LEGEND: HeartGold and SoulSilver Collection
LEGEND: HeartGold and SoulSilver Collection is the next Japanese set and is themed after the upcoming HeartGold and SoulSilver video games. It was released in Japan on October 9th.
Basic Information
- This set marks a new set block – LEGEND. The previous set block was Platinum, and the one before was Diamond and Pearl.
- The “set” is divided into two mini-sets – HeartGold Collection and SoulSilver Collection. Our English set will combine both sets. Each pack costs 315 yen and contains 11 cards, including two holos (one regular holo and one reverse holo) and a redesigned basic Energy card.
- A “Random Basic Pack” containing 60 cards will be released at the same time for 1400 yen. 30 of the 60 will be random cards from the set, six of those 30 will be holo cards, and the other 30 cards will be basic Energy cards. The pack also comes with a bonus Red Gyarados card.
Changes to the TCG
- Legendary Pokemon cards now replace LV.X Pokemon – they are oversized Pokemon split into two cards that you have to place together to use. One card features a huge chunk of artwork of the Pokemon while the other card features its attacks – putting them together forms one complete card, as seen in the images below. For the purpose of using powers and Trainers, Legendary Pokemon cards are treated as their own subclass, much like Basic Pokemon cards, Evolution cards, LV.X cards, and so on. To bring a Legendary Pokemon into play, you must collect both halves of its card, then play both cards at the same time onto your Bench. Due to the nature of Legendary cards, they can’t be played during setup. The two halves of the card are numbered differently, but since they both have the same name, it’s likely that you can only run a total of four halves in a deck (two complete cards).
- Great Pokemon, a new type of card, are described as Pokemon that “specialize in battling,” but they do not seem to have any sort of new mechanics tied to them as of yet. They are simply regular Pokemon cards. You can evolve Totodile to Croconaw and then to Feraligatr (a Great Pokemon) like any other evolutionary line. Perhaps they can be considered stronger Pokemon, as evidenced by Feraligatr’s Pokemon Power. There will be eight in the set.
- Starting with this set, Japan will now get reverse holos in their booster packs. Each booster pack comes with 11 cards: one holo, one reverse holo, one energy, and eight other cards from the set. With every two booster packs a person buys of this set, they will receive one of six promo cards. Three new tournament promos will also be released after this set is released – Meganium, Typhlosion, and Feraligatr.
- “Trainer” cards are now called “Goods,” which is the Japanese Pokemon term for “Items.” Thus, we will now have Goods cards, Supporters, Stadiums, and Tools. This is probably to clear up past confusion caused by calling all non-Pokemon and Energy cards “Trainer Cards” while also having basic “Trainer” cards. Existing “Trainers” will be treated as Goods when interacting with cards from the LEGEND block.
- For this set block, each card will feature a gold and silver border in obvious reference to HeartGold and SoulSilver. The template for Pokemon cards is now also slightly updated – the evolution box is next to the Pokemon’s name and the coloring behind the HP is now white. Great Pokemon have a special border around the artwork, the artwork seems to be zoomed-in to their faces, and their names are holo.
Set Information
- There are 70 cards in each of the two mini-sets.
- One secret card per set – Alph Lithograph.
- No overlap between the two sets, except for eight basic Energy cards.
- The sets will feature redesigned basic Energy cards. Each Energy type will also apparently feature silhouettes of certain Pokemon.
- The English set should have 150 cards, excluding any promos added in.
Frequently Asked Questions
- For this set’s FAQ, click here.
Card Translations
#1 – Weedle – Grass – 40 HP
Basic Pokemon
[C] Speedy Evolution: Choose 1 card that Evolves from Weedle from your deck and play it on top of Weedle to Evolve it. Shuffle your deck afterward.
[G] Prickly Point: 10 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
#2 – Kakuna – Grass – 80 HP
Stage 1 Evolution – Evolves from Weedle
[C] Speedy Evolution: Choose 1 card that Evolves from Kakuna from your deck and play it on top of Kakuna to Evolve it. Shuffle your deck afterward.
[G] Poison Sting: The Defending Pokemon is now Poisoned.
Weakness: Fire (x2)
Resistance: none
Retreat: 2
#3 – Beedrill – Grass – 110 HP
Stage 2 Evolution – Evolves from Kakuna
[G] Twineedle: flip 2 coins, this attack does 50 damage times the number of heads.
[G][C] Stun Poison: 20 damage. The Defending Pokemon is now Poisoned. Flip a coin, if heads the Defending Pokemon is now Paralyzed in addition to being Poisoned.
Weakness: Fire (x2)
Resistance: none
Retreat: 0
#4 – Spinarak – Grass – 50 HP
Basic Pokemon
[C] Hang Down: 10 damage.
[G] Spider Web: The Defending Pokemon can’t retreat during your opponent’s next turn.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
#5 – Ariados – Grass – 80 HP
Stage 1 Evolution – Evolves from Spinarak
[G][C] Leech Life: 30 damage. Ariados recovers HP equal to the amount of damage done to the Defending Pokemon by this attack.
[G][C][C] Poison Extract: 50 damage. The Defending Pokemon is now Poisoned.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
#6 – Hoppip – Grass – 30 HP
Basic Pokemon
[G] Bounce: 10 damage. You may switch Hoppip with one of your Benched Pokemon.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 1
#7 – Skiploom – Grass – 60 HP
Stage 1 Evolution – Evolves from Hoppip
[G] Leap Out: 20 damage. Flip a coin, if heads this attack does an additional 10 damage.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0
#8 – Jumpluff – Grass – 90 HP
Stage 2 Evolution – Evolves from Skiploom
[G] Group Attack: Does 10 damage times the total number of Pokemon in play (yours and your opponent’s).
[G] Leaf Guard: 30 damage. During your opponent’s next turn, any damage done to Jumpluff by attacks is reduced by 30.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0
#9 – Sunkern – Grass – 40 HP
Basic Pokemon
[C] Cure Kernal: Restore 20 HP to 1 of your Pokemon.
