This deck has seen a decline in play but it escapes from the rotation pretty much unscathed. I am serious about having this as my post-rotation deck so some advice would be much appreciated.
Pokémon: 16
1x Yveltal BREAK = mostly an HP buff but Baleful Night is an excellent attack
2x Yveltal (Fright Night) = EXs are mostly dead but it is good for sniping the odd Volcanion deck and tool lock is still excellent disruption.
2x Yveltal (Oblivion Wing) = brings energy back and you will evolve into Yveltal BREAK
1x Zoroark BREAK = Two words: Foul Play. Probs the best attack in the current meta. HP buff of 40 is also neat.
4x Zoroark = just an all round great card. Stands in to rescue precarious Yveltals and Mind Jack is good against almost every deck.
4x Zorua = evolution. Moonless Madness has won me games previously though so still good clutch option.
2x Tapu Lele-GX = obvious reasons.
Trainers: 33
4x Professor Sycamore = you can be very reckless with discarding in this deck so Sycamore is amazing. We've got 4 Rescue Stretcher to bring back Pokémon as well as Special Charge and Oblivion Wing to bring back our energy.
4x N = Sometimes you just need an N. N is my favourite supporter in the entire game (although Acerola is creeping up behind) and you can never have too many Ns. So I'm running 4. It is also great for disrupting your opponent whilst replenishing yours.
2x Sophocles = Good for getting rid of energy to line up a potential Oblivion Wing. I also often don't want to discard my whole hand and Sophocles is a pretty good supporter for consistency.
2x Acerola = very versatile card, mostly for scooping up Yveltals and Zoroarks on verge of death.
1x Guzma = Basically Lysandre, although you will rarely need to take advantage of its second effect due to the abundance of Zoroarks. Better to have and not need than need and not have, though.
1x Brigette = with 0 Pokémon-EX, Brigette is a godsend to this deck. It can get your Zoruas and Yveltals right onto the board turn one and it is beautiful.
4x Ultra Ball = just awesome because it can search anything out. It's the most consistent searching card.
4x Rescue Stretcher = this deck relies on trading your 1-prize attackers for Pokémon-GX. It is an intrinsic part of your strategy to have Pokémon knocked out. Although it is great to have them scooped up or saved by Zoroark, the low-HP attackers won't survive too long. 4 Stretcher and 4 Ultra Ball guarantees I can have access to my Pokémon whenever I want.
4x Choice Band = Damage buffs are nice.
2x Float Stone = Free retreat is nice.
2x Field Blower = Great for disrupting your opponent as well as getting rid of a Choice Band for a Float Stone and vice versa
1x Special Charge = brings back lost Special Energy. Generally just very useful.
2x Altar of the Moone = As I have mentioned, free retreat is nice. I have chosen to run Stone and Altar because 4 Float Stone is just Garb food but you do need free retreat in order to execute your strategy perfectly. It just seemed right.
Energy: 11
7x Darkness Energy
4x Double Colorless Energy
Pokémon: 16
1x Yveltal BREAK = mostly an HP buff but Baleful Night is an excellent attack
2x Yveltal (Fright Night) = EXs are mostly dead but it is good for sniping the odd Volcanion deck and tool lock is still excellent disruption.
2x Yveltal (Oblivion Wing) = brings energy back and you will evolve into Yveltal BREAK
1x Zoroark BREAK = Two words: Foul Play. Probs the best attack in the current meta. HP buff of 40 is also neat.
4x Zoroark = just an all round great card. Stands in to rescue precarious Yveltals and Mind Jack is good against almost every deck.
4x Zorua = evolution. Moonless Madness has won me games previously though so still good clutch option.
2x Tapu Lele-GX = obvious reasons.
Trainers: 33
4x Professor Sycamore = you can be very reckless with discarding in this deck so Sycamore is amazing. We've got 4 Rescue Stretcher to bring back Pokémon as well as Special Charge and Oblivion Wing to bring back our energy.
4x N = Sometimes you just need an N. N is my favourite supporter in the entire game (although Acerola is creeping up behind) and you can never have too many Ns. So I'm running 4. It is also great for disrupting your opponent whilst replenishing yours.
2x Sophocles = Good for getting rid of energy to line up a potential Oblivion Wing. I also often don't want to discard my whole hand and Sophocles is a pretty good supporter for consistency.
2x Acerola = very versatile card, mostly for scooping up Yveltals and Zoroarks on verge of death.
1x Guzma = Basically Lysandre, although you will rarely need to take advantage of its second effect due to the abundance of Zoroarks. Better to have and not need than need and not have, though.
1x Brigette = with 0 Pokémon-EX, Brigette is a godsend to this deck. It can get your Zoruas and Yveltals right onto the board turn one and it is beautiful.
4x Ultra Ball = just awesome because it can search anything out. It's the most consistent searching card.
4x Rescue Stretcher = this deck relies on trading your 1-prize attackers for Pokémon-GX. It is an intrinsic part of your strategy to have Pokémon knocked out. Although it is great to have them scooped up or saved by Zoroark, the low-HP attackers won't survive too long. 4 Stretcher and 4 Ultra Ball guarantees I can have access to my Pokémon whenever I want.
4x Choice Band = Damage buffs are nice.
2x Float Stone = Free retreat is nice.
2x Field Blower = Great for disrupting your opponent as well as getting rid of a Choice Band for a Float Stone and vice versa
1x Special Charge = brings back lost Special Energy. Generally just very useful.
2x Altar of the Moone = As I have mentioned, free retreat is nice. I have chosen to run Stone and Altar because 4 Float Stone is just Garb food but you do need free retreat in order to execute your strategy perfectly. It just seemed right.
Energy: 11
7x Darkness Energy
4x Double Colorless Energy