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Standard Yveltal BREAK Deck

KabuTopgun

Revived Ninja.
Member
I'm new to Pokebeach but not to the Pokemon TCG. been looking into some different deck ideas lately and stumbled upon Yveltal BREAK with its attack Baleful Night that can magnify damage across the board. Don't currently have half the cards necessary to actually make the deck but I thought I'd make a list as an exercise in theory-craft and if anyone has feedback or tries it out then great.

Pokemon:
3x Yveltal(Generations)
1x Yveltal(BREAKthrough) - Sadly a little obsolete, but Fright Night is still handy and EX can still show up.
3x Yveltal BREAK - Main Attacker; aim to to setup with Energy and damage opponents bench asap.

3x Tapu Koko(Promo) - To spread the initial damage.

2x - 1x -2x Decidueye GX line(Sun & Moon) - For placing damage on anything they add to the bench.

1x Tapu Lele GX - Self-explanatory, but only put one seeing as I don't even own a single copy in the first place.

Supporter:
4x N
3x Sycamore
2x Guzma
2x Brigette

Other Trainers:
4x Max Elixir
2x Altar of the Moone
3x Choice Band
1x Energy Retrieval
1x Enhanced Hammer
1x Field Blower
1x Timer Ball(grab Yveltal Break or Decidueye GX)
2x Rare Candy
2x Rescue Stretcher(the 2nd in place of a fourth Yveltal BREAK; just more flexible)

Energy:
4x DCE(for Tapu Koko, though maybe 3 is enough)
12x Dark Energy(to avoid Max Elixir's failing)

Anyway, it's pretty straightforward; only thing I might change is the quantity of Tapu Koko and Decidueye GX as well as simply refining the trainer lineup. I was also interested in using Darkrai GX but I doubt the extra complication involved would be worth it; hopefully Max Elixir gets the job done in terms of energy accelaration.
 
Personally I think you should run a much thicker Decidueye line. It will improve your consistency massively and Feather Arrow is so insane even without Forest. Also, another Sycamore is good in the new format. Garbotoxin is annoying so I would run at least 2 Field Blower. I prefer Reverse Valley to AOTM in this deck because it helps you hit the numbers better. And finally 4 Max Elixir isn't necessary because Yveltal accelerates energy anyway: maybe a Professors Letter though?

Awesome deck idea: kicking myself for not considering the obvious synergy first!
 
Personally I think you should run a much thicker Decidueye line. It will improve your consistency massively and Feather Arrow is so insane even without Forest. Also, another Sycamore is good in the new format. Garbotoxin is annoying so I would run at least 2 Field Blower. I prefer Reverse Valley to AOTM in this deck because it helps you hit the numbers better. And finally 4 Max Elixir isn't necessary because Yveltal accelerates energy anyway: maybe a Professors Letter though?

Awesome deck idea: kicking myself for not considering the obvious synergy first!
Thanks man; it's actually one of my more conservative ideas, honestly.

Yeah, as I mentioned, the number of Decidueye GX and Tapu Koko was one thing I felt unsure about. I opted towards Koko because I figured it would be more consistent but I may be underestimating the value of free damage, so a few tweaks to make a 3-1-3 Decidueye line might be best. 2-1-2 is just to make sure I could field one to ping any undamaged Pokemon.

Hmm, a problem I see with Reverse Valley is that it doesn't work against Metagross GX(it will actually help them if you play it). I opted for free retreat to make things run more smoothly in all match-ups; even if they Guzma a Decidueye I feel much safer being able to retreat off a spare dark energy given the lack of Grass. Then again, a few Grass energy might not hurt. Also just means I can use Guzma as a Lysandre seeing as I probably want to keep Yveltal BREAK out.
The other thing is that Baleful Night hits the Active for 120; with Choice Band that's 150 and Valley makes for 160, but if I'm aiming for 170(eg Al. Ninetales GX) then that's not a KO. If they've taken damage from Koko or I have Decidueye on the bench I can get the KO anyway(assuming a Choice Band or just Baleful Night's splash damage, such as from a well-timed Guzma); the extra 10 isn't a deciding factor. It only affects 2-hit-KO's(ie 130 x 2 =260 rather than 240) and I find it's generally better to focus intended arithmetic on One-hits because your two hits lend an extra turn to find Choice Band etc.

I actually had Prof's Letter listed but dropped it because I'd forgotten Rare Candy. I still like the Max Elixir's though; attaching Dark energy with Yveltal is a nice option but I like the idea of being able to skip this step. The trouble is that Yveltal with one Dark energy only gives another Yveltal the same amount; Oblivion Wing doesn't actually get you closer to being able to attack with Yveltal BREAK than simply attaching manually...
 
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Thanks man; it's actually one of my more conservative ideas, honestly.

Yeah, as I mentioned, the number of Decidueye GX and Tapu Koko was one thing I felt unsure about. I opted towards Koko because I figured it would be more consistent but I may be underestimating the value of free damage, so a few tweaks to make a 3-1-3 Decidueye line might be best. 2-1-2 is just to make sure I could field one to ping any undamaged Pokemon.

Hmm, a problem I see with Reverse Valley is that it doesn't work against Metagross GX(it will actually help them if you play it). I opted for free retreat to make things run more smoothly in all match-ups; even if they Guzma a Decidueye I feel much safer being able to retreat off a spare dark energy given the lack of Grass. Then again, a few Grass energy might not hurt. Also just means I can use Guzma as a Lysandre seeing as I probably want to keep Yveltal BREAK out.
The other thing is that Baleful Night hits the Active for 120; with Choice Band that's 150 and Valley makes for 160, but if I'm aiming for 170(eg Al. Ninetales GX) then that's not a KO. If they've taken damage from Koko or I have Decidueye on the bench I can get the KO anyway(assuming a Choice Band or just Baleful Night's splash damage, such as from a well-timed Guzma); the extra 10 isn't a deciding factor. It only affects 2-hit-KO's(ie 130 x 2 =260 rather than 240) and I find it's generally better to focus intended arithmetic on One-hits because your two hits lend an extra turn to find Choice Band etc.

I actually had Prof's Letter listed but dropped it because I'd forgotten Rare Candy. I still like the Max Elixir's though; attaching Dark energy with Yveltal is a nice option but I like the idea of being able to skip this step. The trouble is that Yveltal with one Dark energy only gives another Yveltal the same amount; Oblivion Wing doesn't actually get you closer to being able to attack with Yveltal BREAK than simply attaching manually...
Grass Energy might actually be a good idea so you can Hollow Hunt.
 
One other thing: you are missing Ultra Ball so you can't grab your Lele, and Timer Ball is flippy so I wouldn't rely wholy on it.
 
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