[G][C] Seed Bomb: 20 damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
#10 – Sunflora – Grass – 80 HP
Stage 1 Evolution – Evolves from Sunkern
Poke-Power: Solar Blessing
You can use this power once during your turn. Show 1 Grass Pokemon card from your deck to your opponent, then put it in your hand. Shuffle your deck afterward. This power can’t be used if this Pokemon is affected by a Special Condition.
[G][G][C] Slicing Blade: 40 damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
#11 – Shuckle – Grass – 60 HP
Basic Pokemon
Poke-Body: Pot Cover
As long as this Pokemon is on the Bench, it takes no damage from attacks.
[F][F] Poison Jab: 30 damage. The Defending Pokemon is now Poisoned.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
#12 – Heracross – Grass – 80 HP
Basic Pokemon
[G][C] Green Draw: Draw cards from your deck equaling the number of Grass-type Pokemon you have in play.
[G][C][C] Double Headbutt: 30 damage. Flip 2 coins, this attack does an additional 20 damage times the number of heads.
Weakness: Fire (x2)
Resistance: none
Retreat: 2
#13 – Growlithe – Fire – 70 HP
Basic Pokemon
[C] Bite: 10 damage.
[R][C][C] Combustion: 40 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 2
#14 – Arcanine – Fire – 110 HP
Stage 1 Evolution – Evolves from Growlithe
[R][C] Sharp Fang: 50 damage.
[R][C][C][C] Fire Mane: 90 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 2
#15 – Ho-oh LEGEND – Fire – 140 HP
Legendary Pokemon
Poke-Body: Sacred Rainbow
All Energy attached to this Pokemon becomes Fire Energy.
[R][R][R][R] Crimson Wing: 100 damage. Discard 1 Energy attached to Ho-oh LEGEND.
Weakness: Water (x2)
Resistance: Fighting (-20)
Retreat: 2
Combine 2 Ho-oh LEGEND cards from your hand and play them onto your Bench.
#16 – Ho-oh LEGEND – Fire – 140 HP
Legendary Pokemon
Poke-Body: Sacred Rainbow
All Energy attached to this Pokemon becomes Fire Energy.
[R][R][R][R] Crimson Wing: 100 damage. Discard 1 Energy attached to Ho-oh LEGEND.
Weakness: Water (x2)
Resistance: Fighting (-20)
Retreat: 2
Combine 2 Ho-oh LEGEND cards from your hand and play them onto your Bench.
#17 – Slowpoke – Water – 60 HP
Basic Pokemon
[C] Whimsy Tackle: 20 damage. Flip a coin, if tails this attack fails.
Weakness: Lightning (x2)
Resistance: none
Retreat: 2
#18 – Slowbro – Water – 90 HP
Stage 1 Evolution – Evolves from Slowpoke
[W] Big Yawn: 30 damage. Slowbro and the Defending Pokemon are now Asleep.
[C][C][C] Mad Kinesis: Does 30 damage plus an additional 20 damage times the number of Psychic Energy attached to Slowbro.
Weakness: Lightning (x2)
Resistance: none
Retreat: 2
#19 – Staryu – Water – 50 HP
Basic Pokemon
[W] Spinning Attack: 20 damage.
Weakness: Lightning (x2)
Resistance: none
Retreat: 1
#20 – Starmie – Water – 90 HP
Stage 1 Evolution – Evolves from Staryu
[W] Cosmic Cyclone: Choose any number of Water Energy attached to your Pokemon in play, and this attack does 20 damage for each of those Energy. Return those Energy to your deck and shuffle your deck.
Weakness: Lightning (x2)
Resistance: none
Retreat: 0
#21 – Lapras – Water – 90 HP
Basic Pokemon
[C][C] Ice Beam: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[W][W] Ice Blade: Does 30 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance when doing damage to the Bench.)
Weakness: Steel (x2)
Resistance: none
Retreat: 2
#22 – Totodile – Water – 60 HP
Basic Pokemon
[W] Gnaw: 10 damage.
[W][C] Splash: 20 damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 1
#23 – Croconaw – Water – 80 HP
Stage 1 Evolution – Evolves from Totodile
[W][C] Splash: 30 damage.
[W][C][C] Big Bite: 50 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
#24 – Feraligatr – Water – 130 HP
Stage 2 Evolution – Evolves from Croconaw
[W][C][C] Spinning Tail: Does 20 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance when doing damage to the Bench.)
[W][W][C][C] Surf: 80 damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
#25 – (Great) Feraligatr – Water – 140 HP
Stage 2 Evolution – Evolves from Croconaw
Poke-Power: Rain Dance
You can use this power any number of times during your turn. Attach 1 Water Energy card from your hand to one of your Water-type Pokemon. This power can’t be used if this Pokemon is affected by a Special Condition.
[W][W][W][W] Hydro Crunch: Does 60 damage plus an additional 10 damage times the number of damage counters on the Defending Pokemon.
Weakness: Grass (x2)
Resistance: none
Retreat: 3
#26 – Qwilfish – Water – 70 HP
Basic Pokemon
[W][W] Offensive Needle: 30 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Paralyzed.
Weakness: Lightning (x2)
Resistance: none
Retreat: 1
#27 – Corsola – Water – 60 HP
Basic Pokemon
[W] Recover: Discard 1 Water Energy attached to Corsola, then restore Corsola’s HP completely.
[W][C] Surefire Cannon: 20 damage. Flip 2 coins, if both are heads, this attack does an additional 50 damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 1
#28 – Remoraid – Water – 50 HP
Basic Pokemon
[W] Water Kick: 10 damage.
[W][C] Water Arrow: Does 20 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness or Resistance when doing damage to the Bench.)
Weakness: Lightning (x2)
Resistance: none
Retreat: 1
#29 – Octillery – Water – 80 HP
Stage 1 Evolution – Evolves from Remoraid
[W] Switch Cannon: Does 30 damage to 1 of your opponent’s Pokemon. Switch Octillery with one of your Benched Pokemon. (Don’t apply Weakness and Resistance when doing damage to the Bench.)
[W][C][C] Ink Bomb: 50 damage. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails the attack fails.
Weakness: Lightning (x2)
Resistance: none
Retreat: 2
#30 – Mantine – Water – 80 HP
Basic Pokemon
[W] Swim With Friends: Show 1 Water-type Pokemon card from your deck to your opponent, then put it in your hand. Shuffle your deck afterward.
