• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Yveltal / Gallade

RottenPotatoes

Potatoes Gone Bad
Member
Here is an interesting idea I came up with using cards from the new set. Feel free to share your thoughts on this list!

Decklist

Pokemon: 14
  • 3 Yveltal EX XY
  • 3 Yveltal XY
  • 2 Shaymin EX ROS
  • 2 Gallade Breakthrough
  • 3 Unown AOR

T/S/S: 34
  • 4 Professor Juniper
  • 2 Maxie's Hidden Ball Trick
  • 2 Lysandre
  • 1 Hex Maniac
  • 1 Tierno
  • 4 VS Seeker
  • 4 Trainer's Mail
  • 4 Battle Compressor
  • 4 Ultra Ball
  • 3 Acro Bike
  • 2 Float Stone
  • 2 Muscle Band
  • 2 Parallel City

Energy: 12
  • 8 Darkness Energy
  • 4 Double Colorless Energy


Card Choices

Pokemon

3 Yveltal
Most players play 2 copies of this, however without Dark Patch from expanded this deck needs more energy acceleration. Usually start with this Pokemon, as it does great chip damage to high HP Pokemon, while accelerating energy to your Yveltal EX.

2 Gallade
The star of this deck, Gallade compliments Yveltal very well becuase it can OHKO Mega-Manectric for just a DCE, as well as take out those pesky Magnezones coming out in the new set. Gallade's ability works well with lots of item draw cards, which are included in the deck. Gallade also OHKO's Shaymin EX even after applying resistance. When using Battle Compressor, discard Gallade first, so that you do not have to draw into it. The fact that a supporter has to be played to increase damage is not so bad, considering this deck plays plenty of outs to supporters.

3 Unown
Has great synergy with Gallade by being able to stack the top five cards and draw the one you want by using Unown's ability. Only playing 3 in this deck, becuase I seem to start with it a lot, which forces me to burn a Float Stone or energy attachment to bring it back to the bench.
T/S/S

2 Maxie's Hidden Ball Trick
Used to get out Gallade as fast as possible. This deck is fine without hitting the T1 Maxie, and you only need one Gallade on the field, unless you are against Magnezone/Raikou or Mega-Manectric variants.

1 Tierno
Awesome 1-of in this deck due to Gallade's ability. Also good to increase hand size, if you do not want to Syacmore valuable resources into the discard.

4 Trainer's Mail, 4 Battle Compressor, 4 VS Seeker, 3 Acro Bike
Many speed draw items are necessary in order to get Gallade out. Speed draw items help out a lot early game, especially when you are attempting to setup.

2 Float Stone v.s. 2 Switch
I was on the fence about this decision, however Float Stone IMO is the better choice in this deck, due to its ability to be instantly played and provide a free retreater compared to Switch, which is more situational. In the end, Float Stone will not clog up your hand, giving you a better chance of getting Gallade out.
2 Parallel City
I chose Parallel City, because it helps a ton against Raichu variants and Mega-Ray variants limiting their bench to 3, and crippling their setup. As a side note, the water resistance that Parallel City provides also helps against Seismitoad EX variants, limiting Toad's damage output to a max of 30.

Energy

8 Darkness Energy
Seems a bit high for this deck, but after a KO from your opponent, energy runs a bit low. Also hitting the manual DCE and dark energy is crucial, so you need to be able to draw into enough of them throughout the game.

Feel free to provide changes that you think will benefit this deck. Thanks!
 
Last edited:
Is this deck standard?

Also your primary energy is darkness, while I think your reasons for Parallel City are good, a couple Shadow Circles wouldn't hurt. I'd suggest putting in other draw support instead of Unknown because from personal experiences, you're going to find yourself starting off with them as active.
 
wow. I might have tetrode for this deck it looks pretty promising seeing as I can never beat megan-man.
 
I actually played this deck on my youtube channel. It is very fast moving, however, the turn one Gallade wasn't there all time. Also a startling megaphone really throws a kink in the deck. During the online game, I was craving for an AZ. My lugia ex was hit with a head ringer and Lysandered out, after he hit me with a megaphone and blew half my tools away. My opponent could have just sat there allowed me to over draw for a bit. Instead, I was lucky, and he knocked me out.

After, Gallade took control of the game, but there was some definite opportunity for changes in the deck.
 
I actually played this deck on my youtube channel. It is very fast moving, however, the turn one Gallade wasn't there all time. Also a startling megaphone really throws a kink in the deck. During the online game, I was craving for an AZ. My lugia ex was hit with a head ringer and Lysandered out, after he hit me with a megaphone and blew half my tools away. My opponent could have just sat there allowed me to over draw for a bit. Instead, I was lucky, and he knocked me out.

After, Gallade took control of the game, but there was some definite opportunity for changes in the deck.
Was your decklist the same as mine? Some lists include Maintance. After furthur testing, ill edit the original decklist to my new and improved one.
 
After some careful review, I concur with you; there's some nice synergy between your 2 main Pokémon. Nice deck concept.

Despite the 4 VS Seeker, 3 Unown and 2 Shaymin EX, your card-draw capability is woefully insufficient, IMO. The 4 Professor "Sycamore" (Juniper is not legal in the Standard format) and 1 Tierno may not provide consistent drawing for overall deck operations should players in your area (like mine) plan to disrupt your card-drawing capability via a T1 Silent Lab or Wobbuffet. Also, should you ever be Item-locked, your deck, I suspect, will falter quite a bit given its dependency upon Item utilization

Following are some suggested deck changes for your consideration:

-2 Trainer's Mail - from my experience, 2 are quite sufficient with solid card-draw capability
-2 Battle Compressor - 2 are quite sufficient, IMO
-1 Acro Bike - 2 are quite sufficient

+2 Tierno - there will be times, I suspect, when you will need to just "straight" draw multiple cards after Premonition without discarding your hand (i.e., Professor Sycamore); also increases card-draw capability
+1 Professor's Letter - to help get initial D basic energy
+1 AZ - provides a means to recover wounded Pokémon (prize denial) or "stuck" active Pokémon; also provides an easy way to reuse Shaymin EXs
+1 Skyla - helps get needed Trainer (Item, Supporter or Stadium)

Lastly, you might want to also incorporate 1-2 Shadow Circle Stadium(s) as @double o squirtle suggested, it will definitely help in the Manectric EX deck match-ups.

I hope you find these comments helpful.
 
Was your decklist the same as mine? Some lists include Maintance. After furthur testing, ill edit the original decklist to my new and improved one.

Ya, I used machine maintenance, but I sort of like the card because it conserves some resources. I'll give yours a whirl too.

Just thoughts -- it's fun to play, but I've further deck tested it with some more games against M Manetric. Out of the 6 games I've tested it with it only took one game. The one that is on my channel. In standard you just burn through to many resources to Maxies -- Gallade. Without Computer Search, to drive that double discard, which in a way saves your resources, its a lot harder to pull off. At this point, I'm wondering if the new ticket card would help because you can fail it if you roll heads, or dig for that ultra ball, VS Seeker, or that magical Battle compressor combination that you so often need to pull it off. And if it rolls tails, it really depends on the situation, it might be OK if it failed.

I'll test yours to see if gives off better results. With M Mantric being such a challenging and popular card in standard, the deck sort needs a 50/50.
Right now, not so much. One more thing, I haven't tested it but the deck might have a tough Mewtwo EX/M Mewtwo EX and Toad/Giratinia match up. There is just a lot of things to be concerned about when playing it.
 
Back
Top