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ZPST deck for Cities

deathring109

Aspiring Trainer
Member
Pokemon (14):
4 Zekrom
2 Pachirisu
2 Shaymin
4 Tornadus
1 Cleffa
1 Druggidon


Energy (15):
11 Electric
4 Double Colorless


Trainers (31):
1 Switch
4 Professor Juniper
3 Professor Oak's New Theory
4 Pokemon Collector
4 Pokemon Catcher
3 Pluspower
2 Pokegear 3.0
3 Evolite
2 Energy Search
1 Super Rod
4 Junk Arm

Idea is the same as most ZPST decks. Get out zekrom, and use other pokemon to attach energy and go for a quick win. Druggidon is in there as a gothielle counter. I've been told to use an elektric(i dont think thats spelled right) for midgame if I get there. Any help would be appreciated, as long as its legal for cities. Also, please explain why you are making the change, so I have an idea about what works and what doesn't work in this deck. The only other thing i'm concerned about is the number Shaymin(should I run 3), and if Cleffa should be in this build
 
This is what I ran to come first in Battle Roads:
-1 Cleffa-Low Hp (prize bait)
-1 Druddigon-Bad Starter (no relevance in deck)
-2 Pokegear 3.0-Why have these? They are only the first 7, plus they really are bad draw late game.
-1 Super Rod-Could there be worse consistency?
-2 Energy Search-Name one deck that won cities with energy searches.
+1 Shaymin-One of your Shaymins may be prized.
+1 Pachirisu-One of your Pachirisu's may be prized.
+2 Energy-Great things to draw into, the deck relies on alot of energies
+1 Evolite- Consistency great draw and stuffs up all donphans to only do 80 damage.
+1 Manaphy- BRILLIANT starter. No deck is complete without one starter, this card is so much better than Cleffa.
+1 Raikou (SL)- Works with the deck, free retreat, builds up damage on Zekrom and can easlily kill Mews, Yanmegas, Samurott Ability, ect.
 
wiggledog said:
This is what I ran to come first in Battle Roads:
-1 Cleffa-Low Hp (prize bait)
-1 Druddigon-Bad Starter (no relevance in deck)
-2 Pokegear 3.0-Why have these? They are only the first 7, plus they really are bad draw late game.
-1 Super Rod-Could there be worse consistency?
-2 Energy Search-Name one deck that won cities with energy searches.
+1 Shaymin-One of your Shaymins may be prized.
+1 Pachirisu-One of your Pachirisu's may be prized.
+2 Energy-Great things to draw into, the deck relies on alot of energies
+1 Evolite- Consistency great draw and stuffs up all donphans to only do 80 damage.
+1 Manaphy- BRILLIANT starter. No deck is complete without one starter, this card is so much better than Cleffa.
+1 Raikou (SL)- Works with the deck, free retreat, builds up damage on Zekrom and can easlily kill Mews, Yanmegas, Samurott Ability, etc.
Actually energy search is common in ZPST now. The kid who won the prague cup ran them. It thins your deck for the late game to hit crucial catchers and junk arms. Also how is eviolite a consistency boost and Pokegear bad late game draw?

My suggestions are as follows
-1 Druddigon (yeah kinda cool but 2 retreat and low damage output are no bueno in this deck and Goth can just catcher around this or wait to set up a second Goth before it kills him. Drudd is more of an obstacle than counter to goth)
-1 eviolite (you can always junk arm them if you need them again)
-1 Energy. 14 energy effectively 16 early game with energy search if more than enough
-1 Super Rod You just dont need it. Tornadus recycles energy and you run a good number anyways
-1 Pokegear 3.0 could use more actual draw support
+3 Dual Ball You should at least run a few of this card. Can let you search for basics and then still be able to play a supporter that same turn.
+1 Super Scoop Up or Seeker (depends on play preference)
+1 Draw/shuffle Support
 
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