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Standard Yveltal/Zoroark BREAK

joffreyspikes

Aspiring Trainer
Member
This deck has seen a decline in play but it escapes from the rotation pretty much unscathed. I am serious about having this as my post-rotation deck so some advice would be much appreciated.

Pokémon: 16
1x Yveltal BREAK = mostly an HP buff but Baleful Night is an excellent attack
2x Yveltal (Fright Night) = EXs are mostly dead but it is good for sniping the odd Volcanion deck and tool lock is still excellent disruption.
2x Yveltal (Oblivion Wing) = brings energy back and you will evolve into Yveltal BREAK
1x Zoroark BREAK = Two words: Foul Play. Probs the best attack in the current meta. HP buff of 40 is also neat.
4x Zoroark = just an all round great card. Stands in to rescue precarious Yveltals and Mind Jack is good against almost every deck.
4x Zorua = evolution. Moonless Madness has won me games previously though so still good clutch option.
2x Tapu Lele-GX = obvious reasons.

Trainers: 33
4x Professor Sycamore = you can be very reckless with discarding in this deck so Sycamore is amazing. We've got 4 Rescue Stretcher to bring back Pokémon as well as Special Charge and Oblivion Wing to bring back our energy.
4x N = Sometimes you just need an N. N is my favourite supporter in the entire game (although Acerola is creeping up behind) and you can never have too many Ns. So I'm running 4. It is also great for disrupting your opponent whilst replenishing yours.
2x Sophocles = Good for getting rid of energy to line up a potential Oblivion Wing. I also often don't want to discard my whole hand and Sophocles is a pretty good supporter for consistency.
2x Acerola = very versatile card, mostly for scooping up Yveltals and Zoroarks on verge of death.
1x Guzma = Basically Lysandre, although you will rarely need to take advantage of its second effect due to the abundance of Zoroarks. Better to have and not need than need and not have, though.
1x Brigette = with 0 Pokémon-EX, Brigette is a godsend to this deck. It can get your Zoruas and Yveltals right onto the board turn one and it is beautiful.

4x Ultra Ball = just awesome because it can search anything out. It's the most consistent searching card.
4x Rescue Stretcher = this deck relies on trading your 1-prize attackers for Pokémon-GX. It is an intrinsic part of your strategy to have Pokémon knocked out. Although it is great to have them scooped up or saved by Zoroark, the low-HP attackers won't survive too long. 4 Stretcher and 4 Ultra Ball guarantees I can have access to my Pokémon whenever I want.
4x Choice Band = Damage buffs are nice.
2x Float Stone = Free retreat is nice.
2x Field Blower = Great for disrupting your opponent as well as getting rid of a Choice Band for a Float Stone and vice versa
1x Special Charge = brings back lost Special Energy. Generally just very useful.

2x Altar of the Moone = As I have mentioned, free retreat is nice. I have chosen to run Stone and Altar because 4 Float Stone is just Garb food but you do need free retreat in order to execute your strategy perfectly. It just seemed right.

Energy: 11
7x Darkness Energy
4x Double Colorless Energy
 
the main potential problem i see with this deck is that it is very easy for your opponent to cap your damage and virtually make it impossible to win. you really dont currently have a good second attacker right now. for an example of where this becomes a major problem we could look at the gardevoir gx match up- your opponent chooses to keep their bench small with only 3 pokemon your zoroarks max damage with mindjack is now 100 base + 30 for choice band -20 for resistance leaving you maxed at 110 a 3 hit ko, but maybe you have the break out with 1 energy on it to foul play your new max damage is now 160=150 base +30 choice band-20 resistance a 2 hit ko.

tldr: your damge is capped

This damage capping is why all zoroark decks are played with a powerful second attacker to cover that flaw so all i can really say is that at a first glance without testing is that you will run into problems with your damage output and consider changing either the yveltal line or zororak to a secondary uncapped attacker like drampa, yveltal ex, umbreon ect.
 
the main potential problem i see with this deck is that it is very easy for your opponent to cap your damage and virtually make it impossible to win. you really dont currently have a good second attacker right now. for an example of where this becomes a major problem we could look at the gardevoir gx match up- your opponent chooses to keep their bench small with only 3 pokemon your zoroarks max damage with mindjack is now 100 base + 30 for choice band -20 for resistance leaving you maxed at 110 a 3 hit ko, but maybe you have the break out with 1 energy on it to foul play your new max damage is now 160=150 base +30 choice band-20 resistance a 2 hit ko.

tldr: your damge is capped

This damage capping is why all zoroark decks are played with a powerful second attacker to cover that flaw so all i can really say is that at a first glance without testing is that you will run into problems with your damage output and consider changing either the yveltal line or zororak to a secondary uncapped attacker like drampa, yveltal ex, umbreon ect.

Thank you very much! Do you think I should replace all my Yveltals completely or simply add a third attacker?
 
First of all, what is your deck strategy?

Following are a few comments for your consideration:

IMO, consider running the free-retreating, non-GX Tapu Koko that can inflict 20 damage onto all opponent's Pokémon for just CC energy cost. This Pokémon can nicely setup the Yveltal BREAK. If the Yveltal line is suppose to be your main attackers, then another Yveltal BREAK will be needed to enhance the consistency of having 1 available.

Zoroark BREAK is simply amazing. If this Pokémon line is your appointed main attacker, consider running a minimum of a 3-3-3 line, again for consistency, as well as having an effective attacker, Zoroark BREAK, that can also deal with those opponents that chose to limit your Mind Jack damage output by having a "small" bench size.

I'm not a fan of running 4 N since there will be times when you'll help your opponent "too often." Replacing 1 N with an alternative card-draw Supporter (e.g., Hau, Shauna, etc.) can be quite helpful.

Guzma is the post-rotation, Standard format Lysandre; so, 1 copy is woefully insufficient. From my testing thus far, 3 seems to be the "right" number (at least for me).

4 Rescue Stretcher seem quite excessive; plus, you currently have no means of recovering and recycling your D energy (which may be "low" depending upon your deck strategy).
I hope you find these comments helpful.
 
Updated decklist:

Pokémon: 16
1x Yveltal BREAK
2x Yveltal (Fright Night)
2x Yveltal (Oblivion Wing)
2x Zoroark BREAK
3x Zoroark
3x Zorua
1x Tapu Koko
2x Tapu Lele-GX

Trainers: 33
4x Professor Sycamore
3x N
1x Sophocles
1x Acerola
2x Guzma
1x Brigette
1x Shauna

4x Ultra Ball
4x Choice Band
3x Rescue Stretcher
2x Float Stone
2x Field Blower
2x Captivating Poké Puff
1x Special Charge

2x Altar of the Moone

Energy:
8x Darkness Energy
3x Double Colourless Energy
 
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