Expert Deck Leafeon vs. Metagross
Expert Deck Leafeon vs. Metagross was released in Japan on November 20th. It comes with two 60-card theme decks, damage counters, a coin, a playmat, and a CD for the Pokemon Online Game. It retails for 3,150 yen in Japan (about $30).
The two decks are intended for players who are aiming toward the World Championships and other high-stakes events, and thus they are 60-card decks instead of the standard 30-card half-decks that are more commonly seen in Japan. Each deck is completely functional even without doctoring, containing multiple copies of key cards, including a maxed line of the deck’s main Pokemon.
The online TCG simulator game offers several different modes of play: There’s matchmaking, where players are matched with random players of the same skill level; friend battles, where players battle people from their friends list, and an offline mode where players battle the computer. The game ranks players according to their win record, and grants in-game rewards such as medals. Players can also join teams, which are ranked collectively. Players can communicate with each other during their games by using various set phrases; this is similar to the way communication was handled in Super Smash Bros Brawl. In December, PCL will also be hosting an online tournament using the game. Few details about the tournament are known at this time. The simulator will be supported until August 31st, 2010, but it is unknown whether the servers will be maintained after that date.
Leafeon Deck
Roselia – Grass – HP60
Basic Pokemon
[G] Petal Dance: Flip 3 coins, this attack does 20 damage times the number of heads. Roselia is now Confused.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Roserade – Grass – HP90
Stage 1 – Evolves from Roselia
Poke-Power: Energy Signal
You can use this power during your turn, each time you attach 1 Grass Energy card or Psychic Energy card from your hand to this Pokemon. If you attached a Grass Energy, the opponent’s Active Pokemon is now Confused, if you attached a Psychic Energy, the opponent’s Active Pokemon is now Poisoned. This power can’t be used if this Pokemon is affected by a Special Condition.
[G][C] Power Blow: Does 20 damage times the number of Energy attached to Roserade.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Carnivine – Grass – HP80
Basic Pokemon
[C] Draw Up: Show 1 energy card from your deck to your opponent, then put it in your hand. Shuffle your deck afterward.
[G] Spit Up: 20 damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Leafeon – Grass – HP90
Stage 1 – Evolves from Eevee
[C] Wind of Victory: Does 50 damage times the number of Special Conditions on the Defending Pokemon.
[G] Aroma Sleep: 30 damage. The Defending Pokemon is now Asleep.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Shaymin – Grass – HP70
Basic Pokemon
Poke-Power: Blessed Wind
You can use this power once during your turn, when you play this card from your hand onto your Bench. Choose any number of Energy attached to your Pokemon and reattach it to your Pokemon in any way you like.
[G][C] Energy Bloom: 30 damage. Restore 30 HP to each of your Pokemon that has any Energy attached to it.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 1
Torkoal – Fire – HP80
Basic Pokemon
Poke-Power: Hot Air
You can use this power once during your turn, when you play this card from your hand onto your Bench. Flip a coin, if heads the opponent’s Active Pokemon is now Burned.
[R][C] Flare: 30 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 2
Eevee – Colorless – HP50
Basic Pokemon
[C] Call For Family: Play 1 Basic Pokemon from your deck onto your Bench. Shuffle your deck afterward.
[C][C] Tickle: 10 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Good Rod – Goods
Flip a coin. If heads, show 1 Pokemon card from your discard pile to your opponent, then return it to the top of your deck. If tails, show 1 Goods cards from your discard pile to your opponent, then return it to the top of your deck.
You can use any number of Goods cards during your turn.
Super Scoop Up – Goods
Flip a coin, if heads return 1 of your Pokemon and all cards attached to it to your hand.
You can use any number of Goods cards during your turn.
Dual Ball – Goods
Flip 2 coins, choose a number of Basic Pokemon equal to the number of heads from your deck, show them to your opponent, and put them in your hand. Shuffle your deck afterward.
You can use any number of Goods cards during your turn.
