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Yanmega Prime/ Donphan Prime/ Terrakion Tech

MrGatr

Goin Rogue Baby :DDD
Member
I worked to keep this deck in the format after HGSS is gone, so absolutely NO! Collectors are to be added.

The Introduction
We all Remember Yanmega Prime It was worth 60$, and still hangs in up there as a good card. It had many teammates, Mainly Magnezone Prime and Donphan Prime . With the new sets, new cards, and new abilities coming out, keeping these guys together is getting increasingly hard. Most decks now run Magnezone, and Eelektric, making the Eelzone deck. Donphan got ripped from Yanmega, and pushed into Machamp Prime. This was making the Donchamp deck. Well, they all miss eachother, so maybe bringing them back together wouldn't hurt? Or would it?
That's where this deck came for me. I've seen some variants of Yamnazone, around, but Yanmega, and Donphan are almost entirely gone.

The deck building Experience
(How I built the deck)​

Draft #1 of this deck
4-3 Yanmega Prime
2-2 Donphan Prime
3-3 Zoroark BLW
2-2 Cinccino BLW
1 Reshiram
1 Manaphy
1 Pichu

4 Judge
4 Copy Cat
3 junk Arm
3 Pokemon Communication
2 Pokemon Reversal
2 Pluspower
1 Juniper
1 FSL
1 Switch

6 Fighting
4 DCE
1 Rescue

7 spaces

Draft #2
3-3 Yanmega
2-2 Donphan
2-2 Zoroark BLW
2 Cleffa
1 Tyrogue


2 PETM
4 Pokemon Communication
4 Judge
4 Copy Cat
3 PONT
3 Junk Arm
2 Pokemon Reversal

7 Fighting
4 DCE

10 Spaces

The Final Draft​
(The Deck​

Pokemon: 19
3-3 Yanmega Prime
2-2 Donphan Prime
2-2 Zoroark
2 Cleffa
1 Tyrogue
1 Terrakion NV
1 Spiritomb TM

Trainers: 22
2 PETM
4 Pokemon Communication
4 Judge
4 Copy Cat
3 Junk Arm
3 Pokemon Reversal

Energies: 19
7 Fighting
4 DCE
7 Grass
1 Psychic



Strategy​

I simply Use Yanmega Prime to work his magic, and attack. It's just the same old strategy of keep hands the same, and keep working on the KO's. Yes, I know Mewtwo EX decks cripple me, but maybe I could add in a 2-2 Metapod line, but that's just catcher bait...

LMK what you think. :D :cool::cool:

Deck Record (www.playtcg.me)
2-1 (goes off of a win-loose)
 
I don't think that zoroark is that good in the format. Just asking but wouldn't max potion help with yanmega because no energies are going to be attached to it and if it doesn't get OHKOd you can just heal it against like attackers like mew two EX who will have to have 6 energies attached to it to OHKO yanmega? I think that pokemon catcher would be better than pokemon reversal? I also think that some grass energies can be cut because yanmega has a free attack with copycat. I'd add some more drawing power like N or PONT. Why spiritomb without super scoop up and seeker? I'd just use N and judge.
 
Jirachi said:
I don't think that zoroark is that good in the format. Just asking but wouldn't max potion help with yanmega because no energies are going to be attached to it and if it doesn't get OHKOd you can just heal it against like attackers like mew two EX who will have to have 6 energies attached to it to OHKO yanmega? I think that pokemon catcher would be better than pokemon reversal? I also think that some grass energies can be cut because yanmega has a free attack with copycat. I'd add some more drawing power like N or PONT.

Ok, the thing with Max Potions is a trainer lock... Vileplum, and Gothitelle, kinda have a big influence on this deck.

Zoroark, is amazing... Taking over Mewtwo EX's "X Ball" Allows it to completely lock out heavy attackers.

I'm adding in Catcher now, after play testing, it would've saved me from a loose, so It goes in instead of reversal

Grass energies are incase of some tight situations. + I only have 4 Copycat you know, and they run out quick... Believe me.

N and PONT where considered, but I don't need them. The drawpower is just as effective as I need it to be. Thanks I will playtest with Max Potions. :D
 
-3 Reversal
+3 Catcher
(No flip)

-7 Grass Energy
+1 Mewtwo EX (for other Mewtwos)
+4 Dual Ball/Level Ball (to get basics)
-2 PETM (you have Comm)
+1 Junk Arm (so you can reuse more TSS)
+1 Pluspower (Extra damage)
-1 Cleffa (1 is enough)
+3 Sage's Training (consistency)
 
Glaceon said:
-3 Reversal
+3 Catcher
(No flip)

-7 Grass Energy
+1 Mewtwo EX (for other Mewtwos)
+4 Dual Ball/Level Ball (to get basics)
-2 PETM (you have Comm)
+1 Junk Arm (so you can reuse more TSS)
+1 Pluspower (Extra damage)
-1 Cleffa (1 is enough)
+3 Sage's Training (consistency)

When I added this up on Playtcg.me, It came out at 62 total... So I won't be able to add sages.

I may try Mewtwo EX , but Zoroark is in there, Keeping that little guy out of my way...
Thanks :D
 
I don't see how Zoroark is good against Mewtwo EX. There needs to be 9 energy total between Mewtwo and Zoroark to get the ko. Zoro used to be excellent, but not so much now. How exactly do {R} decks cripple you? And why are the {G} in there? Lastly, I don't understand why you don't want collectors. When hgss is rotated, triumphant will be rotated as well.
 
Ok, I want to keep it Triumphant and up, and I don't want collectors because they are hard to get, and very expensive... Zoroark, can DCE for 2 while Mew2 EX Usually has about 5 just in case... The Grass is for situations that I can't use judge or even CopyCat (happens a lot)

Crap, I was totally thinking of another deck of mine...
Thanks for the help :D
 
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