3 Zekrom
4 Tornadus
2-2 Lanturn Prime
3-3 Eelektrik
17 Pokemon
10 Lightning Energy
4 Double Colorless
14 Energy
4 Pokemon Collector
1 Professor Oak's New Theory
2 N
2 Engineer's Adjustments
2 Professor Juniper
2 Sage's Training
2 Pokemon Catcher
2 PlusPower
4 Junk Arm
2 Switch
2 Pokegear 3.0
1 Max Potion
1 Revive
2 Eviolite
29 Trainers
The goal of this deck is to have a Zekrom/Tornadus attacking every turn from T2-T3 until the end of the game every game. Eelektrik is used to make sure you have numerous backup attackers set up on the bench, and Lanturn is used to counter Reshiram and Donphan, as well as effectively being able to one shot anything under trainer lock.
4 Tornadus
2-2 Lanturn Prime
3-3 Eelektrik
17 Pokemon
10 Lightning Energy
4 Double Colorless
14 Energy
4 Pokemon Collector
1 Professor Oak's New Theory
2 N
2 Engineer's Adjustments
2 Professor Juniper
2 Sage's Training
2 Pokemon Catcher
2 PlusPower
4 Junk Arm
2 Switch
2 Pokegear 3.0
1 Max Potion
1 Revive
2 Eviolite
29 Trainers
The goal of this deck is to have a Zekrom/Tornadus attacking every turn from T2-T3 until the end of the game every game. Eelektrik is used to make sure you have numerous backup attackers set up on the bench, and Lanturn is used to counter Reshiram and Donphan, as well as effectively being able to one shot anything under trainer lock.