[W][W] Aqua Slash: 40 damage. Mantine can’t use any attacks during your next turn.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
#31 – Mareep – Lightning – 40 HP
Basic Pokemon
[C] Static Electricity: Choose a number of Lightning Energy from your deck, up to the number of Mareep cards in play (both yours and your opponent’s), and attach them to this Mareep. Shuffle your deck afterward.
[C][C] Ram: 20 damage.
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 1
#32 – Flaaffy – Lightning – 80 HP
Stage 1 Evolution – Evolves from Mareep
[L] Thunder Arrow: Does 20 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance when doing damage to the Bench.)
[L][C][C] Thundershock: 40 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 1
#33 – Ampharos – Lightning – 120 HP
Stage 2 Evolution – Evolves from Flaaffy
[L] Speed Bolt: 30 damage. Attach up to 2 Basic Energy cards from your deck to 1 of your Pokemon. Shuffle your deck afterward.
[L][C][C] Thunder: 80 damage. Flip a coin, if tails Ampharos does 20 damage to itself.
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 1
#34 – (Great) Ampharos – Lightning – 140 HP
Stage 2 Evolution – Evolves from Flaaffy
Poke-Body: Conductivity
Whenever your opponent attaches an Energy card from his or her hand to a Pokemon, place 1 damage counter on that Pokemon.
[L][C][C] Lightning Crush: 40 damage. Flip a coin, if heads this attack does an additional 40 damage. If tails, discard 1 Energy attached to the Defending Pokemon.
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 2
#35 – Koffing – Psychic – 50 HP
Basic Pokemon
[C] Smokescreen: 10 damage. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, the attack fails.
[C][C] Enveloping Gas: 20 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
#36 – Weezing – Psychic – 90 HP
Stage 1 Evolution – Evolves from Koffing
[P] Poison Breath: The Defending Pokemon is now Poisoned.
[C][C] Super Explosion: 90 damage. Weezing does 90 damage to itself. Don’t apply Weakness when doing damage to Weezing.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
#37 – Smoochum – Psychic – 30 HP
Basic Pokemon
Poke-Body: Angelic Sleeper
If this Pokemon is Asleep, it takes no damage from attacks.
[.] Mess Around: Move 1 Energy attached to one of your opponent’s Pokemon to one of your opponent’s other Pokemon. Smoochum is now Asleep.
Weakness: none
Resistance: none
Retreat: 0
#38 – Jynx – Psychic – 70 HP
Basic Pokemon
[C] Mimic: Return your entire hand to your deck and shuffle your deck. Then, draw cards from your deck equaling the number of cards in your opponent’s hand.
[P][C] Lick: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
#39 – Slowking – Psychic – 80 HP
Stage 1 Evolution – Evolves from Slowpoke
Poke-Power: Clairvoyance
You can use this power once during your turn. Look at the top 3 cards from either your deck or your opponent’s deck, and return them to the top of that deck in any order. This power can’t be used if this Pokemon is affected by a Special Condition.
[P][C] Confusion: 30 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
#40 – Unown – Psychic – 50 HP
Basic Pokemon
Poke-Power: RETURN
You can use this power once during your turn, when you play this card from your hand onto your Bench. Return all of the Energy attached to 1 of your Pokemon to your hand.
[P] Hidden Power: 10 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
#41 – Wobbuffet – Psychic – 90 HP
Basic Pokemon
[P][C] Double Back: Flip a coin, if heads this attack does 20 damage times the number of damage counters on Wobbuffet.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
#42 – Mankey – Fighting – 50 HP
Basic Pokemon
[C] Punch: 10 damage.
[F][C] Karate Chop: 40 damage. This attack’s damage is reduced by 10 for every damage counter on Mankey.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
#43 – Primeape – Fighting – 90 HP
Stage 1 Evolution – Evolves from Mankey
[C][C] Low Kick: 30 damage.
[F][F] Bebop Punch: Choose 1 of your opponent’s Pokemon. Flip a coin until you get tails, and this attack does 50 damage times the number of heads to the chosen Pokemon. (Don’t apply Weakness or Resistance when doing damage to the Bench.)
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
#44 – Phanpy – Fighting – 70 HP
Basic Pokemon
[C] Flail: Does 10 damage times the number of damage counters on Phanpy.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 2
#45 – Donphan – Fighting – 100 HP
Stage 1 Evolution – Evolves from Phanpy
[F][C][C] Rock Tumble: 50 damage. Don’t apply Resistance for damage from this attack.
[F][F][C][C] Double Spin: Flip 2 coins, this attack does 70 damage times the number of heads.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 3
#46 – (Great) Donphan – Fighting – 120 HP
Stage 1 Evolution – Evolves from Phanpy
Poke-Body: Hard Body
Damage done to this Pokemon by attacks is reduced by 20.
[F] Earthquake: 60 damage. Does 10 damage to each of your Benched Pokemon. (Don’t apply Weakness and Resistance when doing damage to the Bench.)
[F][F][F] Heavy Impact: 90 damage.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 4
#47 – Spearow – Colorless – 50 HP
Basic Pokemon
[C] Roost: Spearow recovers 40 HP. Spearow can’t retreat during your next turn.
[C] Flap: 10 damage.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
#48 – Fearow – Colorless – 80 HP
Stage 1 Evolution – Evolves from Spearow
[C][C] Wing Attack: 30 damage.
[C][C][C] Machine Gun Drill: Flip 5 coins, this attack does 20 damage times the number of heads.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
#49 – Cleffa – Colorless – 30 HP
Basic Pokemon
Poke-Body: Angelic Sleeper
If this Pokemon is Asleep, it takes no damage from attacks.
[.] Eeeeeek: Return your entire hand to your deck and shuffle your deck. Then, draw 6 cards from your deck. Cleffa is now Asleep.
Weakness: none
Resistance: none
Retreat: 0
#50 – Clefairy – Colorless – 50 HP
Basic Pokemon
[C] Minimize: Any damage done to Clefairy by attacks during your opponent’s next turn is reduced by 20.
