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Zekrom Tank

Ahiro

Aspiring Trainer
Member
Already edited. I've not tested it, I need to make the cards in redshark before I can test it. (Credit goes to Pokemunkulys for this big change).

Decklist

Pokémon:
4 Zekrom BW
2-2-2 Reuniclus BW
2-2-2 Serperior BW
4 Spiritomb AR

Total: 20

Trainers/Supporters/Stadiums:
3 Bebe's Search
4 Cheren
2 Expert Belt
2 Fisherman
1 Interviewer's Questions
1 Palmer's Contribution
3 Pokémon Collector
3 Pokémon Contest Hall
4 Pokémon Catcher
3 Professor Oak's New Theory

Total: 26

Energies:
10 {L}
2 Call Energy
2 Rescue Energy

Total: 14


Strategy: Start with Spiritomb and build everything (lol): Zekrom, Serperior, Reuniclus and another Zekrom (I dunno if it is legal, but if you can use twice the Serperior's ability having two benched, build two Serperiors). The strategy is... well, do 120 damage and then heal with Reuniclus (spreading the damage counters to all your pokémon, living everyone with 1 damage counter) and Serperior.

OK, the deck is fast. In three turns I have 1 fully charged Zekrom, with Reuniclus and Serperior benched, and another Zekrom (starting to charge up). It's very fun to use because you can sacrifice your Spiritomb to put another Zekrom.
 
RE: Zekspeon (Beta Version) (Zekrom & Espeon)

dude -4 defenders and +4 energy serches









not trying to be mean
 
RE: Zekspeon (Beta Version) (Zekrom & Espeon)

What's the point of Metagross? Unless that's the UL metagross.

Also, you don't need 4 Energy searches with 2 IQs.
Defender is fine, but why not add 4 Rare Candies. ;)
 
RE: Zekspeon (Beta Version) (Zekrom & Espeon)

Yeah, I'm still working at it, so I'm still looking the fine techs.

Metagross UD was for using psychic float. Gives free retreat cost to any pokémon with a psychic energy attached. So with Mismagius I can move that only energy to retreat Zekrom, Magnezone (which I used for attack a lot of times), Metagross (it's a decent attacker) or Espeon.

The defenders, as you might know, are for situations like this: you're against a Tyranitar Prime fully charged (I mean, ready to use Megaton Tail) and it has 160 HP (or 180 with Expert Belt). If it doesn't have Expert Belt or any Darkness Special, I can use de Defenders to protect Zekrom for Lighting Strike's recoil damage (or use it to protect from Megaton Tail).

I'll see about the Rare Candies. You're right, they're useful, but I'm trying to build a T/S/S line with the less amount of trainers as possible (because of Vile__ decks).

I'm also still searching of a healing tech. I dunno if is it worth it to use Nidoqueen RR, or some Cherrim UL, or also maybe Serperior BW (I'll go to the prerelease, so there's a big chance to get this one). I'm searching another healing tech because Zekrom's attack leave him in 90 HP, and there are a lot of cards in the metagame that can do 90 in one turn.
 
RE: Zekspeon (Beta Version) (Zekrom & Espeon)

reason why people are getting confused about metagross is that the one with the pokebody is the one from UL. whats magnezone for? surely zekrom is your main attacker?
 
RE: Zekspeon (Beta Version) (Zekrom & Espeon)

I'm still very confused with this. Yes, Zekrom is the main attacker, and Magnezone was for drawing power. It's still a big mess, and I'm still working at it.
 
RE: Zekspeon (Beta Version) (Zekrom & Espeon)

As per your request, I will keep it RR-on.

-2 - 2 - 2 Metagross UL
-2 - 2 Mismagius UL
-2 - 2 Espeon Prime
-2 - 2 - 2 Magnezone Prime
+2 - 2 - 2 Reuniclus BW
+2 - 2 - 2 Serperior BW
-5 Psychic Energy
+4 Call Energy
+1 Rescue Energy
+1 Bebe's Search
-4 Defender
-1 Interviewer's Questions
+1 Pokemon Collector
+1 Judge
+1 Professor Oak's New Theory
+3 Pokemon Contest Hall
+1 Palmer's Contribution
+2 Cheren
+2 Pokemon Catcher
+2 Expert Belt
-1 Some other card

So, with Reuniclus and Serperior, you can move the damage off of Zekrom each turn, and let it go away magically between turns from your other Pokemon. The other cards are more consistent choices. You can get setup faster and more often. You also may want to reconsider your use of Pokemon Communication, as your Pokemon lines are now quite sparse and you run Spiritomb. Also perhaps a reduction in Special Energy is called for.
 
RE: Zekspeon (Beta Version) (Zekrom & Espeon)

@Pokemunkulys you do magic, you know that? Thanks a lot for those changes, I'll change the decklist.
 
I would drop at least one of the Fishermen (Probably both). Their real use is in decks which discard cards, like Charizard/Ninetales. Now, you might consider using Sableye instead of Spiritomb as well, as your main attacker is a basic and you run a small bit of trainers. Your Energy line is pretty thick, though I suppose that is my fault, and maybe should be a couple of Rescue Energy less. You can always use more Cheren or Pokemon Catcher, perhaps another Palmer's, a Rotom, or a VS Seeker. Another tech could be good as well; I'll give it some thought.

Also, thanks ^_^
 
Are you sure about Fisherman? It helps a lot with KO'd Zekroms, I can bring those lighting energies that I lost.

Sableye... err I dunno, I know is a great starter but with Spiritomb I can evolve Serperior and Reuniclus very fast.

You're right about the energy line. I need more lighting energies. Still I dunno what to took out, maybe some Rescue Energies (or Call Energies), but I want to make more room, to add at least 4 more.

Cheren, Palmer and Pokécatcher are interesting, I'll try to add more. Again, I dunno what to take out.

Rotom from TM? You're talking of using its attack or using as an Azelf wannabe?

Oh, and your welcome xD
 
Yes. You should not have dead Zekroms so often anyway.

Whichever works better in testing.

Rescue Energy are good, but with Zekrom needing 1 Colorless Energy and already running 4 Call, definitely bad to run 4.

2 Palmer should be enough. It will be better than Fisherman.

I'm thinking of an Azelf wannabe, although I don't know how good it will be. I'm basically thinking if you KNOW you're missing a Pokemon from your deck you have a 1 in 3 chance of getting it with Rotom (Since you run 2 of each Pokemon besides Zekrom).

(OOI(Frost Rotom = best gyarados counter evar! =P)OOI)

[OOI = Out of Intelligence]
 
Yes, you're right. Fisherman is not very used.

3 turns of building with Spiritomb. I think that works great. xD

Already changed. It's running pretty good with that energy line.

Roger that. I'll do the swapping.

I'm using Rotom in the Miasma Sun deck because I don't have Azelf. As you say, it's really hard to obtain the card that you're looking for (you need to be lucky to get it, and also you need to be lucky for not to send something important to the prizes).

OH YEAH, speaking about OOI, I'm trying to think a Donphan Prime and Machamp Prime counter, because those guys can OHKO my Zekroms.
 
I was trying to make a sure number for getting lighting energies ASAP. Also, I don't think that I need to much call energies in the deck, it works pretty good with this list.
 
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