Pulse of the Frontier
Main Set Translations
Bulbasaur LV.13 – Grass – HP60
Basic Pokemon
[C] Tackle: 10 damage.
[G][C] Vine Whip: 20 damage.
Weakness: Fire (+10)
Resistance: none
Retreat Cost: 1
Set Number: 1
Ivysaur LV.26 – Grass – HP80
Stage 1 – Evolves from Bulbasaur
Poke-Power: Evolutionary Pollen
You can use this Power once during your turn, when you play this card from your hand to Evolve a Pokemon. Your opponent’s Active Pokemon is now Asleep.
[G][C][C] Cut: 50 damage.
Weakness: Fire (+20)
Resistance: none
Retreat Cost: 2
Set Number: 2
Venusaur LV.55 – Grass – HP140
Stage 2 – Evolves from Ivysaur
Poke-Body: Aroma Green
Your Grass-type Pokemon can’t be affected by Special Conditions. Remove any Special Conditions on your Grass-type Pokemon.
[G] Last-Ditch Pollen: 30 damage. If Venusaur has 8 or more damage counters on it, the Defending Pokemon is now Poisoned, Burned, and Confused.
[G][G][C][C] Special React: 40 damage. This attack does an additional 40 damage for each Special Condition on the Defending Pokemon.
Weakness: Fire (+40)
Resistance: none
Retreat Cost: 4
Set Number: 3
Butterfree FB LV.50 – Grass – HP90
Basic Pokemon (SP)
Poke-Body: Compound Eyes
If the Defending Pokemon has any Poke-Bodies, any damage done by this Pokemon to any Active Pokemon is increased by 30.
[G][C][C] Select Powder: 30 damage. Choose either Poisoned or Burned, and the Defending Pokemon is now affected by that Special Condition.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat Cost: 1
Set Number: 4
Paras LV.10 – Grass – HP50
Basic Pokemon
[C] Spore: The Defending Pokemon is now Asleep.
[G] Stomp: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.
Weakness: Fire (+10)
Resistance: none
Retreat Cost: 1
Set Number: 5
Parasect LV.30 – Grass – HP80
Stage 1 – Evolves from Paras
[C] Nutritional Support: Choose up to 2 Grass Energy cards from your deck, and attach them to your Pokemon in any way you like. Shuffle your deck afterward.
[G][G][C] Knock Out Spore: 40 damage. The Defending Pokemon is now Asleep. In between turns, your opponent flips 2 coins to check for Sleep, and unless both coins are heads, the Pokemon remains Asleep.
Weakness: Fire (+20)
Resistance: none
Retreat Cost: 1
Set Number: 6
Pinsir LV.32 – Grass – HP90
Basic Pokemon
[C][C] Scissor Toss: Flip a coin, if heads return the Defending Pokemon and all cards attached to it to your opponent’s hand.
[G][C][C] Super Slash: 50 damage. If the Defending Pokemon is a Stage 2 Evolved Pokemon, this attack does an additional 30 damage.
Weakness: Fire (+20)
Resistance: none
Retreat Cost: 2
Set Number: 7
Yanma LV.17 – Grass – HP70
Basic Pokemon
[C] Supersonic: Flip a coin, if heads the Defending Pokemon is now Confused.
[G] Air Slash: 20 damage. Flip a coin, if tails discard 1 Energy attached to Yanma.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat Cost: 1
Set Number: 8
Yanma LV.22 – Grass – HP70
Basic Pokemon
[C] Sonicboom: 10 damage. This attack’s damage isn’t affected by Weakness and Resistance.
[G][C][C] Baton Pass: 30 damage. You may switch Yanma with one of your Benched Pokemon. If you do, choose any number of Energy attached to Yanma and move it to the newly switched-in Pokemon.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat Cost: 1
Set Number: 9
Yanmega LV.53 – Grass – HP100
Stage 1 – Evolves from Yanma
Poke-Power: Speed Boost
You can use this Power once during your turn, if this Pokemon is your Active Pokemon. Attach 1 Grass Energy card from your discard pile to this Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[C][C] Wind Return: 20 damage. You may return all Grass Energy attached to Yanmega to your hand. If you do, this attack does an additional 20 damage for each Energy card you returned.
[G][G][C][C] Dive: 70 damage.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat Cost: 0
Set Number: 10
Surskit LV.9 – Grass – HP50
Basic Pokemon
[C] Quick Attack: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.
