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Z/P/S (Zekrom Donk)

Sh1n

Aspiring Trainer
Member
Pokemon:
4 - Zekrom
3 - Pachirisu
3 - Shaymin
2 -2 - Blissey Prime

Energies:
16 - Lightning energies

Trainers:
3 - Pokemon Collector
2 - Dual Ball
3 - Super Scoop Up
3 - Plus Power
3 - Junk Arm
2 - Juniper
2 - Revives
2 - Seeker
3 - Proffesor Oak's New Theory
2 - Switch
3 - Interviewer's
2 - Ruins of Alph

Blisseys are there to heal off Zekrom so he can stay active a turn or two more. The other thing is there are 61 cards with the 3 dual ball and the 3 interviewers so I dont really quite now which one to take out so I can snap in the second Blissey, maybe I could even get out both of them and add another scoop-up. Hope you guys can help and give some advise so I can improve this deck.

Thanks :)
 
RE: Z/P/S

Hi! I have tested ZPS extensivly, and I found that Seeker is not needed, I really like the Blissy Prime idea! I think 2 Dule Ball is good and 3 IQ. To me, I needed the energy more than Basic Pokemon. You already have a lot of search power via Pokèmon Collector. You also have one more spot for sn extra card. Hope this helps!
 
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