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Zoroark/Darkrai/Weavile.

Brave Vesperia

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4-4 Zoroark (Zorua DE with Ascenion) 3/1 split DE/BW
2 Darkrai EX DE
3-3 Weavile UD (Sneasel UD)
----------------------------------------- 16 Pokemon.
-----------------------------------------------------------
3 Pokemon Catcher EP
1 Super Rod NV
4 Dark Patch DE
4 Dark Claw DE
4 Junk Arm TR
4 Pokemon Collector HGSS/HSTK
4 Professor Oak's New Theory HGSS/CoL
2 Professor Juniper DE
3 Sage's Training UD
----------------------------- 29 T/S/S/
------------------------------------------
9 Basic Dark Energy
4 Special Dark Energy
2 Double Colorless Energy
------------------------------------ 15 Energy.
----------------------------------------------------

I really feel like I need help with this list/deck. Everything I can think with this deck won't work for some reason, this is the first time I've had a problem like this.

Strategy should be simple: Swarm Zoroark and abuse Darkrai's Ability while using Weavile to disrupt and power up Zoroark's Brutal Bash.

EDIT 1: New list. Old list is below.

OLD LIST:

4-4 Zoroark (Zorua DE with Ascenion) 3/1 split DE/BW
1 Darkrai EX DE
2-2 Weavile UD (Sneasel UD)
----------------------------------------- 13 Pokemon.
-----------------------------------------------------------
3 Pokemon Catcher EP
1 Super Rod NV
4 Dark Patch DE
4 Dark Claw DE
4 Junk Arm TR
4 Pokemon Collector HGSS/HSTK
3 Professor Oak's New Theory HGSS/CoL
2 Professor Juniper DE
2 N NV
3 Sage's Training UD
----------------------------- 30 T/S/S/
------------------------------------------
9 Basic Dark Energy
4 Special Dark Energy
4 Double Colorless Energy
------------------------------------ 17 Energy.
----------------------------------------------------
 
-1 Sage (focus on the discarding of Dark energies with Juniper)
-2 DCE (Only 2 is needed and you would want to get the Special Dark's bonus damage)

+1 Juniper (Focus on discarding energies more)
+1 Weavile
+1 Sneasel
 
You have to have enough pokemon in the deck to allow yourself to lose a few and still hit maximum damage. Right now you onlyhaveseven basics, that means that if one is prized and one is ko'ed then you cannot hit max damage anymore! Soadd in more sneasel and weavileand possibly a few rescue energyrather than the DCE
 
I knew I should've tried to get that 3rd Weavile the other day at league! >.<

Those sound like good suggestions, thanks, everyone. I'll try them out this Thursday if I have time.
 
That's my Japanese version way before DE released
translate them into US version

------15 Pokemon-----
4-4 Zoroark (Zorua DE with Ascenion) 3/1 split DE/BW
1 Darkrai EX DE
2 Sableye DE (replacing Junk arm)
2-2 Mandibuzz EP (which was supposed to be in the DE series lol)

----20 Tools----
1 Super Rod NV
4 Dark Patch DE
3 Dark Claw DE
2 Random Receiver DE
2 Ultra Ball DE
4 Pluspower HGSS
2 Pokemon Communication BW
2 Catcher (forget which series, got them from Reshrim EX deck lol)

-----10 Supporter-----
3 Professor Juniper DE
2 Cheren DE
2 PONT HGSS
1 N DE
2 Pokemon Collector HGSS

----15 Energy-----
10 Basic Dark Energy
4 Special Darkness Energy
1 DCE

I know +1 Darkrai will be safer, but the rarity and price make me SAY NO
Weavile UD is pretty useless, the ND one may be better since there are Eviolites everywhere
 
You only run 7 basics, while your main attacker is dependent on those basics.
i would play 1 less dark claw and 1 less Sp. Dark for a sableye and a darkrai ex.
 
- 1 Pokemon Collector (three is plenty)

+ 1 Darkrai EX (One isn't consistent enough. I might even add a third if you can find room)

...besides that, you might want more Draw Support but I'm not sure what to take out.
 
@ Artoo-Detoo: That looks like a good list, but America isn't BW-on yet.

@ Shaymin Lv.X and Blah: I don't have and probably can't get another Darkrai EX before BRs.

@ Blah: I know I need more draw support, I'm just not to sure what to take out for it.

Right now I'm thinking:

-2 DCE
-2 N
-1 Special Dark Energy

+ 1-1 Weavile UD
+1 Professor Juniper BW/DE
+1 Professor Oak's New Theory HGSS/CoL

Now I just need to find something to take out for 2 Random Reciever. Thoughts?
 
Would you explain why you need Weavile UD in your deck?
I don't think its power worth 4-6 cards, I don't think you can discard more than 4 cards with them in one game.
and also a low HP catcher bait for me =/
why not some secondary attackers or more disruptive pokemon instead?

- Special Darkness Energy must be maxed

Well, my deck isn't BW-on
You can't have Special Darkness Energy with BW-on
 
I'd drop the Energy count and increase the Darkrai count.
Pretty much

-4 Dark Energy

+1 Darkrai EX
+3 Other stuff.
 
Artoo-Detoo said:
Would you explain why you need Weavile UD in your deck?
I don't think its power worth 4-6 cards, I don't think you can discard more than 4 cards with them in one game.
and also a low HP catcher bait for me =/
why not some secondary attackers or more disruptive pokemon instead?

- Special Darkness Energy must be maxed

Well, my deck isn't BW-on
You can't have Special Darkness Energy with BW-on

Whoops! Sorry I missed that! Weavile is for disruption and powering up Zoroark's attack. I couldn't really think of any other good Dark Pokemon that would work in this format, though. I might give Mandibuzz EP a try.


Blui129 said:
I'd drop the Energy count and increase the Darkrai count.
Pretty much

-4 Dark Energy

+1 Darkrai EX
+3 Other stuff.

I might not be able to get another Darkrai before BRs, but, if I could I would put it in.
 
Supprising news! Pulled another Darkrai EX! Added it to the deck! I will post the new list in a few minutes. (also I sadly didn't get to test the new list because I was helping a friend test a different deck)

EDIT 1: New list edited into first post!
 
-4 collectors
-3 sages

+3 Dual Balls
+1 Juniper
+1 N
+2 Ultra Balls

The Ball engine is a lot faster than the collector. It lets you search for your basics and still use a supporter that turn and possibly draw more basic or their stage 1s. You can also Junk arm it.

Juniper Helps with discarding energies and a fresh draw 7.

N for more consistency good late game disruptor.

Ultra ball for Discarding energies and searching for your evolutions.
 
Baloo727 said:
-4 collectors
-3 sages

+3 Dual Balls
+1 Juniper
+1 N
+2 Ultra Balls

The Ball engine is a lot faster than the collector. It lets you search for your basics and still use a supporter that turn and possibly draw more basic or their stage 1s. You can also Junk arm it.

Juniper Helps with discarding energies and a fresh draw 7.

N for more consistency good late game disruptor.

Ultra ball for Discarding energies and searching for your evolutions.

I like Ultra Ball and another Juniper.

I found I never got N when I needed it. (I used to run 2)

I prefer Collector over Duall Ball because I'm garunteed Basics.

Sage's helps getting Dark Energy in the Discard Pile, if I took that out, all I would have is Junk Arm and Juniper.
 
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