Weakness: Fire (+10)
Resistance: none
Retreat Cost: 1
Set Number: 11
Masquerain LV.36 – Grass – HP80
Stage 1 – Evolves from Surskit
Poke-Body: Intimidating Pattern
As long as this Pokemon is your Active Pokemon, any damage done by your opponent’s Pokemon’s attacks is reduced by 20.
[G] Extra Absorption: 30 damage. Draw 2 cards from your deck.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat Cost: 0
Set Number: 12
Shroomish LV.11 – Grass – HP60
Basic Pokemon
[C] Stun Spore: Flip a coin, if heads the Defending Pokemon is now Paralyzed
[C][C] Tackle: 20 damage.
Weakness: Fire (+10)
Resistance: Water (-20)
Retreat Cost: 1
Set Number: 13
Nincada LV.8 – Grass – HP40
Basic Pokemon
[C] Call For Family: Play 1 Basic Pokemon card from your deck onto your Bench. Shuffle your deck afterward.
[C] Leaping Attack: Does 10 damage to 1 of your opponent’s Benched Pokemon.
Weakness: Fire (+10)
Resistance: none
Retreat Cost: 1
Set Number: 14
Ninjask LV.38 – Grass – HP80
Stage 1 – Evolves from Nincada
[C] Round Trip: Does 10 damage to each of your opponent’s Pokemon. Switch Ninjask with one of your Benched Pokemon.
[G] Parallel Drain: 30 damage. Remove damage counters from 1 of your Pokemon equal to the number of damage counters placed on the Defending Pokemon by damage from this attack.
Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat Cost: 0
Set Number: 15
Shedinja LV.40 – Grass – HP60
Stage 1 – Evolves from Nincada
Poke-Body: Wonder Shell
Prevent all effects of attacks, including damage, done to this Pokemon by your opponent’s Pokemon with any Poke-Powers or Poke-Bodies.
[C] Target Wounds: Does 30 damage to 1 of your opponent’s Pokemon that already has damage counters on it.
Weakness: Fire (+20)
Resistance: none
Retreat Cost: 1
Set Number: 16
Magmar LV.28 – Fire – HP70
Basic Pokemon
[C] Smokescreen: During your opponent’s next turn, when the Pokemon that was hit by this attack tries to attack, your opponent flips a coin. If tails, the attack fails.
[R][C] Fireworks: 30 damage. Flip a coin, if tails discard 1 Fire Energy attached to Magmar.
Weakness: Water (+20)
Resistance: none
Retreat Cost: 1
Set Number: 17
Magmortar LV.54 – Fire – HP110
Stage 1 – Evolves from Magmar
Poke-Power: Evolutionary Flame
You can use this Power once during your turn, when you play this card from your hand to Evolve a Pokemon. Your opponent’s Active Pokemon is now Burned and Confused.
[R][C] Fire Arrow: Does 30 damage to 1 of your opponent’s Pokemon.
[R][C][C] Fireball: 60 damage. You may move 1 Fire Energy attached to Magmortar to one of your Benched Pokemon.
Weakness: Water (+30)
Resistance: none
Retreat Cost: 2
Set Number: 18
Blaziken FB LV.50 – Fire – HP80
Basic Pokemon (SP)
[R] Luring Flame: Choose 1 of your opponent’s Benched Pokemon and switch it with your opponent’s Active Pokemon. The newly switched-in Pokemon is now Burned.
[R][C] Vapor Kick: 30 damage. If your opponent has any Water-type Pokemon in play, this attack does an additional 30 damage.
Weakness: Water (x2)
Resistance: none
Retreat Cost: 1
Set Number: 19
Blaziken FB LV.X – Fire – HP110
Level-Up (SP)
Poke-Body: Burning Soul
Each player’s Burned Pokemon takes an additional 40 damage from attacks. Regardless of how many Burning Soul Poke-Bodies are in effect, the amount of damage added is 40.
[R][C] Jet Shoot: 80 damage. During your opponent’s next turn, damage done to Blaziken FB by attacks is increased by 40.
Weakness: Water (x2)
Resistance: none
Retreat Cost: 1
Set Number: 20
Numel LV.21 – Fire – HP70
Basic Pokemon
[C] Breathe In: Attach up to 2 Fire Energy cards from your discard pile to Numel.
[R][C][C] Flare: 40 damage.
