I have only recently started to follow and play PTCG after about a 15 year hiatus. I have assembled a strong Blacephalon/Naganadel deck but am also trying to compile a strong Zoroark centered deck list.
I have a decent understanding of the current meta, and I don't see many decks lists that combine Zoro, Roc, and Cargo. Sometimes I see a single set of Slugma and Cargo added to ZoroRoc as a tech, however it seems to me that the combination of Smooth Over and Trade is a match made in heaven, providing perfect deck control.
One of the concerns I have is that I have too many Cargo and/or Slugma. If I only include one Cargo I run the serious risk that it ends up as a prize or it gets knocked out, etc. I have contemplated keeping two Cargo and removing one Slugma since I have the Ditto Prism Star as an alternative Basic.
The second concern is the Supporter list. I was considering running more Ball cards, but with three Prof Elm's Lecture, I don't know if more are needed. I Initially included Three Guzma, but since I have two Switch and Lycanroc's Ability both fulfill the function of Guzma in their own way, making the need for 3 less pressing. I am also not sure about including Judge, having the ability to have perfect draw power it would seem logical to have some sort of disruption as this deck attempts to have cards for every eventuality. Also, is another Kukui worth including at the expense of a Lillie since it is necessary if I want to reach the 170 or 180 damage for the one hit KO's that seem to be required in this meta.
Regarding Item cards the only real issue I have is the Weakness Policy, is it worth including, or should I replace it with another Devoured Field to protect against Shrine or to make room for another supporter?
These are just some of my concerns and any help from more experienced, knowledgeable players would be greatly appreciated for this old timer trying to wet my feet in the water of PTCG once again.
Zoro/Roc/Cargo
Pokemon: 17
3 Zorua (SL)
3 Zoroark GX
2 Rockruff (GR)
2 Lycanroc GX
2 Slugma (CS)
2 Magcargo (CS)
1 Ditto Prism Star
1 Tapu Lele GX
1 Oranguru (UP)
Energy: 10
4 DCE
4 Unit Energy FDY
2 Fighting Energy
Trainers: 33
4 Cynthia
3 Prof. Elm’s Lecture
3 Lillie
2 Guzma
2 Acerola
1 Prof. Kukui
4 Ultra Ball
2 Timer Ball
1 Nest Ball
2 Switch
2 Choice Band
2 BB Dumbbells
1 Weakness Policy
1 Multi-Switch
1 Rescue Stretcher
1 Field Blower
1 Devoured Field
I have a decent understanding of the current meta, and I don't see many decks lists that combine Zoro, Roc, and Cargo. Sometimes I see a single set of Slugma and Cargo added to ZoroRoc as a tech, however it seems to me that the combination of Smooth Over and Trade is a match made in heaven, providing perfect deck control.
One of the concerns I have is that I have too many Cargo and/or Slugma. If I only include one Cargo I run the serious risk that it ends up as a prize or it gets knocked out, etc. I have contemplated keeping two Cargo and removing one Slugma since I have the Ditto Prism Star as an alternative Basic.
The second concern is the Supporter list. I was considering running more Ball cards, but with three Prof Elm's Lecture, I don't know if more are needed. I Initially included Three Guzma, but since I have two Switch and Lycanroc's Ability both fulfill the function of Guzma in their own way, making the need for 3 less pressing. I am also not sure about including Judge, having the ability to have perfect draw power it would seem logical to have some sort of disruption as this deck attempts to have cards for every eventuality. Also, is another Kukui worth including at the expense of a Lillie since it is necessary if I want to reach the 170 or 180 damage for the one hit KO's that seem to be required in this meta.
Regarding Item cards the only real issue I have is the Weakness Policy, is it worth including, or should I replace it with another Devoured Field to protect against Shrine or to make room for another supporter?
These are just some of my concerns and any help from more experienced, knowledgeable players would be greatly appreciated for this old timer trying to wet my feet in the water of PTCG once again.
Zoro/Roc/Cargo
Pokemon: 17
3 Zorua (SL)
3 Zoroark GX
2 Rockruff (GR)
2 Lycanroc GX
2 Slugma (CS)
2 Magcargo (CS)
1 Ditto Prism Star
1 Tapu Lele GX
1 Oranguru (UP)
Energy: 10
4 DCE
4 Unit Energy FDY
2 Fighting Energy
Trainers: 33
4 Cynthia
3 Prof. Elm’s Lecture
3 Lillie
2 Guzma
2 Acerola
1 Prof. Kukui
4 Ultra Ball
2 Timer Ball
1 Nest Ball
2 Switch
2 Choice Band
2 BB Dumbbells
1 Weakness Policy
1 Multi-Switch
1 Rescue Stretcher
1 Field Blower
1 Devoured Field