[C] Slap: 10 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
#51 – Clefable – Colorless – 80 HP
Stage 1 Evolution – Evolves from Clefairy
[C][C] Fairy Miracle: Return 1 of your Pokemon and all cards attached to it to your hand.
[C][C] Moon Impact: 40 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
#52 – Chansey – Colorless – 90 HP
Basic Pokemon
[C][C] Pound: 20 damage.
[C][C][C] Happy Punch: 30 damage. Flip a coin, if heads Chansey recovers 30 HP.
Weakness: Fighting (x2)
Resistance: none
Retreat: 2
#53 – Blissey – Colorless – 130 HP
Stage 1 Evolution – Evolves from Chansey
[C] Energy Link: 10 damage. Attach 1 Energy card from your discard pile to Blissey.
[C][C][C] Double-Edge: 80 damage. Blissey does 40 damage to itself.
Weakness: Fighting (x2)
Resistance: none
Retreat: 3
#54 – (Great) Blissey – Colorless – 130 HP
Stage 1 Evolution – Evolves from Chansey
Poke-Power: Happy Nurse
You can use this power once during your turn, when you play this card from your hand to Evolve a Pokemon. Restore all of your Pokemon with damage counters on them to full HP, then discard all Energy attached to those Pokemon.
[C][C][C] Strength: 60 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 2
#55 – Tauros – Colorless – 90 HP
Basic Pokemon
[C][C] Smash Kick: 20 damage.
[C][C] Red Bull: Flip 3 coins, this attack does 30 damage times the number of heads. Tauros is now Confused.
Weakness: Fighting (x2)
Resistance: none
Retreat: 2
#56 – Sentret – Colorless – 50 HP
Basic Pokemon
[C] Spy: Look at your opponent’s hand.
[C] Scratch: 10 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
#57 – Furret – Colorless – 80 HP
Stage 1 Evolution – Evolves from Sentret
[C] Look For Friends: Show 1 Pokemon card from your deck to your opponent, then put it in your hand. Shuffle your deck afterward.
[C][C] Quick Attack: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
#58 – Hoothoot – Colorless – 50 HP
Basic Pokemon
[C] Hypnosis: The Defending Pokemon is now Asleep.
[C][C] Tackle: 20 damage.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
#59 – Noctowl – Colorless – 90 HP
Stage 1 Evolution – Evolves from Hoothoot
Poke-Power: Night Eyes
You can use this power once during your turn. Draw 1 card from your deck. This power can’t be used if this Pokemon is affected by a Special Condition.
[C][C][C] Extrasensory: 40 damage. If your hand and your opponent’s hand have the same number of cards, this attack does an additional 40 damage.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
#60 – Girafarig – Colorless – 70 HP
Basic Pokemon
[C] Show Off: Show up to 2 Basic Energy cards from your deck to your opponent, then put them in your hand. Shuffle your deck afterward.
[C][C] Psycho Shot: 20 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
#61 – Dunsparce – Colorless – 50 HP
Basic Pokemon
[C] Glare: Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[C] Poof Out: 20 damage. Return Dunsparce and all cards attached to it to your hand.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
#62 – Stantler – Colorless – 70 HP
Basic Pokemon
[C] Call For Family: Play up to 2 Basic Pokemon cards from your deck onto your Bench. Shuffle your deck afterward.
[C][C][C] Confusing Horn: 30 damage. The Defending Pokemon is now Confused.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
#63 – Energy Switch – Goods
Move 1 Energy attached to one of your Pokemon to one of your other Pokemon.
You can use any number of Goods cards during your turn.
#64 – Switch – Goods
Switch your Active Pokemon with one of your Benched Pokemon.
You can use any number of Goods cards during your turn.
#65 – Pokemon Reversal – Goods
Flip a coin, if heads choose 1 of your opponent’s Benched Pokemon and switch it with his or her Active Pokemon.
You can use any number of Goods cards during your turn.
#66 – Pokeball – Goods
Flip a coin, if heads show 1 Pokemon card from your deck to your opponent, then put it in your hand. Shuffle your deck afterward.
You can use any number of Goods cards during your turn.
#67 – Professor Elm’s Training Method – Supporter
Show a Stage 1 Evolution card or a Stage 2 Evolution card from your deck to your opponent, then put it in your hand. Shuffle your deck afterward.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
#68 – Professor Oak’s New Theory – Supporter
Return your entire hand to your deck and shuffle your deck. Then, draw 6 cards from your deck.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
#69 – Bill – Supporter
Draw 2 cards from your deck.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
#70 – Double Colorless Energy – Special Energy
This card provides 2 units of Colorless Energy.
#71 – Alph Lithograph – Goods
LOOK AT YOUR OPPONENT’S HAND!
#1 – Caterpie – Grass – 30 HP
Basic Pokemon
[C] Tackle: 20 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
#2 – Metapod – Grass – 80 HP
Stage 1 Evolution – Evolves from Caterpie
Poke-Body: Green Shield
All of your Grass-type Pokemon in play have no Weakness.
[C][C] Sharpen: 20 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 2
#3 – Butterfree – Grass – 120 HP
Stage 2 Evolution – Evolves from Metapod
[G] Healing Powder: All of your Pokemon recover 30 HP.
[G][C][C] Whirlwind: 60 damage. Switch the Defending Pokemon with one of your opponent’s Benched Pokemon. (Your opponent chooses the Pokemon to become Active.)
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0
#4 – Paras – Grass – 50 HP
Basic Pokemon
[C] Scratch: 10 damage.
[G][C] Double Edged Claw: 30 damage. Paras does 10 damage to itself.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
#5 – Parasect – Grass – 90 HP
Stage 1 Evolution – Evolves from Paras
[G] Sleep Drain: The Defending Pokemon is now Asleep. Parasect recovers 40 HP.
[G][G][C] Slash: 60 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 2
#6 – Chikorita – Grass – 60 HP
Basic Pokemon
[G] Tackle: 10 damage.
[G][C] Razor Leaf: 20 damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
#7 – Bayleef – Grass – 90 HP
Stage 1 Evolution – Evolves from Chikorita
[C] Hard Strike: 20 damage.
[G][C][C] Razor Leaf: 50 damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
#8 – Meganium – Grass – 130 HP
Stage 2 Evolution – Evolves from Bayleef
[G] Sleep Powder: 30 damage. The Defending Pokemon is now Asleep.