Weakness: Water (+20)
Resistance: none
Retreat Cost: 2
Set Number: 21
Camerupt LV.49 – Fire – HP120
Stage 1 – Evolves from Numel
[C][C] Jumping Flames: 30 damage. You may move a Fire Energy attached to 1 of your Benched Pokemon to Camerupt.
[R][R][C][C] Volcanic Rush: 100 damage. Flip 3 coins, and discard cards from the top of your deck equal to the number of tails. If your opponent has any Water-type Pokemon in play, ignore this effect.
Weakness: Water (+30)
Resistance: none
Retreat Cost: 4
Set Number: 22
Seel LV.20 – Water – HP60
Basic Pokemon
[C] Tail Smack: 10 damage.
[W][C] Icy Wind: 20 damage. Flip a coin, if heads the Defending Pokemon is now Asleep.
Weakness: Steel (+10)
Resistance: none
Retreat Cost: 2
Set Number: 23
Dewgong LV.40 – Water – HP100
Stage 1 – Evolves from Seel
Poke-Body: Thick Fat
Any damage done to this Pokemon by Fire-type and Water-type Pokemon is reduced by 30.
[W][C] Ice Throw: 30 damage. If the Defending Pokemon is a Fighting-tpe, this attack’s base damage is 80.
[W][W][C][C] Aurora Beam: 70 damage.
Weakness: Steel (+20)
Resistance: none
Retreat Cost: 3
Set Number: 24
Goldeen LV.7 – Water – HP50
Basic Pokemon
[C] Flail: Does 10 damage times the number of damage counters on Goldeen.
[W] Fury Attack: Flip 3 coins, this attack does 10 damage times the number of heads.
Weakness: Lightning (+10)
Resistance: none
Retreat Cost: 1
Set Number: 25
Seaking LV.43 – Water – HP90
Stage 1 – Evolves from Goldeen
[C] Stab Through: 90 damage. Flip 2 coins, if even one is tails this attack fails.
[W] Endure: 30 damage. Flip a coin, if heads, if Seaking’s HP is reduced to 0 by damage from an attack during your opponent’s next turn, Seaking isn’t Knocked Out and its remaining HP becomes 10.
Weakness: Lightning (+20)
Resistance: none
Retreat Cost: 1
Set Number: 26
Mudkip LV.6 – Water – HP60
Basic Pokemon
[W] Mud Sport: 10 damage. If Mudkip has fewer Energy attached to it than the Defending Pokemon does, this attack does an additional 10 damage.
[W][C] Surf: 20 damage.
Weakness: Grass (+10)
Resistance: none
Retreat Cost: 1
Set Number: 27
Marshtomp LV.21 – Water – HP80
Stage 1 – Evolves from Mudkip
Poke-Power: Dive
You can use this Power once during your turn, if this Pokemon is on your Bench. Flip a coin, if heads move all Energy attached to your Active Pokemon onto this Pokemon. If you move Energy, switch this Pokemon with your Active Pokemon.
[C][C][C] Mud Shot: 50 damage.
Weakness: Grass (+20)
Resistance: none
Retreat Cost: 1
Set Number: 28
Swampert LV.60 – Water – HP130
Stage 2 – Evolves from Marshtomp
Poke-Body: Root Protector
Any damage done to this Pokemon by the attacks of your opponent’s Unevolved Pokemon is reduced by 20.
[W][C][C] Drag Off: 30 damage. Before doing damage, you may choose 1 of your opponent’s Benched Pokemon and switch it with your opponent’s Active Pokemon (the newly switched-in Pokemon takes the damage).
[W][C][C][C] Push Over: 60 damage. This attack does an additional 10 damage for each Fighting Energy attached to Swampert.
Weakness: Grass (+30)
Resistance: none
Retreat Cost: 2
Set Number: 29
Wailmer LV.10 – Water – HP80
Basic Pokemon
[W][C] Hydro Pump: 20 damage. If Wailmer has more Water Energy attached to it than is necessary to pay for this attack, this attack does an additional 10 damage for each extra Water Energy. Extra Energy after the second doesn’t count.
[W][C][C] Take Down: 50 damage. Wailmer does 20 damage to itself.
Weakness: Lightning (+20)
Resistance: none
Retreat Cost: 3
Set Number: 30
Wailord LV.41 – Water – HP180
Stage 1 – Evolves from Wailmer
[C][C] Rest: Remove all Special Conditions and 4 damage counters from Wailord. Afterwards, Wailord is now Asleep.
