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Z-PETS (HGSS-On) (needs main pokemon in deck title)

Izan

May Be More Crazy Than He Appears
Member
After looking back several pages, I'm surprised not to have seen one of these lists yet.

4 Zekrom
3 Tornadus
2 Shaymin
2 Pachirisu
2-2 Eelektrik

Pokemon 15

4 Pokemon Collector
3 Juniper
3 PONT
2 Engineer's Adjustment

4 Eviolite
3 Dual Ball
1 Pokegear 3.0
2 Switch
2 Super Scoop Up
2 Junk Arm

T/S/S 26

15 {L}
4 {C}{C}
Energy 19

Standard ZPST strategy, use Z and P to T1 power either Zekrom or Tornadus for T1KO while setting up another Zekrom and Eelektrik for if the games manages to go into the late game when ZPST starts facing the problem of low energy or heavy damage. Once a tornadus or zekrom goes down, you can use Eelektrik to speed up the energy on others.

Of course this can become Catcher bait, but if you are already hitting for 120 a turn with Zekrom, that hardly matters since most of their pokemon will be getting killed rather quickly.

Eviolite should be making it's way into ANY ZPST deck by now, since it reduces damage caused to zekrom from both the opponents active as well as his own Bolt Strike., which can turn him from a 3 turn wonder into a force not to be trifled with, since not including any outside damage, he can dish out 6 Bolt Strikes before killing himself.
 
RE: Z-PETS (HGSS-On)

I have tested extensively with Elektrik, and I can tell you it's not to good in Zekrom. You might as well run FSL or Super Rod if you find yourself needing something like it. Elektrik clogs your hand, makes the deck to inconsistent, is Catcher bait, and starting with it ain't to hot either. You also shouldn't have the need for any energy acceleration, because after you have PachiShayed to charge up one, you can easily charge up a benched while the other attacks. Your list should never start running out of energy, it would take 6 Zekroms to use all that energy. You also should be able to take that heavy damage head on with the suggestions I will tell you later. Let's take it out, and now we have 4 empty spaces.

I'm not to fond of Engineer's in any deck, let alone Zekrom. It's just to inconsistent and only works if you happen to have any energy in your hand not already attached to a benched Zekrom or Tornadus, so let's take that out to. Now that we have 6 extra spaces to work with, lets see what we can do. From the 4 Eviolite, I can see that your learning towards the more tanking version of Zekrom rather than the donking type. Because of this, I suggest switching a Eviolite for a Defender and adding 1 more. 3/2 split of Eviolite/Defender works wonders, and let me tell you, having a 40 damage reduction is godlike.

I am also not a fan of Super Scoop Up, it is just way to flippy and inconsistent for my likings, and there isn't really any use for a Pachi or Shaymin once they are in your hand, other than denying them of prize, but they could just as easily take it from the Pachi or Shaymin you didn't pick up, or a helpless Tornadus/Zekrom. So let's take out the two Super Scoop Up and switch one of them for a another Pokegear, as they make it a lot easier to get Supporters, and especially the ones you want.

Let's also max Junk Arm using up 2 of the 6 empty spaces we have left. With another, let's add a Smoochum so that you have any chance against Gothitelle. Lets also take away 2 Electric Energy to add in 2 Energy Search, because Energy Search is practically regular energy that can be reused with Junk Arm.

Wher r dem Catchers?!?!!
Lets add 3 with our empty spaces and switch one of those flippy Dual Balls for a fourth. Catcher will HIGHLY increase your disruption and makes you able to stall with high retreat pokemon. So let's sum it all up:

-2-2 Elektrik
-2 Super Scoop Up
-1 Eviolite
-1 Dual Ball
-2 Engineer's Adjustments
-2 Electric Energy
Total: -12

+1 Pokegear 3.0
+2 Energy Search
+2 Junk Arm
+4 Catcher
+2 Defender
+1 Smoochum
Total: +12

I hope I helped, and good luck!
 
