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Yet another VILEGAR: Rawr!!!!!

element1385

Aspiring Trainer
Member
Hey guys this is for the tournament in my community this weekend... I just got back into pokemon again so let me know!

Pokemon: 25

Gastly SF x4
Haunter AR x2
haunter TH x 1
Gengar SF x 2
Gengar prime
Gengar X
Spiritomb x 4
uxie x 2
azelf x1
unknown Q x 1
2-2-2 Vileplum TH
1-1 slowking HS

Stadium: 4
BTS x 4

Supporters: 17
Bebes x 3
lookers x 3
Pokémon collector x 2
cynthia x 2
seeker x 2
twins x 2
palmer x 1
copycat x1

Energys: 14
8 psychic
2 call
2 warp
2 rescue

Plan: Same as typical vilegar.... set up early with spiritomb and lock opponents. set up gengar and plum. use gengar for spread damage and vileplum for total lock. call is for the roseannes effect essentially and to fill the bench.

Please leave advice thanks.
 
RE: Yet another VILEGAR: Rawr!!

I suggest you take out one Gengar Prime and Gengar from AR instead, with Curse. It can help with knockouts.
 
RE: Yet another VILEGAR: Rawr!!

You kinda need E-belt for CurseGar. Also, running 4 call AND 3 collector is sort of redundant. I'd run 4 call/2 collector, or vice versa.

- 1 Pokemon Collector, + 1 Expert Belt
 
RE: Yet another VILEGAR: Rawr!!

I played against 3 different VileGar decks at cities. I suggest using Feinting Spell gengar only in conjunction with Gengar X. I never saw them use their Gengar prime, so it was just taking up space. Also, you may want to try a Slowking from HG with Second Sight. It helps for forcing them to draw trainers.
 
RE: Yet another VILEGAR: Rawr!!

XFlameMasterX, this really isn't Cursegar. Cursegar would have the Gengar AR as the main attacker...

I'd suggest no Trainers in the deck because you should be Trainer Locking the whole game.

An Unown Q (or two) would really work wonders in this kind of deck. I would probably take out a BTS for it.

dmaster out.
 
RE: Yet another VILEGAR: Rawr!!

thanks guys.... made a few adjustments
sloking is a good idea but I dont want to slow it down. I def will use the x with the fainting spell gengar. what would i take out for slowking?

any other suggestions that would be beneficial?
 
RE: Yet another VILEGAR: Rawr!!

take out a cynthia and a collector. You don't really need that many collector, for 1-1 Slowking HGSS. It's actually a good idea.
 
RE: Yet another VILEGAR: Rawr!!

^What he said. The VileGar I played against that used the Slowking HGSS hit me for 210 in damage.
 
RE: Yet another VILEGAR: Rawr!!

@dmaster: I said Cursegar, but i meant VileGar. Everybody i've played that runs VileGar has 1 Cursegar in it. Idea is to obviously set up SFGar first, and whilst you're stalling with that, set up CurseGar and use that for consistant damage, with the Expert belt and swapping. Extra damage from Shadow Skip can easily be Cursed for multiple knockouts this way, and it combos even better with Gengar Lv. X. IMO, No __Gar deck should be without at least 1 CurseGar.

Also, to not run any trainers in this deck is a stupid idea IMO. If you need to play trainers you can:
A. Play all you want after your Spiritomb is killed off, then evolve Vileplume.
B. Seeker Vileplume, play trainers, then BTS it back down.
C. If Vileplume is dragged up and killed, trainers help you speedily set up a new Vileplume.

I really can't see too much of a use for Unown Q either, or at least more than 1 max. Correct me if i'm wrong, but Unown Q is used to give Spiritomb/Uxie free retreat. If you set up the deck correctly, Spiritomb should be dead and out of the way before you have to retreat it, and even if it's not, you could use warp energy, and seeker it back up into your hand so you can re-use said warp energy. I just don't see a necessity for Unown Q whatsoever.

Definately don't get rid of BTS. It provides you the speed needed to do the aforementioned things, as well as gets rid of any stadiums you might disagree with on the opponents side(probably nothing much more than other BTS but still....)
 
RE: Yet another VILEGAR: Rawr!!

Take out two Cynthia for two crobats so that way you can KO those pixies.

RE: Yet another VILEGAR: Rawr!!
^What he said. The VileGar I played against that used the Slowking HGSS hit me for 210 in damage.

How did he hit 210 damage?
 
RE: Yet another VILEGAR: Rawr!!

Vilegar with a Gengar AR is just ONE variation. It is not MANDATORY and/or necessary to be put in EVERY single Vilegar. If he does wish to add it, then Belt might be a good addition, but there's nothing saying he has to just because "every deck has it". I've seen a lot of builds and variations of Gengar and most play 2 Fainting Spell/1 Prime or 3 Fainting Spell and they play just fine. Unown Q is essential for bad starts or if Vileplume is constantly getting brought up. There's absolutely no reason not to include it (even better if the build is playing Uxie Lv.X). Spiritomb always dying is situational. You should be set up before he dies anyway and Trainer Lock is more important than playing something that would give your opponent the Prize advantage anyway. BTS becomes less useful when you're evolving from the deck via Spiritomb early game as well.

dmaster out.
 
RE: Yet another VILEGAR: Rawr!!

I didn't say he HAD to have it because every deck had it. I was merely pointing out the fact that i hadn't yet faced a __Gar deck without a Curse Gengar.

Unown Q doesn't help Vileplume because you STILL have to burn an energy to retreat Vileplume if it's dragged up. The idea with Unown Q is to give said Pokemon free retreat, not 1 less retreat, especially since Gengar decks don't run much energy anyways. It's also why Gengar decks run Warp energy, just so they can retreat Vileplume in the case that it is dragged active.

Whether you use CurseGar or not is completely up to you, but I still don't see the need for more than 1 Unown Q. It's especially bad if you start with it, it can be sprayed, and then you're stuck burning an energy to retreat Uxie/Azelf or whomever anyways.

If you run Unown Q, never run more than 1. Running 2 increases your chances of starting with it, and the possibility of you having it clog up your hand late game. What I do is I usually get set up with Spiritomb, then wait for it to die so I can immediately use Twins afterwards. That's what I meant by "when Spiritomb dies." I usually wait for it to die, even if I am set up beforehand, this way, I can search for whatever 2 cards I want and set up even quicker. I find this combination to be very helpful.
 
RE: Yet another VILEGAR: Rawr!!

great suggestions :) i will work on the slowking lol
here is an updated list leave feed back

also.... is the crobats really necessary?
i was hoping to add an uxie X? what do u guys think?
 
RE: Yet another VILEGAR: Rawr!!

Uxie Lv.X is a great addition with Unown Q. The more drawpower with this kind of deck, the better IMO.

Also, one Energy for retreating > two Energies for retreating. Warp doesn't always come up as well.

dmaster out.
 
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