[G][C][C] Giant Bloom: 60 damage. Meganium recovers 20 HP.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
#9 – (Great) Meganium – Grass – 150 HP
Stage 2 Evolution – Evolves from Bayleef
Poke-Power: Leaf Trans
You can use this power any number of times during your turn. Move 1 Grass Energy attached to one of your Pokemon to one of your other Pokemon. This power can’t be used if this Pokemon is affected by a Special Condition.
[G][G][C][C] Solar Beam: 80 damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
#10 – Ledyba – Grass – 50 HP
Basic Pokemon
[G] Ram: 10 damage.
[C][C] Comet Punch: Flip 4 coins, this attack does 10 damage times the number of heads.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 1
#11 – Ledian – Grass – 80 HP
Stage 1 Evolution – Evolves from Ledyba
[G] Quick Draw: 10 damage. Draw 3 cards from your deck.
[C][C] Swift: 40 damage. This attack’s damage isn’t affected by Weakness, Resistance, or any effects on the Defending Pokemon.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0
#12 – Vulpix – Fire – 50 HP
Basic Pokemon
[R] Singe: Flip a coin, if heads the Defending Pokemon is now Burned.
[R][C] Ember: 30 damage. Flip a coin, if tails discard 1 Fire Energy attached to Vulpix.
Weakness: Water (x2)
Resistance: none
Retreat: 1
#13 – Ninetales – Fire – 90 HP
Stage 1 Evolution – Evolves from Vulpix
Poke-Power: Heat Reveal
You can use this power once during your turn. Discard 1 Fire Energy card from your hand. Then, draw 3 cards from your deck. This power can’t be used if this Pokemon is affected by a Special Condition.
[R][R][C] Will-o-Wisp: 60 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1
#14 – Cyndaquil – Fire – 60 HP
Basic Pokemon
[R] Beat: 10 damage.
[R][C] Flare: 20 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1
#15 – Quilava – Fire – 80 HP
Stage 1 Evolution – Evolves from Cyndaquil
[R][C] Flare: 30 damage.
[R][C][C] Flamethrower: 60 damage. Discard 1 Energy attached to Quilava.
Weakness: Water (x2)
Resistance: none
Retreat: 1
#16 – Typhlosion – Fire – 130 HP
Stage 2 Evolution – Evolves from Quilava
[R][C] Magma Punch: 50 damage.
[R][R][C] Fire Spin: 120 damage. Discard 2 Energy attached to Typhlosion.
Weakness: Water (x2)
Resistance: none
Retreat: 1
#17 – (Great) Typhlosion – Fire – 140 HP
Stage 2 Evolution – Evolves from Quilava
Poke-Power: Afterburner
You can use this power once during your turn. Attach 1 Fire Energy card from your discard pile to one of your Pokemon. Then, place 1 damage counter on that Pokemon. This power can’t be used if this Pokemon is affected by a Special Condition.
[R][R][C] Fire Destruction: 70 damage. Discard 1 Energy attached to Typhlosion and 1 Energy attached to the Defending Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 2
#18 – Poliwag – Water – 50 HP
Basic Pokemon
[C] Call For Family: Play 1 Basic Pokemon card from your deck onto your Bench. Shuffle your deck afterward.
[W][C] Razor Fin: 20 damage.
Weakness: Lightning (x2)
Resistance: none
Retreat: 1
#19 – Poliwhirl – Water – 80 HP
Stage 1 Evolution – Evolves from Poliwag
[W] Hypnotic Wave: 20 damage. The Defending Pokemon is now Asleep.
[C][C] Smack: 30 damage.
Weakness: Lightning (x2)
Resistance: none
Retreat: 1
#20 – Poliwrath – Water – 130 HP
Stage 2 Evolution – Evolves from Poliwhirl
[W][C] Steamroll: 40 damage. This attack also does 20 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance when doing damage to the Bench.)
[W][C][C] Dynamic Punch: 60 damage. Flip a coin, if heads this attack does an additional 40 damage, and the Defending Pokemon is now Confused.
Weakness: Lightning (x2)
Resistance: none
Retreat: 3
#21 – Politoed – Water – 120 HP
Stage 2 Evolution – Evolves from Poliwhirl
Poke-Power: Leap Frog
You can use this power once during your turn. Choose 1 of your Benched Water-type Pokemon and switch it with your Active Pokemon. This power can’t be used if this Pokemon is affected by a Special Condition.
[W][C][C] Big Chorus: Flip a coin for each of your Water-type Pokemon in play. This attack does 30 damage times the number of heads.
Weakness: Lightning (x2)
Resistance: none
Retreat: 2
#22 – Magikarp – Water – 30 HP
Basic Pokemon
[C] Splash: 10 damage.
Weakness: Lightning (x2)
Resistance: none
Retreat: 1
#23 – Gyarados – Water – 130 HP
Stage 1 Evolution – Evolves from Magikarp
[W][C][C] Hydro Splash: 50 damage.
[W][W][C][C] Hyper Beam: 80 damage. Discard 1 Energy attached to the Defending Pokemon.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 3
#24 – Marill – Water – 60 HP
Basic Pokemon
[W] Water Splash: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.
[W][C][C] Tail Smack: 30 damage.
Weakness: Lightning (x2)
Resistance: none
Retreat: 1
#25 – Azumarill – Water – 90 HP
Stage 1 Evolution – Evolves from Marill
[W][W] Waterfall: 40 damage.
[W][C][C] Bubblebeam: 60 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Weakness: Lightning (x2)
Resistance: none
Retreat: 2
#26 – Wooper – Water – 50 HP
Basic Pokemon
[C] Tail Whip: Flip a coin, if heads the Defending Pokemon can’t use any attacks during your opponent’s next turn.
[W] Water Swirl: 10 damage.
Weakness: Grass (x2)
Resistance: Lightning (-20)
Retreat: 1
#27 – Quagsire – Water – 100 HP
Stage 1 Evolution – Evolves from Wooper
[W][C][C] Muddy Water: 40 damage. This attack also does 20 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance when doing damage to the Bench.)