RE: Z-PETS (HGSS-On)

(Writing as if Alexmf2's ideas are being used)I like your low number of supporters. It's very important not to be too reliable (correct word?) on supporters in Zekrom Donk ( or Z-PETS as you call it :p)(exept of Collectors of cause). I think that SSU is a good for Zekrom Donk especialy with 2 Pachi & Shay (which in my opinion is a fine number) so that they can be reused and SSU works fine in my Zekrom Donk deck.
alexmf2 said:
With another, let's add a Smoochum so that you have any chance against Gothitelle.
I don't see how Smochoom will help against Gothitelle. Okay you can annoy the hell outta your opponent, but I don't think that would help that much :p
 
RE: Z-PETS (HGSS-On)

Because of the fact that Elektrik and 4 Eviolite was in it, I thought that this deck was more on the tank version of Zekrom rather than the donk kind. Half the time SSU doesn't even work, and the other half the opponent can just Catcher up another easy to kill pokemon. Smoochum, if played correctly, can keep Gothitelle from ever getting enough energy on a Goth to attack. If you happen to flip tails on both coin flips, you still will have stalled for a while and may be able to run the opponent out of time.
 
RE: Z-PETS (HGSS-On)

Truely it's good to make Gothitelle unable to attack, but then what? you can't knock out gothitelle because og the 130 hp, trainer lock and Reuniclus. Are you going to use Bolt Strike, until Zekrom can knock out Gothitelle with Outrage, just let Reuniclus knock out our opponents pokemon, because theres too many damage counters, or something I havn't seen yet?
 
RE: Z-PETS (HGSS-On)

If you haven't already at least taken a prize, you go in to sudden death. If you have, you win.
 
RE: Z-PETS (HGSS-On)

well... I guess thats better than loosing, but I would be quite ashamed of winning that way :p
 
RE: Z-PETS (HGSS-On)

Winning in a way that might not be completely fair is in my book better than losing, especially if you have winning a tournament on the line.
 
RE: Z-PETS (HGSS-On)

Not really, first of all the chances of drawing black belt are pretty slim, and secondly they can just bring up another Goth and your back where you started.
 
RE: Z-PETS (HGSS-On)

Also this kind of deck is supposed to take lead with prices from turn one. If you use Black Belt your would want to draw as few prices as possible.
 
RE: Z-PETS (HGSS-On)

JayKam said:
Black Belt owns trainer lock

ANY smart Goth player will keep the prize exchange even to unfavorable to them, up until they draw the last prize simply to deny you your usage of Black Belt (I know I always do).

As for the Z-Pets deck, I'm missing a LOT of key cards for ZPST, which I think this deck tries to ''mimic'' in a way, no? While I like your idea of boosting up Zekrom's energy count with Eelektrik, I think PachiMin is enough, with either Seeker or SSU. I also wonder what your Zekrom's going to do in the mirror, where they might OHKO you while (ab)using Plus Power (of course this would be before eviolite), without you being able to do it back? I know you're not trying to be ZPST, but since these decks are about 80% the same, I suppose you should also play them about 80% the same?

Eelektrik is just Catcher bait (I know this is an often used sentence, but almost literally ANYTHING with 90 or less HP that wants to be a ''bench-hugger'' (for whatever reason!) is actually ''Catcher bait'') waiting to be dragged up front and OHKO'd, and it helps you recycle energy, something your deck should have no problems with to begin with(Tornadus/Shaymin throw the energy around, while Zekrom doesn't discard any to begin with).

I don't want to sound harsh here, but in my opinion this is just an attempt at a decktype that is suited for something else. ZPST is already established, and while tweaks vary from player to player, ZPST is doing fine as it is. Why fix something, when it isn't broken?
 
RE: Z-PETS (HGSS-On)

I know a guy that's testing a "ZET deck" with pachymin tech, and while it can be really good when it gets set up (The Bolt Strikes never stop) there are a few serious problems with this deck, both this particular list, and in general. This deck isn't going to be as fast as ZPST, so an anti goth tech is pretty important to be safe. I think four eviolite is overkill in general, especially since you can reuse them with Junk Arm. I'd definitely want to swap at least one for one.

One thing to keep in mind. Be very careful with your Tynamo drops. At 30-40 HP, Tynamo is basically a free prize. Linear attack can KO the 40 HP Tynamo, and Tyrogue and Kyurem can OHKO the 40 HP one. Catcher screws any of them over, and the 40 HP one hurts to start with due to the retreat cost. Setting up Eelektrik can be really hard against a lot of the current meta decks, and if you don't set it up, you're basically looking at a slower ZPST deck, which is never good.
 
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