Interviewer’s Question – Supporter
Look at the top 8 cards from your deck, choose any number of Energy you find there, show it to your opponent, and put it in your hand. Return the rest of the cards to your deck and shuffle your deck.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Professor Elm’s Training Method – Supporter
Show 1 Stage 1 Evolution card or 1 Stage 2 Evolution card from your deck to your opponent, then put it in your hand. Shuffle your deck afterward.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
MC’s Chatter – Supporter
Flip a coin. If heads, draw 3 cards from your deck. If tails, draw 2 cards from your deck.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Cheerleader’s Chant – Supporter
Draw 3 cards from your deck. Your opponent may draw 1 card from his or her deck.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Rainbow Energy – Special Energy
Metagross Deck
Misdreavus – Psychic – HP50
Basic Pokemon
[P] Snipe: Does 10 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance when damaging the Bench.)
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 1
Mismagius – Psychic – HP90
Stage 1 – Evolves from Misdreavus
Poke-Power: Magical Switch
You can use this power once during your turn. Move 1 Psychic Energy attached to one of your Pokemon to one of your other Pokemon. This power can’t be used if this Pokemon is affected by a Special Condition.
[P] Psychic Pulse: 30 damage. This attack also does 10 damage to each of your opponent’s Benched Pokemon that already have damage counters on them. (Don’t apply Weakness and Resistance when damaging the Bench.)
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 1
Beldum Basic Pokemon
[P] Reverse Thrust: 10 damage. You may switch Beldum with one of your Benched Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Metang – Psychic – HP80
Stage 1 – Evolves from Beldum
[P] Energy Crane: Choose up to 2 Psychic Energy cards from your discard pile and attach them to your Pokemon in any way you like.
[P][C][C] Psychic Punch: 50 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 3
Metagross – Psychic – HP130
Stage 2 – Evolves from Metang
Poke-Body: Psychic Float
If your Active Pokemon has any Psychic Energy attached to it, that Pokemon’s retreat cost is 0.
[C][C] Aura Sphere: 60 damage. 60 damage.
[P][P][P] Double Leg Hammer: Does 40 damage to 2 of your opponent’s Benched Pokemon. (Don’t apply Weakness or Resistance when damaging the Bench.)
Weakness: Psychic (x2)
Resistance: none
Retreat: 4
Jirachi – Psychic – HP60
Basic Pokemon
Poke-Power: Starry Song
You can use this power once during your turn, when you play this card from your hand onto your Bench. Flip 3 coins, for each heads choose 1 Psychic Energy from your discard pile and attach it to this Pokemon.
[P] Time Hollow: Choose a number of your opponent’s Stage 1 or Stage 2 Evolved Pokemon, up to the number of Energy attached to Jirachi, and Devolve each of them by 1 stage. The cards removed by Devolving are returned to your opponent’s hand.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Dunsparce – Colorless – HP60
Basic Pokemon
[C] Return: 10 damage. Draw cards from your deck so that you have 6 cards in your hand.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Dual Ball – Goods
Flip 2 coins, choose a number of Basic Pokemon equal to the number of heads from your deck, show them to your opponent, and put them in your hand. Shuffle your deck afterward.
You can use any number of Goods cards during your turn.
Rare Candy – Goods
Choose a Stage 1 Evolution card from your hand that Evolves from 1 of your Basic Pokemon, or its Stage 2 Evolution card, and play it on top of that Pokemon to Evolve it. (If you choose a Stage 2 Evolution, skip the Stage 1 Evolution when you Evolve.)
You can use any number of Goods cards during your turn.
Pokemon Circulator – Goods
Switch the opponent’s Active Pokemon with one of his or her Benched Pokemon. (Your opponent chooses the Pokemon to bring Active.)
You can use any number of Goods cards during your turn.
Professor Elm’s Training Method – Supporter
Show 1 Stage 1 Evolution card or 1 Stage 2 Evolution card from your deck to your opponent, then put it in your hand. Shuffle your deck afterward.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
MC’s Chatter – Supporter
Flip a coin. If heads, draw 3 cards from your deck. If tails, draw 2 cards from your deck.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Engineer’s Control – Supporter
Discard 1 Energy card from your hand. Then, draw 4 cards from your deck.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Judge – Supporter
Each player returns his or her hand to his or her deck, and shuffles the deck. Then, each player draws 4 cards from his or her deck.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.