[F][C][C][C] Mud Shot: 60 damage.
Weakness: Grass (x2)
Resistance: Lightning (-20)
Retreat: 3
#28 – Delibird – Water – 70 HP
Basic Pokemon
[W] Snow Gift: Draw cards from your deck equaling the total number of Water Energy attached to your Pokemon.
[W][C] Hail: Does 10 damage to each of your opponent’s Pokemon. (Don’t apply Weakness or Resistance when doing damage to the Bench.)
Weakness: Steel (x2)
Resistance: Fighting (-20)
Retreat: 1
#29 – Lugia LEGEND – Water – 130 HP
Legendary Pokemon
Poke-Power: Ocean Glow
You can use this power once during your turn, when you bring this card into play. Look at the top 5 cards from your deck and attach every Energy you find to this Pokemon. Discard the remaining cards.
[R][W][L] Elemental Blast: 200 damage. Discard 1 Fire Energy, 1 Water Energy, and 1 Lightning Energy attached to Lugia LEGEND.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Combine 2 Lugia LEGEND cards from your hand and play them onto your Bench.
#30 – Lugia LEGEND – Water – 130 HP
Legendary Pokemon
Poke-Power: Ocean Glow
You can use this power once during your turn, when you bring this card into play. Look at the top 5 cards from your deck and attach every Energy you find to this Pokemon. Discard the remaining cards.
[R][W][L] Elemental Blast: 200 damage. Discard 1 Fire Energy, 1 Water Energy, and 1 Lightning Energy attached to Lugia LEGEND.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Combine 2 Lugia LEGEND cards from your hand and play them onto your Bench.
#31 – Pichu – Lightning – 30 HP
Basic Pokemon
Poke-Body: Angelic Sleeper
If this Pokemon is Asleep, it takes no damage from attacks.
[.] Let’s Play With Everybody!: Each player may choose any number of Basic Pokemon from his or her deck and play them onto his or her Bench. A player who looked through his or her deck shuffles the deck. Pichu is now Asleep. (You play your Pokemon onto the Bench first.)
Weakness: none
Resistance: none
Retreat: 0
#32 – Pikachu – Lightning – 60 HP
Basic Pokemon
[C] Tail Smack: 10 damage.
[L][C] Quick Attack: 20 damage. Flip a coin, if heads this attack does an additional 10 damage.
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 1
#33 – Raichu – Lightning – 90 HP
Stage 1 Evolution – Evolves from Pikachu
[C] Iron Tail: Flip a coin until you get tails. This attack does 30 damage times the number of heads.
[L][L] Thunderbolt: 100 damage. Discard all Energy attached to Raichu.
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 0
#34 – Zubat – Psychic – 50 HP
Basic Pokemon
[C] Glide: 10 damage.
[P] Double Shot: Does 10 damage to 2 of your opponent’s Benched Pokemon. (Don’t apply Weakness or Resistance when doing damage to the Bench.)
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
#35 – Golbat – Psychic – 80 HP
Stage 1 Evolution – Evolves from Zubat
[P] Mean Look: 20 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0
#36 – Crobat – Psychic – 110 HP
Stage 2 Evolution – Evolves from Golbat
[P] Supersonic: 30 damage. The Defending Pokemon is now Confused.
[P][C][C] Hurricane Wing: Flip 4 coins, this attack does 30 damage times the number of heads.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0
#37 – (Great) Crobat – Psychic – 130 HP
Stage 2 Pokemon – Evolves from Golbat
[P] Bad Poison: The Defending Pokemon is now Poisoned. In between turns, place 4 damage counters on the Poisoned Pokemon instead of 1.
[P] Linear Flight: Does 30 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance when doing damage to the Bench.)
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0
#38 – Drowzee – Psychic – 60 HP
Basic Pokemon
[P] Sleep Inducer: Choose 1 of your opponent’s Benched Pokemon and switch it with the Active Pokemon. The newly brought out Pokemon is now Asleep.
[C][C] Gentle Slap: 20 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
#39 – Hypno – Psychic – 90 HP
Stage 1 Evolution – Evolves from Drowzee
Poke-Power: Sleep Pendulum
You can use this power once during your turn. Flip a coin, if heads your opponent’s Active Pokemon is now Asleep. This power can’t be used if this Pokemon is affected by a Special Condition.
[P][C][C] Psycho Bullet: 30 damage. This attack also does 10 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance when doing damage to the Bench.)
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
#40 – Exeggcute – Psychic – 50 HP
Basic Pokemon
[C] Continuous Egg Toss: Flip a coin until you get tails. This attack does 10 damage times the number of heads.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
#41 – Exeggutor – Psychic – 90 HP
Stage 1 Evolution – Evolves from Exeggcute
[C] Energy Absorption: Attach up to 2 Energy cards from your discard pile to Exeggutor.
[P] Big Eggsplosion: Flip a coin for each Energy attached to Exeggutor. This attack does 40 damage times the number of heads.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
#42 – Natu – Psychic – 50 HP
Basic Pokemon
[C] Peck: 10 damage.
[P] Teleport: Switch Natu with one of your Benched Pokemon.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
#43 – Xatu – Psychic – 90 HP
Stage 1 Evolution – Evolves from Natu
[P] Psywave: Does 20 damage times the number of Energy attached to the Defending Pokemon.
[P][C][C] Confuse Ray: 50 damage. Flip a coin, if heads the Defending Pokemon is now Confused.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
#44 – Unown – Psychic – 50 HP
Basic Pokemon
Poke-Power: FLASH
You can use this power once during your turn, when you play this card from your hand onto your Bench. Look at the top 5 cards from your deck and return them to the top of your deck in any order.
[P] Hidden Power: 10 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
#45 – Sandshrew – Fighting – 60 HP
Basic Pokemon
[C] Defense Curl: Flip a coin, if heads Sandshrew takes no damage from attacks during your opponent’s next turn.
[F] Rollout: 10 damage.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 1
#46 – Sandslash – Fighting – 80 HP
Stage 1 Evolution – Evolves from Sandshrew
[F][C] Poison Sting: 30 damage. The Defending Pokemon is now Poisoned.