[W][W][W][C][C] Giant Wave: 100 damage. Wailord can’t use Giant Wave during your next turn.
Weakness: Lightning (x2)
Resistance: none
Retreat Cost: 4
Set Number: 31
Feebas LV.5 – Water – HP30
Basic Pokemon
[.] Leap Out: 20 damage. Flip a coin, if tails this attack fails.
[W] Count Draw: Draw 1 card from your deck for each of your opponent’s Unevolved Pokemon in play.
Weakness: Lightning (+10)
Resistance: none
Retreat Cost: 1
Set Number: 32
Milotic LV.49 – Water – HP90
Stage 1 – Evolves from Feebas
[W][C] Clear Ring: 20 damage. You may discard 2 cards from your hand. If you do, remove 4 damage counters from 1 of your Pokemon.
[W][C][C] Scale Blow: 90 damage. This attack’s damage is reduced by 10 for each card in your hand.
Weakness: Lightning (+20)
Resistance: none
Retreat Cost: 1
Set Number: 33
Milotic LV.52 – Water – HP80
Stage 1 – Evolves from Feebas
Poke-Body: Aqua Mirage
If you have no cards in your hand, this Pokemon takes no damage from your opponent’s Pokemon’s attacks.
[W][W][C] Dwindling Wave: 80 damage. This attack’s damage is decreased by 10 for each damage counter on Milotic.
Weakness: Lightning (+20)
Resistance: none
Retreat Cost: 1
Set Number: 34
Empoleon FB LV.50 – Water – HP90
Basic Pokemon (SP)
[W][C] Rushing Water: 20 damage. Move 1 Energy attached to the Defending Pokemon to one of your opponent’s other Pokemon. (If your opponent only has 1 Pokemon, ignore this effect.)
[W][C][C] Escort: 40 damage. If you played a Supporter card from your hand during this turn, this attack does an additional 20 damage.
Weakness: Lightning (x2)
Resistance: none
Retreat Cost: 2
Set Number: 35
Plusle LV.33 – Lightning – HP60
Basic Pokemon
[.] Greedy Draw: Draw cards from your deck until you have 1 more card in your hand than your opponent has in his or her hand.
[L] Hand Charge: 10 damage. Attach 1 Lightning Energy card from your hand to one of your Pokemon.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat Cost: 1
Set Number: 36
Minun LV.33 – Lightning – HP60
Basic Pokemon
[.] Call For Family: Choose up to 2 Basic Lightning-type Pokemon from your deck and put them on your Bench. Shuffle your deck afterward.
[L] Trash Charge: 10 damage. Attach 1 Lightning Energy card from your discard pile to one of your Pokemon.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat Cost: 1
Set Number: 37
Electivire FB LV.50 – Lightning – HP90
Basic Pokemon (SP)
[C] Dump and Draw: Discard up to 2 Energy cards from your hand. Then, draw 2 cards from your deck for each card you discarded.
[L][C][C] Electric Jump: 40 damage. Move 1 Lightning Energy attached to Electivire FB to one of your Benched Pokemon. (If you have no Benched Pokemon, ignore this effect.)
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat Cost: 3
Set Number: 38
Electivire FB LV.X – Lightning – HP120
Level-Up (SP)
Poke-Power: Energy Recycle
You can use this Power once during your turn, if you use it, your turn is over. Choose up to 3 Energy cards from your discard pile and attach them to your Pokemon in any way you like. This Power can’t be used if this Pokemon is affected by a Special Condition.
[L][C][C] Powerful Spark: Does 30 damage plus 10 damage times the total number of Energy you have in play.
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat Cost: 3
Set Number: 39
Mime Jr. LV.8 – Psychic – HP50
Basic Pokemon
Poke-Power: Baby Evolution
You can use this Power once during your turn. Play 1 Mr. Mime card from your hand on top of this Pokemon to Evolve it. When you do, remove all damage counters from this Pokemon.
[C] Encore: Choose 1 of the Defending Pokemon’s attacks. During your opponent’s next turn, that Pokemon can only use that attack.
Weakness:
Resistance:
Retreat Cost:
Set Number: 40
Mr. Mime LV.40 – Psychic – HP70
Basic Pokemon
Poke-Body: Focus Wall
If this Pokemon’s HP is reduced to 0 by an attack that does 70 damage or more, this Pokemon isn’t Knocked Out, and its remaining HP becomes 10.
