• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

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yanmega/zoroark (nats HGSS-on)

fly_ray

look at my shiny new nameplate
Member
mods you may lock the other one
i need help

pokemon~

4-4 zoroark
4-4 yanmega prime
2-2 cinccino
1 spiritomb TR

T/S/st~

2 collector
4 copycat
4 judge
2 PONT
2 twins
2 seeker
2 pokemon communication
1 energy exchanger
2 switch
1 Alph lithograph (FOUR)
4 pokeball

energy~

4 {D} special
1 {D}
4 {C}{C}
4 rescue energy

basicly hit with whatever seems right

~fly_ray
 
i think u might want to maby -3 absol and -1 copycat for +4 cleffa because zoroark cant hit realy high untill your opponent sets up unless that are starting with zekrom/reshiram so u can use cleffa to stall and hand refresh/ heres what i kinda like to do, start with cleffa and and then judge so u are ur opponent start with 4 cards and then you eek so u got a fresh 6 card hand while ur opponent starts with 4 =P-- Hoped i helped and good luck with ur deck (seems like it would be fun to play) PeAcE!!!
 
-2-2 Noctowl, it is clutter, and not worth the deck space or time to get out.

+2 Pokemon Collector
+2 Pokemon Communication

Consistency is key. It might also be worth testing adding 4 Pokeball as opposed to +2 Collector and Communication.
 
personally id rather get rid of absol than pokeball and zoroark its much better for consistancyto keep 4-4 zoroark i will try
- 3 absol
- 1 {G}

+ 2-2 cinccino

~fly_ray
 
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