[F][C][C] Fury Swipes: Flip 3 coins, this attack does 30 damage times the number of heads.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 0
#47 – Sudowoodo – Fighting – 90 HP
Basic Pokemon
[F] Grind: Does 20 damage times the number of Fighting energy attached to Sudowoodo.
[C][C][C] Earth Rumble: 40 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.
Weakness: Water (x2)
Resistance: none
Retreat: 2
#48 – Tyrogue – Fighting – 30 HP
Basic Pokemon
Poke-Body: Angelic Sleeper
If this Pokemon is Asleep, it takes no damage from attacks.
[.] Naughty Punch: 30 damage. This attack’s damage isn’t affected by Weakness or Resistance. Tyrogue is now Asleep.
Weakness: none
Resistance: none
Retreat: 0
#49 – Hitmontop – Fighting – 60 HP
Basic Pokemon
[F] Triple Kick: Flip 3 coins, this attack does 20 damage times the number of heads.
[F][C][C] Close Combat: 60 damage. During your opponent’s next turn, any damage done to Hitmontop by attacks is increased by 20.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
#50 – Igglybuff – Colorless – 30 HP
Basic Pokemon
Poke-Body: Angelic Sleeper
If this Pokemon is Asleep, it takes no damage from attacks.
[.] Scribble: Igglybuff is now Asleep. During your opponent’s next turn, the Defending Pokemon’s attacks have their Energy requirements increased by 1 Colorless Energy.
Weakness: none
Resistance: none
Retreat: 0
#51 – Jigglypuff – Colorless – 60 HP
Basic Pokemon
[C][C] Hypnotic Wave: 20 damage. The Defending Pokemon is now Asleep.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
#52 – Wigglytuff – Colorless – 90 HP
Stage 1 Evolution – Evolves from Jigglypuff
[C][C] Double Slap: Flip 2 coins. This attack does 40 damage times the number of heads.
[C][C][C] Expand: 50 damage. During your opponent’s next turn, any damage done to Wigglytuff by attacks is reduced by 10.
Weakness: Fighting (x2)
Resistance: none
Retreat: 2
#53 – Meowth – Colorless – 60 HP
Basic Pokemon
[C] Pay Day: 10 damage. Draw 1 card from your deck.
[C][C] Raise Claws: 20 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
#54 – Persian – Colorless – 80 HP
Stage 1 Evolution – Evolves from Meowth
[C] Sharpen Claws: Flip 3 coins. Without looking, discard a number of cards from your opponent’s hand equaling the number of heads.
[C][C] Sucker Punch: 30 damage. If Persian has any Darkness Energy attached to it, this attack does an additional 30 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
#55 – Farfetch’d – Colorless – 60 HP
Basic Pokemon
[C] Collect: Draw 2 cards from your deck.
[C] Spin Turn: 20 damage. Switch Farfetch’d with one of your Benched Pokemon.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
#56 – Aipom – Colorless – 50 HP
Basic Pokemon
[C] Tail Cord: Move 1 Energy attached to the Defending Pokemon to one of your opponent’s other Pokemon. (If your opponent has no Benched Pokemon, this attack fails.)
[C][C] Tail Smash: 30 damage. Flip a coin, if tails this attack fails.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
#57 – Snubbull – Colorless – 50 HP
Basic Pokemon
[C] Roar: Switch the Defending Pokemon with one of your opponent’s Benched Pokemon. (Your opponent chooses the Pokemon to become Active.)
[C][C] Sharp Fang: 20 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 2
#58 – Granbull – Colorless – 90 HP
Stage 1 Evolution – Evolves from Snubbull
[C][C] Lazy Tackle: 50 damage. Granbull does 20 damage to itself. Switch Granbull with one of your Benched Pokemon.
[C][C][C][C] Enraged Fang: Does 40 damage plus an additional 10 damage times the number of damage counters on Granbull.
Weakness: Fighting (x2)
Resistance: none
Retreat: 3
#59 – Teddiursa – Colorless – 60 HP
Basic Pokemon
[C] Take Down: 20 damage. Teddiursa does 10 damage to itself.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
#60 – Ursaring – Colorless – 100 HP
Stage 1 Evolution – Evolves from Teddiursa
[C] Confront: 20 damage.
[C][C][C] Cross Chop: 50 damage. Flip a coin, if heads this attack does an additional 30 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 3
#61 – (Great) Ursaring – Colorless – 110 HP
Stage 1 Evolution – Evolves from Teddiursa
Poke-Body: Reckless Charge
If this Pokemon has any damage counters on it, any damage done by this Pokemon’s attacks is increased by 60.
[C][C][C] Hammer Arm: 30 damage. Discard 1 card from the top of your opponent’s deck.
[C][C][C][C] Megaton Lariat: 60 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 3
#62 – Miltank – Colorless – 90 HP
Basic Pokemon
[C] Milking Machine: Show 1 Moo-Moo Milk card from your deck to your opponent, then put it in your hand. Shuffle your deck afterward.
[C][C][C] Body Slam: 30 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Weakness: Fighting (x2)
Resistance: none
Retreat: 3
#63 – Full Heal – Goods
Remove all Special Conditions from your Active Pokemon.
You can use any number of Goods cards during your turn.
#64 – Pokegear 3.0 – Goods
Look at the top 7 cards from your deck, choose 1 Supporter card, show it to your opponent, and put it in your hand. Return the remaining cards to your deck and shuffle your deck.
You can use any number of Goods cards during your turn.
#65 – Pokemon Communicator – Goods
Show 1 Pokemon card from your hand to your opponent, then return it to your deck. If you return a card to your deck, show 1 Pokemon card from your deck to your opponent, then put it in your hand. Shuffle your deck afterward.
You can use any number of Goods cards during your turn.
#66 – Moo-Moo Milk – Goods
Choose 1 of your Pokemon. Flip 2 coins, and that Pokemon recovers 30 HP for each heads.
You can use any number of Goods cards during your turn.