[P][C] Desperate Slap: 20 damage. If Mr. Mime has 5 or more damage counters on it, this attack does an additional 40 damage.
Weakness: none
Resistance: none
Retreat Cost: 1
Set Number: 41
Meditite LV.22 – Psychic – HP60
Basic Pokemon
[C] Psychic Shot: 10 damage.
[P][C] Karate Chop: 30 damage. This attack’s damage is reduced by 10 for each damage counter on Meditite.
Weakness: Psychic (+10)
Resistance: none
Retreat Cost: 1
Set Number: 42
Medicham LV.48 – Psychic – HP90
Stage 1 – Evolves from Meditite
[P][C] Channeling: 60 damage. Your opponent draws 2 cards from his or her deck.
[P][C][C] Chakra Points: Does 10 damage plus an additional 10 damage for each card in your opponent’s hand.
Weakness: Psychic (+20)
Resistance: none
Retreat Cost: 1
Set Number: 43
Lunatone LV.38 – Psychic – HP70
Basic Pokemon
Poke-Body: Mysterious Eye
As long as Solrock is in play, prevent all effects of attacks, including damage, done to any of your Solrock and Lunatone by your opponent’s Pokemon LV.X.
[P][C] Gravity Beam: 30 damage. This attack also does 30 damage to each of your opponent’s Benched Pokemon that has no retreat cost.
Weakness: Psychic (+20)
Resistance: none
Retreat Cost: 0
Set Number: 44
Solrock LV.41 – Psychic – HP80
Basic Pokemon
Poke-Power: Sun Prediction
You can use this Power once during your turn, if you have Lunatone in play. Look at the top 3 cards of your deck, then return them to the top of your deck in any order. This Power can’t be used if this Pokemon is affected by a Special Condition.
[C][C] Luna Turn: 30 damage. If any Lunatone is in your discard pile, this attack does an additional 30 damage. Then, show 1 Lunatone card from your discard pile to your opponent, return it to your deck, and shuffle your deck.
Weakness: Grass (+20)
Resistance: none
Retreat Cost: 1
Set Number: 45
Baltoy LV.19 – Psychic – HP50
Basic Pokemon
[C] Spinning Attack: 10 damage.
[C][C] Quick Turn: Flip 2 coins, this attack does 20 damage times the number of heads.
Weakness: Psychic (+10)
Resistance: none
Retreat Cost: 1
Set Number: 46
Claydol LV.51 – Psychic – HP90
Stage 1 – Evolves from Baltoy
[C][C] Ancient Spell: Place 3 damage counters on Pokemon in any way you like (yours and your opponent’s).
[P][P] Synchro Damage: 30 damage. If Claydol and the Defending Pokemon have the same amount of HP remaining, this attack’s base damage is 90.
Weakness: Psychic (+20)
Resistance: none
Retreat Cost: 1
Set Number: 47
Chingling LV.7 – Psychic – HP50
Basic Pokemon
Poke-Power: Baby Evolution
You can use this Power once during your turn. Play 1 Chimecho card from your hand on top of this Pokemon to Evolve it. When you do, remove all damage counters from this Pokemon.
[.] Resonate: Choose 1 Supporter card from your opponent’s discard pile and use the effect of that card as an effect of this attack. (The chosen card remains in the discard pile.)
Weakness: Psychic (+10)
Resistance: none
Retreat Cost: 1
Set Number: 48
Chimecho LV.30 – Psychic – HP70
Basic Pokemon
[C] Heal Bell: Remove 3 damage counters from each of your Pokemon in play.
[P] Neo Psywave: Place a number of damage counters on 1 of your opponent’s Pokemon equal to the number of Energy attached to that Pokemon.
Weakness: Psychic (+20)
Resistance: none
Retreat Cost: 1
Set Number: 49
Driflblim FB LV.50 – Psychic – HP80
Basic Pokemon (SP)
Poke-Body: Pump Up
If your opponent has 3 or fewer Prize cards remaining, this Pokemon’s HP is increased by 40.
[P][C][C] Shadow Ball: Does 40 damage to 1 of your opponent’s Benched Pokemon. Apply Weakness and Resistance.
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat Cost: 2
Set Number: 50
Dusknoir FB LV.50 – Psychic – HP90
Basic Pokemon (SP)
[P][C] Ghost Hand: 30 damage. Remove 1 damage counter from 1 of your Benched Pokemon.
