After the stunning amount of success that ZME had at the European Cup, I decided to build my own version of the deck, but the more research I put into the deck, the more I realized that the deck was a pretty straightforward list, and that just is not my style. While I do enjoy a simple list, I did not enjoy the stale feeling that I got when I looked at these lists, so I decided to tech the deck out a little, but as I teched the deck out, I soon got caught up in it all, and eventually my list started to look a bit like a monster. After enough time and testing, the list eventually became something of its own, something which I couldn't really explain...
Pokemon
x2 Zekrom EX NDE 97
x2 Mewtwo EX NDE 98
x4 Thundurus EP 97
x3 Eelektrik NVI 40
x3 Tynamo NVI 39
x1 Shaymin EX NDE 5
x1 Druddigon NVI 89
x1 Terrakion NVI 73
x1 Stunfisk NVI 68
x1 Articuno NDE 27
x1 Shaymin UL 8
x1 Victini NVI 14
(20)
x2 Prism Energy
x4 Double Colorless Energy
x7 Lightning Energy
(13)
x1 Super Rod
x1 Skyarrow Bridge
x1 Twins
x3 Evolite
x3 N
x3 Pokemon Catcher
x3 Pokemon Communication
x4 Pokemon Collector
x4 Sage's Training
x4 Junk Arm
(27)
So the format has shaped up to be heavily based around Mewtwo/Zekrom variants, Magnezone/Eelektrik variants, and Mewtwo/Celebi variants. There are also some Reshiram and Chandelure variants hanging around. So I built my deck to counter some of the most common decks around.
Shaymin EX: Provides a late game attacker, as well as a counter to Terrakion in certain situations, overall this card is either going to be a clutch later in the game, or it isn't going to be used at all.
Thundurus: Provides an early game attacker who will get the energy into he discard pile.
Druddigon: Provides a way to clutch any Pokemon into the active position, which provides a decent way to stall in certain matches.
Terrakion: Terrakion helps with most of the lightning based decks that populate the format, and it gives you a great way to OHKO any Zekrom EX after they score a KO.
Stunfisk: Is another lightning counter, but instead it is able to utilize Eelektrik, and with the help of Fliptini it can chain paralysis and take some easier KOs against Zekrom EX and Magnezone.
Articuno: Helps with the fire type matchups and can chain paralysis with the help of Fliptini.
Shaymin: Moves energies.
Victini: With two energies you can OHKO Celebi without any worry, and the ability gives you help with Stunfisk, Articuno, and Zekrom EX's first attack.
Pokemon
x2 Zekrom EX NDE 97
x2 Mewtwo EX NDE 98
x4 Thundurus EP 97
x3 Eelektrik NVI 40
x3 Tynamo NVI 39
x1 Shaymin EX NDE 5
x1 Druddigon NVI 89
x1 Terrakion NVI 73
x1 Stunfisk NVI 68
x1 Articuno NDE 27
x1 Shaymin UL 8
x1 Victini NVI 14
(20)
x2 Prism Energy
x4 Double Colorless Energy
x7 Lightning Energy
(13)
x1 Super Rod
x1 Skyarrow Bridge
x1 Twins
x3 Evolite
x3 N
x3 Pokemon Catcher
x3 Pokemon Communication
x4 Pokemon Collector
x4 Sage's Training
x4 Junk Arm
(27)
So the format has shaped up to be heavily based around Mewtwo/Zekrom variants, Magnezone/Eelektrik variants, and Mewtwo/Celebi variants. There are also some Reshiram and Chandelure variants hanging around. So I built my deck to counter some of the most common decks around.
Shaymin EX: Provides a late game attacker, as well as a counter to Terrakion in certain situations, overall this card is either going to be a clutch later in the game, or it isn't going to be used at all.
Thundurus: Provides an early game attacker who will get the energy into he discard pile.
Druddigon: Provides a way to clutch any Pokemon into the active position, which provides a decent way to stall in certain matches.
Terrakion: Terrakion helps with most of the lightning based decks that populate the format, and it gives you a great way to OHKO any Zekrom EX after they score a KO.
Stunfisk: Is another lightning counter, but instead it is able to utilize Eelektrik, and with the help of Fliptini it can chain paralysis and take some easier KOs against Zekrom EX and Magnezone.
Articuno: Helps with the fire type matchups and can chain paralysis with the help of Fliptini.
Shaymin: Moves energies.
Victini: With two energies you can OHKO Celebi without any worry, and the ability gives you help with Stunfisk, Articuno, and Zekrom EX's first attack.