#67 – Fisherman – Supporter
Show your opponent 4 Basic Energy cards from your discard pile, then put them in your hand.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
#68 – Pokemon Collector – Supporter
Show up to 3 Basic Pokemon cards from your deck to your opponent, then put them in your hand. Shuffle your deck afterward.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
#69 – Copycat – Supporter
Return your entire hand to your deck, and shuffle. Then, draw cards from your deck equaling the number of cards in your opponent’s hand.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
#70 – Rainbow Energy – Special Energy
When you attach this card from your hand to a Pokemon, place 1 damage counter on that Pokemon. As long as this card is attached to a Pokemon, it provides 1 unit of every Type of Energy.
If it isn’t attached to a Pokemon, this card provides 1 unit of Colorless Energy.
#71 – Alph Lithograph – Goods
SHUFFLE YOUR DECK!
HeartGold & SoulSilver Collection Lists
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Promo Cards
With every two booster packs a person buys of this set, they will receive one of the first six promo cards below. Each are holo. Their card images are below this section. Typhlosion, Feraligatr, and Meganium are each tournament promos; their second attacks are hidden for now. The next three are prizes at Gym Challenges. Gyarados is packaged in the set’s “Random Basic Pack.” Lugia and Ho-Oh will be given out at Worlds 2010 qualifiers in Japan. Slowpoke, Slowbro, and Slowking will be given out at Domino’s Pizzas.
Chikorita – Grass – HP50
Basic Pokemon[C] Nap: This Pokemon’s HP is restored by 10.
[G][C] Dash: 30 damage. This Pokemon does 10 damage to itself.Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Cyndaquil – Fire – HP40
Basic Pokemon[R] Fireworks: 20 damage. Flip a coin, if tails discard 1 Fire Energy attached to this Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Totodile – Water – HP60
Basic Pokemon[W][C][C] Aqua Tail: 30 damage. Flip a coin for each Water Energy attached to this Pokemon, and this attack does an additional 20 damage times the number of heads.
Weakness: Lightning (x2)
Resistance: none
Retreat: 2
Mareep – Lightning – HP40
Basic Pokemon[L] Static: 10 damage.
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 1
Teddiursa – Colorless – HP50
Basic Pokemon[C] Fake Tears: Flip a coin, if heads, during your opponent’s next turn your opponent can’t play any Goods cards from his or her hand, and any damage done to this Pokemon is reduced by 30.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Phanpy – Fighting – HP60
Basic PokemonPoke-Body: Thick Skin
As long as this Pokemon has Energy attached to it, any damage done to this Pokemon by attacks is reduced by 10.[F][C] Rock Smash: 20 damage. Flip a coin, if heads this attack does an additional 10 damage.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 2
Meganium – Grass – HP130
Stage 2 – Evolves from Bayleef[G] Sleep Powder: 30 damage.
Second Attack UnknownWeakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
Feraligatr – Water – HP130
Stage 2 – Evolves from Croconaw[W][C][C] Spinning Tail: Does 20 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Second Attack UnknownWeakness: Grass (x2)
Resistance: none
Retreat: 2
Typhlosion – Fire – HP130
Stage 2 – Evolves from Quilava[R][C] Magma Punch: 50 damage.
Second Attack UnknownWeakness: Water (x2)
Resistance: none
Retreat: 1
Hoothoot – Colorless – HP50
Basic PokemonPoke-Body: Insomnia
This Pokemon can’t be Asleep.[C] Peck: 10 damage.
Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 1
Noctowl – Colorless – HP90
Stage 1 – Evolves from HoothootPoke-Power: Night Scope
You can use this power once during your turn. Look at your opponent’s hand. This power can’t be used if this Pokemon is affected by a Special Condition.[C][C][C] Hypnotic Wave: 30 damage. The opponent’s Active Pokemon is now Asleep.
Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 1
Victory Medal – Goods
Flip 2 coins. If 1 is heads, draw 1 card from your deck. If both are heads, put a card of your choosing from your deck into your hand. Shuffle your deck afterward.
You can use GOODS as often as you like during your turn.
Professor Elm’s Training Method – Supporter
Search your deck for a Stage 1 or Stage 2 Evolution card and put it into your hand. Shuffle your deck afterward.
You can only use 1 Supporter card per turn.
Copycat – Supporter
Shuffle your hand into your deck. Then, draw cards from your deck equaling the number of cards your opponent has in his or her hand.
You can only use 1 Supporter card per turn.
Gyarados – Water – HP130
Stage 1 – Evolves from Magikarp[C] Thrash: 30 damage. Flip a coin, if heads this attack does an additional 20 damage. If tails, Gyarados does 20 damage to itself.
[W][C][C][C] Heavy Storm: 70 damage.Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 3
Slowpoke – Water – HP60
Basic Pokemon[C] Raucous Party: Look at the top 5 cards of your deck. Choose any number of Basic Pokemon cards you find there and play them on your Bench. Return the remaining cards to your deck and shuffle.
[W][C] Water Kick: 20 damage.Weakness: Lightning x2
Resistance: none
Retreat: 2
Slowbro – Water – HP90
Stage 1 Evolution – Evolves from Slowpoke[C] Complete Refresh: Remove 30 damage and all Special Conditions from this Pokemon.
[P][C][C] Surprise Trip: 50 damage. Flip a coin, if heads the opponent’s Active Pokemon is now Confused. If tails, this Pokemon is now Confused.Weakness: Lightning x2
Resistance: none
Retreat: 2
Slowking – Psychic – HP100
Stage 1 Evolution – Evolves from SlowpokePokePower: Your Choice
You can use this power once during your turn. Reveal the top 2 cards from your deck, and your opponent chooses 1 of them. Put the chosen card in your hand, and return the other card to the bottom of your deck. This power can’t be used if this Pokemon is affected by a Special Condition.[P][C][C] Super Psy: 60 damage.
Weakness: Psychic x2
Resistance: none
Retreat: 2
Lugia – Water – HP90
Basic Pokemon[W] Spash: 20 damage.
[W][W][C][C] Aeroblast: 50 damage. Flip 2 coins, this attack does an additional 20 damage times the number of heads.Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 2
Ho-Oh – Fire – HP100
Basic Pokemon[R] Combustion: 20 damage.
[R][R][C][C] Sacred Fire: Flip a coin, if heads this attack does 80 damage to 1 of your opponent’s Pokemon. Don’t apply Weakness and Resistance for this damage.Weakness: Water x2
Resistance: Fighting -20
Retreat: 3