Recently I've been thinking about the value of Judge post rotation, and I've sort of tunneled on a conclusion that may or may not be actually correct and figured it would be best to just start a discussion on it.
The line of thought that I reached is the following:
"Judge is a bad card because Zoroark GX exists and will likely be in over 50% of decks that you see in the post rotation meta."
Let me propose to you a simulation:
You have Judge in hand and manage to play down 3 hand size while your opponent is sitting on 6 cards. You play Judge to extend your hand and minimize your opponent's hand. However, your opponent has Zoroark GX set up on the bench.
Come your opponent's turn, they will draw for turn up to 5, and then trade to reach 6 hand size again. They also have the opportunity to play out that hand and then play Cynthia, Guzma, or any other supporter. Meanwhile, you are still stuck at 4 and have no Zoroark GX set up yourself.
Come your turn again, you draw for turn up to 5 cards, and if you do not have a Zoroark GX yourself and have a bad hand from Judging yourself, you are forced to play Cynthia or a Copycat (if your opponent didn't play their cards) to get your momentum back. And this is the turning point where I think Zoroark GX makes Judge a fairly underwhelming supporter.
Unless your opponent is sitting at 7+ cards with a Zoroark GX in play, you aren't actually damaging their hand size. Or rather, if your opponent has Zoroark GX in play, you damage yourself more than your opponent from a sheer card advantage point of view. If you're going to play Judge, you have to do it when your opponent doesn't have a Zoroark GX in play, and optimally when you do and your opponent doesn't to further separate the card advantage.
Some things I'm weighing here:
- Judge can only be used once per turn and as your supporter for turn, locking you out of your options.
+ Judge can be searched with Lele.
+ Zoroark GX allows you to continue drawing cards for many turns without consuming your supporter for turn.
- You are pretty much forced to run a 2-2 Zoroark GX line if you want to get value out of it which consumes a lot of deck space and bench space. A 1-1 line may work, but I'm not a fan of 1-1 lines.
Lastly, this exchange only matters if Zoroark GX is actually THAT common post rotation. I imagine it will be because Octillery, N, and Sycamore are all rotating out, and persistent, ability-based draw power is incredibly powerful in general.
All this being said, I think that Copycat is probably the better supporter to run in most cases. If your opponent has 6+ cards in hand, you can just play down your own hand and then effectively have a 5th or 6th copy of Cynthia. If your opponent plays Steven's Decision and bloats their hand up to 7 or 8, then Copycat becomes even more value. Instead of screwing yourself over in an attempt to hinder your opponent, you try to accelerate your hand size to match your opponent's pace.
I figured I'd just throw this idea out there, because personally I'm trying to squeeze Zoroark GX into every deck I can build.
The line of thought that I reached is the following:
"Judge is a bad card because Zoroark GX exists and will likely be in over 50% of decks that you see in the post rotation meta."
Let me propose to you a simulation:
You have Judge in hand and manage to play down 3 hand size while your opponent is sitting on 6 cards. You play Judge to extend your hand and minimize your opponent's hand. However, your opponent has Zoroark GX set up on the bench.
Come your opponent's turn, they will draw for turn up to 5, and then trade to reach 6 hand size again. They also have the opportunity to play out that hand and then play Cynthia, Guzma, or any other supporter. Meanwhile, you are still stuck at 4 and have no Zoroark GX set up yourself.
Come your turn again, you draw for turn up to 5 cards, and if you do not have a Zoroark GX yourself and have a bad hand from Judging yourself, you are forced to play Cynthia or a Copycat (if your opponent didn't play their cards) to get your momentum back. And this is the turning point where I think Zoroark GX makes Judge a fairly underwhelming supporter.
Unless your opponent is sitting at 7+ cards with a Zoroark GX in play, you aren't actually damaging their hand size. Or rather, if your opponent has Zoroark GX in play, you damage yourself more than your opponent from a sheer card advantage point of view. If you're going to play Judge, you have to do it when your opponent doesn't have a Zoroark GX in play, and optimally when you do and your opponent doesn't to further separate the card advantage.
Some things I'm weighing here:
- Judge can only be used once per turn and as your supporter for turn, locking you out of your options.
+ Judge can be searched with Lele.
+ Zoroark GX allows you to continue drawing cards for many turns without consuming your supporter for turn.
- You are pretty much forced to run a 2-2 Zoroark GX line if you want to get value out of it which consumes a lot of deck space and bench space. A 1-1 line may work, but I'm not a fan of 1-1 lines.
Lastly, this exchange only matters if Zoroark GX is actually THAT common post rotation. I imagine it will be because Octillery, N, and Sycamore are all rotating out, and persistent, ability-based draw power is incredibly powerful in general.
All this being said, I think that Copycat is probably the better supporter to run in most cases. If your opponent has 6+ cards in hand, you can just play down your own hand and then effectively have a 5th or 6th copy of Cynthia. If your opponent plays Steven's Decision and bloats their hand up to 7 or 8, then Copycat becomes even more value. Instead of screwing yourself over in an attempt to hinder your opponent, you try to accelerate your hand size to match your opponent's pace.
I figured I'd just throw this idea out there, because personally I'm trying to squeeze Zoroark GX into every deck I can build.
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