I built a zoroark gx/baby dusk mane necrozma deck online and I have been pretty successful with it so far. Since Zoroark gx can hit for alot, but can rarely OHKO big GXs, I added baby dusk mane necrozma in the deck for late game sniping. Ideally, you guzma up something with a high retreat cost (i.e. oranguru, vikavolt, etc.) and let dusk mane do its thing. Here is my list so far:
4 zorua
4 zoroark gx
2 slugma
2 magcargo
2 dusk mane necrozma (promo)
1 tapu lele gx
1 marshadow (let loose)
4 Cynthia
4 guzma
2 Lillie
1 judge
1 copycat
2 professor kukui
1 acerola
4 ultra ball
4 nest ball
2 enhanced hammer
1 switch
1 multi switch
1 rescue stretcher
1 pal pad
3 choice band
2 devour field
4 double colorless energy
5 metal energy
Anyone have any ideas how I can make this better and which lost thunder cards I should add once they become legal? I know professor elm's lecture is a must in this deck. Thanks in advance
4 zorua
4 zoroark gx
2 slugma
2 magcargo
2 dusk mane necrozma (promo)
1 tapu lele gx
1 marshadow (let loose)
4 Cynthia
4 guzma
2 Lillie
1 judge
1 copycat
2 professor kukui
1 acerola
4 ultra ball
4 nest ball
2 enhanced hammer
1 switch
1 multi switch
1 rescue stretcher
1 pal pad
3 choice band
2 devour field
4 double colorless energy
5 metal energy
Anyone have any ideas how I can make this better and which lost thunder cards I should add once they become legal? I know professor elm's lecture is a must in this deck. Thanks in advance