• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

ZPS w/Yanmega (Zekrom(Pachirisu/Shaymin)

MDL

Formerly Roronoa Zoro
Member
Hi guys! This deck is going to be the best (at least to me) because in early game you take 3 prizes before they set-up. And this deck abuses Catcher and doesnt let them set-up. I have Yanmega tech tou counter Donchamp. Here is the list:

Pokémon:
4 Zekrom BW
2 Pachirisu CoL
3 Shaymin UL
2-2 Yanmega Prime TR

T/S/S:
2 Pokémon Collectors
4 PONT
3 Junipers
2 Copycat
2 Seekers
2 Judge
4 Duall Ball
3 Pokémon Reversal/Pokémon Catcher (when it comes out)
2 SSU
1 Energy Retrieval
4 Junk Arms (thats why I have 3 Catchers and not 4)
2 Plus Power

Energys:
16 Lightning Energy

Strategy: With Pachi and Shaymin load Zekrom with Energys in one turn and then swing for 120. But there is a recoil of 40 damage, that actually helps me because of Outrage to 1HKO Basics when Catcher comes out. I have Yanmega for late game backup and Donphan Matchup, but I usually don't need him in Late Game because I play my resources smartly and always have a Zekrom loaded (well, almost always). I also usually on my first Zekrom I never use Eviolite to abuse Outrage, and I use it only on my 2nd Zekrom.

I need help to get room for 1 Eviolite when it comes out. I'm gonna take out 1 Energy Retrieval for 1, I just don't know what to atke out for the other. Please everything excluding Energys.
If you have any suggestion, you are welcome!
 
Is the list perfect? Even if it is, comment and say that :D !
 
-4 PONT
+4 Copycat
Copycat is better since you're running Yanmega Prime.
I recommend to get some starters in this list like Cleffa/Tyrogue or Elekid.
Maxing out Dual ball can also help because when you dont have enough energy you can always juniper en draw into a dual ball and use that.
 
Hmmm... IDK about the copycats, I think PONT is much more solid, and I won't attack with Yanmega so many times. I like the duall ball idea, but IDK what to take out.
 
Does anyone have suggestions? Please tell to me, for me to know if the deck i good or what I should change.
 
IMO, you have too much hand refresh. I would try this:

- 2 PONT
- 1 Judge
- 2 Juniper

+ 3 Pluspower
+ 2 Rescue Energy

1 Pluspower is kinda unreliable, so I feel you need 4 to
1)possibly donk
2)beat Reshiram

Also, the 2 Rescue Energy will help for early game if you have to sacrifice Zekrom (for a bad start or something).

Hope this helped.
 
Hagane said:
Does anyone have suggestions? Please tell to me, for me to know if the deck i good or what I should change.

Away:
2x lightning energy (14 is enough)
1x revive (You don't need these)
2x SSU
1x Energy retrieval

In:
1-1 more to yanmega line
4x Copycat.

@Yoshidude10: There's never too many refreshers.

@Hagane: If i were you, i would listen finnish/japanese ppl more than others.
 
Zhaituki- I think the Yanmega line is enough already, because I really don't use it much, it's here more like a Back-up and help agaisnt Donphan and Machamp. I might do your changes and put more hand refreshers like Copycat, but probably not 4 of them xD. Maybe 3. Thank you!

Yoshidude- No need to have 4 Plus Power, because of Junk arm. Also I agree with Zhaituki. Hand resfreshers never are too much xD. I'll consider Rescue Energy but don't really like it. I don't think this deck needs much recovery when it has Yanmega Prime as a Back-up.

Also, list updated! :D

Edit: Put only 2 Copycats because they are enough like this. Also I like to have one Revive and 1 Energy Retrieval just in case, and they were already helpful. :D
 
Hagane said:
Zhaituki- I think the Yanmega line is enough already, because I really don't use it much, it's here more like a Back-up and help agaisnt Donphan and Machamp. I might do your changes and put more hand refreshers like Copycat, but probably not 4 of them xD. Maybe 3. Thank you!

Yoshidude- No need to have 4 Plus Power, because of Junk arm. Also I agree with Zhaituki. Hand resfreshers never are too much xD. I'll consider Rescue Energy but don't really like it. I don't think this deck needs much recovery when it has Yanmega Prime as a Back-up.

Also, list updated! :D

Edit: Put only 2 Copycats because they are enough like this. Also I like to have one Revive and 1 Energy Retrieval just in case, and they were already helpful. :D
Having 4 copycats, some judges and 3-3 Yanmega line is pretty must in good ZPSmega deck so it's not so much luck based as it would be usually. I play ZPSmega myself too.
 
You do not need Rescue Energies and Junipers too much in this deck. Better to have about 3 Collectors or 4 Dual Balls (of them, not both), 3 Pluspowers, Yanmega Prime in 3-3, 4 Copycats and Judges, also 3 Eviolites and you do not have to have in this deck any kind of card called Energy Retrieval. It doesn't needed.
 
Ok, but Yanmega Prime is only used to take the last 2/1 prizes... And Rescue Energys I like them, I won't take them out. I may put 2 Eviolites tough. Plus Power are only 2 but I will test all your options... I don't have 3 Yanmega Primes too so I'll try to not need the 3rd one. I'll test this out to the max and then tweek my list on my style of player. And this deck is much more about speed than other thing so having Yanmegas clogging my hand isn't nice, because I ussauly take 3/4 prizes with my 1st Zekrom. I will do some changes about the T/S/S (not much for now) and I'll test with another Yanmega line, even if it's only to counter Donphan and take the last prize. Also, my deck name is ZPS, not ZPSmega. Sorry if I'm being rude to you. Thanks for your help and I'd like even more suggestions! :D
 
Hagane said:
Ok, but Yanmega Prime is only used to take the last 2/1 prizes... And Rescue Energys I like them, I won't take them out. I may put 2 Eviolites tough. Plus Power are only 2 but I will test all your options... I don't have 3 Yanmega Primes too so I'll try to not need the 3rd one. I'll test this out to the max and then tweek my list on my style of player. And this deck is much more about speed than other thing so having Yanmegas clogging my hand isn't nice, because I ussauly take 3/4 prizes with my 1st Zekrom. I will do some changes about the T/S/S (not much for now) and I'll test with another Yanmega line, even if it's only to counter Donphan and take the last prize. Also, my deck name is ZPS, not ZPSmega. Sorry if I'm being rude to you. Thanks for your help and I'd like even more suggestions! :D

I use yanmega whenever zekrom's not ready. I have bad luck usually with getting pachi/shaymin or lightning energies on correct timing. You can always print proxies of Yanmegas and etc.
 
Yeah I know, but I don't like playing with proxies (nobody likes xD). I have them at the right time because of my high energy count and because of my high Collector and Duall Ball count. Ad these lines have proven too be enough, but I'll test it at the same. :D
 
Deck updated wth Zhaituki and Aregntine changes, it worked much better! :D
Any other suggestions? Or is it fine already?
 
O built something similar to this last night but only played 3 games and went to sleep. The only problem I was running into was I needed switches. I would have a near death zekrom out and a Mega on my bench and a judge or copycat in my hand but no way to switch without discarding. Should I have just discarded and retreat? Or take it like a man and wait til zekrom does? Andy way of the three games my last Starting hand I got t1 bolt srike I was happy. I don't know if that was ultra lucky though
 
Lol you should take it like a man and wait until he is knocked out (atleast it's what I do). Also my list is diferent now and usually (really often) gets t1 Bolt Strike. I will update the list soon.
 
Back
Top