what to do.
So, naturally 4-4-4 of the Infernape line, for starters. 12 basic Fire Energies are the bare minimum, from what I can tell, since his trump card requires discarding at least 10 of these. I was thinking of adding 4 Burning Energy as well. Since his first attack discards both energies after use, in order to ensure that he can attack as often as possible without hassle, I think making it to where basically only 1 energy at a time is discarded is an optimal strategy. Easy to refuel next turn.
I also have some idea of what Trainer cards I'll use for sure. 4 Sycamores, 3-ish Lysandres, 3 Ultra Balls, 4 Vs. Seekers, 4 Battle Compressors, a couple of Scorching Earths. I'm fairly certain Blacksmiths aren't a good idea, since you're trying to keep basic Fire Energies in the discard pile.
Beyond that? I'm unsure of what to do. I don't know what Support Pokemon to add. My Trainer cards are not well rounded yet either. And I'm completely unsure if I have my Energy count correct. I don't know what to add in terms of tools, though I think removing my opponent's tools isn't a bad idea.
I'd love plenty of feedback, so here's the skeleton in list form:
Pokemon:
4 Infernape (primary attacker)
4 Monferno (evolution)
4 Chimchar (evolution)
?
Trainer:
4 Professor Sycamore (card draw/discard)
3 Lysandre (KO support)
3 Ultra Balls (Pokemon draw/energy discard)
4 Vs. Seekers (Support Retrieval)
4 Battle Compressors (energy/general discard)
2 Scorching Earth (stadium to draw/discard)
?
Energy:
12 Basic Fire Energy
4 Burning Energy
Total Cards: 48
Spoiler for Infernape:
I saw the Infernape coming in the next set and I became excited immediately. This deck is far from complete; it's more of a shell than anything else. But I know what I want to accomplish: set up Infernape as my primary attacker while efficiently balancing discarding Fire Energy and card draw. Beyond that? I don't know what to do.
So, naturally 4-4-4 of the Infernape line, for starters. 12 basic Fire Energies are the bare minimum, from what I can tell, since his trump card requires discarding at least 10 of these. I was thinking of adding 4 Burning Energy as well. Since his first attack discards both energies after use, in order to ensure that he can attack as often as possible without hassle, I think making it to where basically only 1 energy at a time is discarded is an optimal strategy. Easy to refuel next turn.
I also have some idea of what Trainer cards I'll use for sure. 4 Sycamores, 3-ish Lysandres, 3 Ultra Balls, 4 Vs. Seekers, 4 Battle Compressors, a couple of Scorching Earths. I'm fairly certain Blacksmiths aren't a good idea, since you're trying to keep basic Fire Energies in the discard pile.
Beyond that? I'm unsure of what to do. I don't know what Support Pokemon to add. My Trainer cards are not well rounded yet either. And I'm completely unsure if I have my Energy count correct. I don't know what to add in terms of tools, though I think removing my opponent's tools isn't a bad idea.
I'd love plenty of feedback, so here's the skeleton in list form:
Pokemon:
4 Infernape (primary attacker)
4 Monferno (evolution)
4 Chimchar (evolution)
?
Trainer:
4 Professor Sycamore (card draw/discard)
3 Lysandre (KO support)
3 Ultra Balls (Pokemon draw/energy discard)
4 Vs. Seekers (Support Retrieval)
4 Battle Compressors (energy/general discard)
2 Scorching Earth (stadium to draw/discard)
?
Energy:
12 Basic Fire Energy
4 Burning Energy
Total Cards: 48
Spoiler for Infernape:
Infernape – Fire – HP130
Stage 2 – Evolves from Monferno
[R][R] Flare Drive: 120 damage. Discard all [R] Energy attached to this Pokemon.
[R][R] Flare Up: 200 damage. You can only use this attack if your discard pile has 10 or more [R] Energy cards in it. Choose 10 [R] Energy in your discard pile and show them to your opponent. Shuffle them back into your deck.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Stage 2 – Evolves from Monferno
[R][R] Flare Drive: 120 damage. Discard all [R] Energy attached to this Pokemon.
[R][R] Flare Up: 200 damage. You can only use this attack if your discard pile has 10 or more [R] Energy cards in it. Choose 10 [R] Energy in your discard pile and show them to your opponent. Shuffle them back into your deck.
Weakness: Water (x2)
Resistance: none
Retreat: 1