• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Yanmega + Zoroark Deck

Kiefer_777

This is the all powerful genosect.
Member
When I went to nationals running a dark toolbox deck I was pretty confident. Then I failed against Yanmega. After that I found out that it was going for 40-60 dollars. I decided to take one of my favorite cards(Zoroark) and pair it with this green insect.
Pokes
3-3 Yanmega Prime pretty self explanitory
3-3 Zoroark counters a lot of stuff
2 tyrogue it just works trust me
I know I need some more basics I just don't know what to put in.

Energy
4 sp {D} gives zoroark more power
4 DCE for zoroarks attack
3 Rescue to get pokes back

T/S/S
4 Judge for yanmega
4 Copyycat for yanmega
1 Juniper in case I need it
1 Twins if Im behind on prizes
1 Flower Shop Lady for poke recovery
4 Dual Ball I like it better than collector
4 Plus Power to do extra damage
4 Pokemon Communication self explanitory
3 Pokemon Reversal will be replaced by catcher when it is released
2 Pokegear 3.0 this card has won me games multiple times it is needed
2 Poke Ball yes it sucks but it is a filler
2 Life Herb will be replaced by max potion
3 Junk Arm to reuse trainers

Strategy: Try to stall with tyrogue. It is easy to get via dual ball. By turn 2 have at least 1 yanmega or zoroark and start dealing some damage. It is that simple.
 
I would replace one Tyrogue with Cleffa, to get really great setup since it is far better to attack with set up attackers than with Tyrogue.

In addition, Poke Ball should be removed for Sage's Training, for when you REALLY need a DCE or something like that.

I think you should remove 2 Special Dark Energy for 1 more Pokemon Reversal and 1 Professor Oak's New Theory, since it isn't that important and you need more easy prizes and set up.
 
I agree with removing a Tyrogue for Cleffa, it is the most ideal starter you could have to get set up.

With 4 Copycat and 4 judge you already have a lot of hand refresh which you'll be playing most of the time for Yanmega to be able to attack so I don't think you need the 1 Juniper.

I'd also remove the 1 Twins, the chances of you getting that 1 Twins when you need it and also being behind on prizes and also not needing to play another more crucial Supporter for the turn like a Copycat or Judge so that Yanmega can attack is pretty slim, I don't think you need it.

I agree with removing 2 Special Darkness Energy.

The other cards I would remove are 2 Pokegear (it's really just not good), 2 Pokeball because it's very inconsistent and the 2 Life Herb, waiting for Max Restore is good but these are not worth using until it comes out.


You could tech in just a 1-1 or 2-2 line of another attacker since I don't find Zoroark to be useful in general cases, he's there to get nice easy KO's on specific threats like Reshiran, Zekrom and RDL but other than that I find other things are worth using to attack generally but this is just an option., if you do something else that works on the Double Colorless would be good, in this case you could possibly leave in the extra 2 Darkness Energy.

If you don't want to add in anything else to attack with then I'd suggest adding in 2 Switch because it's good for getting Zoroark out of the active spot when you'd rather have Yanmega attack and not having to discard the energy to retreat and it's also useful for moving a sleeping baby from the active spot so you can attack.

I'd also add in a 4th Junk Arm, it's just too useful to to use as it gives you lots of options throughout the game.

You could also put the Pokemon Reversal up to 4 if you'd like, since it's flippy and can fail extra ones are always handy.

Super Scoop Up is a very good option, this provides decent healing of your Pokemon and is another option for getting a sleeping baby out of the active spot, or just generally removing it from the field if you think there's a chance it's going to get sniped.

Hope you can find some of this useful.
 
I might try cinccino but I will not take out pokegear. Pokegear is one of the most helpful cards in this deck. Also I have no cleffa and tyrogue has done the best for me out of every baby poke. I also agree with the switches. Ill do some playtesting though even with the cleffas.
 
Back
Top