Just Started playing Ptcgo about a month ago and decided to make my first serious deck and wanted to see what people think of it, and see if I can get some critiques as well.
A lot of the deck is inspired by YellowSwellow's Yanmega/ Raichu Deck. I played it for a bit and felt that the deck couldn't stand up to the meta due to the lack of damage it produced against EXs. So I looked for a good replacement for Raichu who depends on Sky Field to generate decent damage. I found that, in my binder at least, Vespiquen was by far the best pairing for Yanmega break.
Pokémon - 21
* 3 Combee AOR
* 3 Vespiquen AOR
* 3 Yanmega BREAK STS
* 4 Yanma STS
* 4 Yanmega STS
* 2 Remoraid BKT
* 2 Octillery BKT
Trainer Cards - 35
* 3 Bursting Balloon
* 2 Great Ball
* 3 Trainers' Mail
* 3 N
* 2 Lysandre
* 3 Professor Sycamore
* 3 Ultra Ball
* 1 Escape Rope PRC
* 1 Special Charge
* 3 Forest of Giant Plants
* 1 Revitalizer
* 2 Judge
* 2 Float Stone
* 3 VS Seeker
* 3 Level Ball
Energy - 4
* 4 Double Colorless Energy
This deck works on getting Yanmega Break set up fast and consistently while also setting up one or two Vespiquen as you attack with multiple Yanmega Breaks. Yanmega Break can be set up to do 100 dmg (120 if the opponent's active has an item attached) by the second turn for no energy. Though not too much damage, it can easily catch any deck off guard. As you play Octillery you can go through your deck using ultra balls and Sycamores to mill some of your extra mons to increase Vespiquens dmg, while also making sure you keep Yanmega's ability active. As your opponent KOs your Yanmega Break you lose one prize card and put three mons in the discard, generating at least 30 on Vespiquen damage for 1 prize card.
By endgame you should have taken about 4 prize cards if not more and if you lose all your Yanmega break you should have at least one Vespiquen up, doing at least 110 dmg. If you have two and lose the other, you'll then have a Vespiquen doing at least 130. If you play the deck correctly, by end game you can have a Vespiquen that's able to KO EXs. With end game Vespiquen you should pick up the rest of the prize cards you may have missed with Yanmega's early game rush.
If anyone has any advice as to what I should change that would be awesome. Or if you have any questions or just want to talk about the deck, that'd be cool.
A lot of the deck is inspired by YellowSwellow's Yanmega/ Raichu Deck. I played it for a bit and felt that the deck couldn't stand up to the meta due to the lack of damage it produced against EXs. So I looked for a good replacement for Raichu who depends on Sky Field to generate decent damage. I found that, in my binder at least, Vespiquen was by far the best pairing for Yanmega break.
Pokémon - 21
* 3 Combee AOR
* 3 Vespiquen AOR
* 3 Yanmega BREAK STS
* 4 Yanma STS
* 4 Yanmega STS
* 2 Remoraid BKT
* 2 Octillery BKT
Trainer Cards - 35
* 3 Bursting Balloon
* 2 Great Ball
* 3 Trainers' Mail
* 3 N
* 2 Lysandre
* 3 Professor Sycamore
* 3 Ultra Ball
* 1 Escape Rope PRC
* 1 Special Charge
* 3 Forest of Giant Plants
* 1 Revitalizer
* 2 Judge
* 2 Float Stone
* 3 VS Seeker
* 3 Level Ball
Energy - 4
* 4 Double Colorless Energy
This deck works on getting Yanmega Break set up fast and consistently while also setting up one or two Vespiquen as you attack with multiple Yanmega Breaks. Yanmega Break can be set up to do 100 dmg (120 if the opponent's active has an item attached) by the second turn for no energy. Though not too much damage, it can easily catch any deck off guard. As you play Octillery you can go through your deck using ultra balls and Sycamores to mill some of your extra mons to increase Vespiquens dmg, while also making sure you keep Yanmega's ability active. As your opponent KOs your Yanmega Break you lose one prize card and put three mons in the discard, generating at least 30 on Vespiquen damage for 1 prize card.
By endgame you should have taken about 4 prize cards if not more and if you lose all your Yanmega break you should have at least one Vespiquen up, doing at least 110 dmg. If you have two and lose the other, you'll then have a Vespiquen doing at least 130. If you play the deck correctly, by end game you can have a Vespiquen that's able to KO EXs. With end game Vespiquen you should pick up the rest of the prize cards you may have missed with Yanmega's early game rush.
If anyone has any advice as to what I should change that would be awesome. Or if you have any questions or just want to talk about the deck, that'd be cool.
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