I'm fairly new to the meta game, so be kind.
I have had some thoughts about basing a deck around ZekromEx as the main attacker and Zekrom/MewtwoEx as support attacker. With Thundurus/Eelz acceleration.
2 Thundurus
2 Zekrom
2 Zekrom EX
(2/1)-3 Eelektrik
1 Cyrogonal
1 Shaymin
2 Mewtwo Ex
2-2 Dodrio
20 Pokemon (Raikou Ex possibly in the future)
3 Pokemon Collector
3 PONT
4 Sages
3 Eviolites
3 Catcher
3 Junk Arm
2 Level Ball
2 Pokemon Communication
23 Trainers
11 {L}
3 {C}{C}
3 Prism
17 Energy
The focus for t1/2 would be having Thundurus to start off with. Drawing energy from the deck. Drawing out as many energies as I can. A shaymin before I get KOd to move all my energies to a Zekrom Ex.
Using Thundurus to pull energy from my deck early game. One shaymin can swap over all the energy to a Zekrom ex, bring him up and discard energy with 2nd attack. Only to bring it back with eelz on a second benched ZekromEx or Zekrom/MewtwoEx. Dodrio to switch to a fully charged Zekrom/MewtwoEx, and recharge the first one.
The Prisms can work as lightning or water for Cyro as a donphan/any fighting pokemon counter. The Collector can call up any of the pokemon I need because theyre all basic and so the reason for the Eviolites.
I would like this list finalized by Saturday because I want to start running it this weekend. If you can help with getting the flow of it right, I would greatly appreciate it.
**Yes, I'm missing the Mewtwo Ex's atm. I will play an extra Collector/Catcher in the mean time.
I have had some thoughts about basing a deck around ZekromEx as the main attacker and Zekrom/MewtwoEx as support attacker. With Thundurus/Eelz acceleration.
2 Thundurus
2 Zekrom
2 Zekrom EX
(2/1)-3 Eelektrik
1 Cyrogonal
1 Shaymin
2 Mewtwo Ex
2-2 Dodrio
20 Pokemon (Raikou Ex possibly in the future)
3 Pokemon Collector
3 PONT
4 Sages
3 Eviolites
3 Catcher
3 Junk Arm
2 Level Ball
2 Pokemon Communication
23 Trainers
11 {L}
3 {C}{C}
3 Prism
17 Energy
The focus for t1/2 would be having Thundurus to start off with. Drawing energy from the deck. Drawing out as many energies as I can. A shaymin before I get KOd to move all my energies to a Zekrom Ex.
Using Thundurus to pull energy from my deck early game. One shaymin can swap over all the energy to a Zekrom ex, bring him up and discard energy with 2nd attack. Only to bring it back with eelz on a second benched ZekromEx or Zekrom/MewtwoEx. Dodrio to switch to a fully charged Zekrom/MewtwoEx, and recharge the first one.
The Prisms can work as lightning or water for Cyro as a donphan/any fighting pokemon counter. The Collector can call up any of the pokemon I need because theyre all basic and so the reason for the Eviolites.
I would like this list finalized by Saturday because I want to start running it this weekend. If you can help with getting the flow of it right, I would greatly appreciate it.
**Yes, I'm missing the Mewtwo Ex's atm. I will play an extra Collector/Catcher in the mean time.