Pokemon 17
3x Zoroark (DE)
1x Zoroark (FOUL PLAY)
4x Zorua (Ascension)
1x Sableye
2-2-2x Krookodile (DE-BOMBAST)
2x Darkrai EX
T/S/S 33
4x Juniper
4x Bianca
2x Random Receiver
2x Tool Scrapper
2x Pokemon Communication
4x Crushing Hammer
2x Enhanced Hammer
4x Pokemon Catcher
4x Dark Claw
4x Dark Patch
1x Energy Retrieval
Energy 10
4x DCE
6x Darkness
Strategy - Pretty straight forward, set up Zoroark on t1 then fill the bench up with dark pokemon and hit for possibly 120-140 damage on t2. Zoroark should take 2-4 prizes before being ko'd then krookodile comes in to finish them off by using bombast to deal 100+ damage each turn. Darkrai of course gives free retreat and sableye recycles items in a pinch. had a 2-2 Garbodor line but it was too clunky and slowed the deck down hard.
Any more advice would be helpful.
3x Zoroark (DE)
1x Zoroark (FOUL PLAY)
4x Zorua (Ascension)
1x Sableye
2-2-2x Krookodile (DE-BOMBAST)
2x Darkrai EX
T/S/S 33
4x Juniper
4x Bianca
2x Random Receiver
2x Tool Scrapper
2x Pokemon Communication
4x Crushing Hammer
2x Enhanced Hammer
4x Pokemon Catcher
4x Dark Claw
4x Dark Patch
1x Energy Retrieval
Energy 10
4x DCE
6x Darkness
Strategy - Pretty straight forward, set up Zoroark on t1 then fill the bench up with dark pokemon and hit for possibly 120-140 damage on t2. Zoroark should take 2-4 prizes before being ko'd then krookodile comes in to finish them off by using bombast to deal 100+ damage each turn. Darkrai of course gives free retreat and sableye recycles items in a pinch. had a 2-2 Garbodor line but it was too clunky and slowed the deck down hard.
Any more advice would be helpful.