Hey everyone, here is my Zoroark GX/Decidueye GX list. After much testing and rethinking every card in my original list, I've come up with this version (which is my favorite so far). The overall strategy is to draw into your resources needed to set up a Decidueye GX with Zoroark GX's Trade ability. As you do so, applying pressure with Riotous Beating (Zoroark GX's main attack) or Flying Flip (Tapu Koko promo's main attack) is key to taking K.O.s later on. As soon as two Decidueye GXs are in play, things get a lot easier by increasing Zoroark GX's damage output to 190 (with a Choice Band). Three Decidueye GX's is your goal in this deck, so Puzzle of Time gives that increase of chances to retrieve cards like Rare Candy, Double Colorless Energy, Max Potion, etc. Combined with the one copy of Mallow (which I use almost every game), your goal to set up is made a lot easier.
Pokémon*21
Zorua*3 SHL
Zoroark GX*3 SHL
Zoroark *1 BKT
Rowlet*4 SUM
Dartrix*2 SUM
Decidueye GX*4 SUM
Tapu Lele GX*2 GRI
Tapu Koko*1 PR
Espeon EX*1 BKP
Trainer*29
Professor Sycamore*4 BKP
N*3 FCO
Guzma*2 BUS
Brigette*2 BKT
Mallow*1 GRI
Ultra Ball*4 SUM
Puzzle of Time*4 BKP
Rare Candy*3 SUM
Field Blower*2 GRI
Max Potion*2 GRI
Rescue Stretcher*1 GRI
Choice Band*3 GRI
Float Stone*1 BKT
Energy*7
Grass Energy*3 SUM
Double Colorless Energy*4 SUM
A few personal cards would be:
2rd Brigette: Getting that Turn 1 Brigette is one of the most important parts of this deck, so playing a seconded makes sure I don't prize one.
Puzzle of Time: With the increase of draw support (Zoroark GX), drawing Puzzles is made a lot easier. I (at the least) get one combo of double Puzzle of Time per game. Another great part about this card is that it combines well with Hollow Hunt GX. The one downside of this GX attack is that your opponent can see what you grab, and then your turn ends (giving your opponent the chance to counteract your plan). With Puzzles, you grab two (sometime even three!) Puzzles from your discard and keep the cards you actually want hidden from your opponent.
Max Potion: This card is immensely powerful in this deck, especially with the high HP of Zoroark GX and Decidueye GX. One deck I've had a problem with is Spread decks and Buzzwole GX. With Max Potion, I don't have to play a Mr. Mime (which takes up bench space and doesn't do anything in any other matchup) which makes the deck a lot more consistent (on my opinion).
I'd like to find room for a third Tapu Lele GX, but I don't know what to remove. It hasn't been a big problem so far, but I feel a little more comfortable with the 3rd copy.
With a decent showing at London Internationals, I think Zoroark GX/Decidueye GX is a deck that has a lot of potential in the Standard format. Let me know what you think, thanks!
Edit: Updated the list to fit the changes I mentioned later on in the thread.
Pokémon*21
Zorua*3 SHL
Zoroark GX*3 SHL
Zoroark *1 BKT
Rowlet*4 SUM
Dartrix*2 SUM
Decidueye GX*4 SUM
Tapu Lele GX*2 GRI
Tapu Koko*1 PR
Espeon EX*1 BKP
Trainer*29
Professor Sycamore*4 BKP
N*3 FCO
Guzma*2 BUS
Brigette*2 BKT
Mallow*1 GRI
Ultra Ball*4 SUM
Puzzle of Time*4 BKP
Rare Candy*3 SUM
Field Blower*2 GRI
Max Potion*2 GRI
Rescue Stretcher*1 GRI
Choice Band*3 GRI
Float Stone*1 BKT
Energy*7
Grass Energy*3 SUM
Double Colorless Energy*4 SUM
A few personal cards would be:
2rd Brigette: Getting that Turn 1 Brigette is one of the most important parts of this deck, so playing a seconded makes sure I don't prize one.
Puzzle of Time: With the increase of draw support (Zoroark GX), drawing Puzzles is made a lot easier. I (at the least) get one combo of double Puzzle of Time per game. Another great part about this card is that it combines well with Hollow Hunt GX. The one downside of this GX attack is that your opponent can see what you grab, and then your turn ends (giving your opponent the chance to counteract your plan). With Puzzles, you grab two (sometime even three!) Puzzles from your discard and keep the cards you actually want hidden from your opponent.
Max Potion: This card is immensely powerful in this deck, especially with the high HP of Zoroark GX and Decidueye GX. One deck I've had a problem with is Spread decks and Buzzwole GX. With Max Potion, I don't have to play a Mr. Mime (which takes up bench space and doesn't do anything in any other matchup) which makes the deck a lot more consistent (on my opinion).
I'd like to find room for a third Tapu Lele GX, but I don't know what to remove. It hasn't been a big problem so far, but I feel a little more comfortable with the 3rd copy.
With a decent showing at London Internationals, I think Zoroark GX/Decidueye GX is a deck that has a lot of potential in the Standard format. Let me know what you think, thanks!
Edit: Updated the list to fit the changes I mentioned later on in the thread.
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