Looking to clean up this Zoroark list that I initially threw together for completing challenges. Probably want to go with the standard Drampa + rainbow energies but is there any other way to build this?
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 12
* 1 Oranguru SUM 113
* 1 Zoroark BREAK BKT 92
* 4 Zorua BKT 89
* 4 Zoroark BKT 91
* 2 Tapu Lele-GX GRI 60
##Trainer Cards - 37
* 2 Rescue Stretcher GRI 130
* 2 Timer Ball SUM 134
* 4 N DEX 96
* 4 Professor Sycamore BKP 107
* 4 Ultra Ball FLF 99
* 2 Brigette BKT 134
* 1 Special Charge STS 105
* 2 Skyla BKT 148
* 3 Field Blower GRI 125
* 3 Guzma BUS 115
* 2 Altar of the Moone GRI 117
* 3 Choice Band GRI 121
* 2 Float Stone BKT 137
* 2 Professor Kukui SUM 128
* 1 Delinquent BKP 98
##Energy - 11
* 4 Double Colorless Energy FAC 114
* 7 Darkness Energy Energy 7
Total Cards - 60
***
The first obvious changes are +1 Zoroark BREAK and +1 Lele-GX for probably -2 Float Stone since these are not really needed with zoroark's stand in ability.
Then I was thinking +2 Drampa GX and +4 Rainbow Energy, -6 Darkness Energy. Usually I found myself with more energy than I knew what to do with.
Maybe I could remove the final darkness energy for another special charge. Then all that would be left is to clean up the trainer lines. I like playing delinquent because nobody is really expecting it at the moment and I justified the altars on that basis too. They double up as removal of opposing stadiums as well, but with the removal of the darkness energies they go from doing very little (due to stand-in) to absolutely nothing. Probably they want to be taken out but I don't know what for.
I think a 4th choice band could be easily justified as often it is needed to get to the 180/190 numbers along with kukui.
Any thoughts?
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 12
* 1 Oranguru SUM 113
* 1 Zoroark BREAK BKT 92
* 4 Zorua BKT 89
* 4 Zoroark BKT 91
* 2 Tapu Lele-GX GRI 60
##Trainer Cards - 37
* 2 Rescue Stretcher GRI 130
* 2 Timer Ball SUM 134
* 4 N DEX 96
* 4 Professor Sycamore BKP 107
* 4 Ultra Ball FLF 99
* 2 Brigette BKT 134
* 1 Special Charge STS 105
* 2 Skyla BKT 148
* 3 Field Blower GRI 125
* 3 Guzma BUS 115
* 2 Altar of the Moone GRI 117
* 3 Choice Band GRI 121
* 2 Float Stone BKT 137
* 2 Professor Kukui SUM 128
* 1 Delinquent BKP 98
##Energy - 11
* 4 Double Colorless Energy FAC 114
* 7 Darkness Energy Energy 7
Total Cards - 60
***
The first obvious changes are +1 Zoroark BREAK and +1 Lele-GX for probably -2 Float Stone since these are not really needed with zoroark's stand in ability.
Then I was thinking +2 Drampa GX and +4 Rainbow Energy, -6 Darkness Energy. Usually I found myself with more energy than I knew what to do with.
Maybe I could remove the final darkness energy for another special charge. Then all that would be left is to clean up the trainer lines. I like playing delinquent because nobody is really expecting it at the moment and I justified the altars on that basis too. They double up as removal of opposing stadiums as well, but with the removal of the darkness energies they go from doing very little (due to stand-in) to absolutely nothing. Probably they want to be taken out but I don't know what for.
I think a 4th choice band could be easily justified as often it is needed to get to the 180/190 numbers along with kukui.
Any thoughts?