[P][C][C] Hex: Does 10 damage times the number of SP-Pokemon in your discard pile.
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat Cost: 2
Set Number: 51
Sandshrew LV.10 – Fighting – HP50
Basic Pokemon
[F] Scratch: 20 damage.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat Cost: 1
Set Number: 52
Sandslash LV.32 – Fighting – HP90
Stage 1 – Evolves from Sandshrew
Poke-Power: Unearth
You can use this Power once during your turn. Look at the top 5 cards of your deck, choose any number of Fighting Energy, show them to your opponent, and put them in your hand. Return the remaining cards to your deck and shuffle your deck. This Power can’t be used if this Pokemon is affected by a Special Condition.
[F][C][C] Full Body Spike: 40 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned and Paralyzed.
Weakness: Water (+20)
Resistance: Lightning (-20)
Retreat Cost: 1
Set Number: 53
Mankey LV.19 – Fighting – HP50
Basic Pokemon
[F] Jolt Punch: 10 damage. If the Defending Pokemon is a Pokemon LV.X, this attack does an additional 50 damage.
Weakness: Psychic (+10)
Resistance: none
Retreat Cost: 1
Set Number: 54
Primeape LV.45 – Fighting – HP90
Stage 1 – Evolves from Mankey
[C][C] Mountain Drop: Discard 1 card from the top of your opponent’s deck. If the discarded card is a Pokemon, this attack does damage to the Defending Pokemon equal to the discarded Pokemon’s printed HP.
[F][C] Brick Break: 40 damage. Damage from this attack bypasses Resistance and any effects on the Defending Pokemon.
Weakness: Psychic (+20)
Resistance: none
Retreat Cost: 1
Set Number: 55
Rhyhorn LV.23 – Fighting – HP70
Basic Pokemon
[C][C] Stomp: 10 damage. Flip a coin, if heads this attack does an additional 20 damage.
[F][F][C] Horn Drill: 50 damage.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat Cost: 2
Set Number: 56
Rhydon LV.45 – Fighting – HP90
Stage 1 – Evolves from Rhyhorn
[F] Fury Attack: Flip 3 coins, this attack does 20 damage times the number of heads.
[F][F][C] Rock Tumble: 60 damage. This attack bypasses Resistance on the Defending Pokemon.
Weakness: Water (+20)
Resistance: Lightning (-20)
Retreat Cost: 3
Set Number: 57
Rhyperior LV.66 – Fighting – HP140
Stage 2 – Evolves from Rhydon
[F][C] Enraged Drilling: Does 30 damage plus an additional 10 damage for each damage counter on Rhyperior.
[F][F][C][C] Mountain Scrap: 60 damage. If the Defending Pokemon’s HP is reduced to 0 by this attack, discard 3 cards from the top of your opponent’s deck.
Weakness: Water (+30)
Resistance: Lightning (-20)
Retreat Cost: 4
Set Number: 58
Breloom LV.37 – Fighting – HP90
Stage 1 – Evolves from Shroomish
[F] Float Uppercut: 40 damage. Until the end of your next turn, the Pokemon that was hit by this attack has no retreat cost.
[C][C] Crush Bomber: 20 damage. If the Defending Pokemon has any Special Energy attached to it, this attack does an additional 40 damage. Then, discard 1 Special Energy attached to the Defending Pokemon.
Weakness: Fire (+20)
Resistance: none
Retreat Cost: 1
Set Number: 59
Relicanth LV.36 – Fighting – HP80
Basic Pokemon
[F] Grand Swell: Does 30 damage to 1 of your opponent’s Pokemon for each Stadium card and Pokemon Tool card your opponent has in play.
[F][C] Amnesia: 30 damage. Choose 1 of the Defending Pokemon’s attacks. That Pokemon can’t use that attack during your opponent’s next turn.
Weakness: Grass (+20)
Resistance: none
Retreat Cost: 1
Set Number: 60
Relicanth LV.39 – Fighting – HP80
Basic Pokemon
[F][C] Deep Sea Pressure: 20 damage. During your opponent’s next turn, the Pokemon that was hit by this attack has its retreat cost increased by 2 Energy.
[F][C][C] Aqua Wave: 40 damage. Flip 2 coins, this attack does an additional 10 damage times the number of heads.
Weakness: Grass (+20)
Resistance: none
Retreat Cost: 1
Set Number: 61
Murkrow LV.22 – Darkness – HP70
Basic Pokemon
[.] Switcheroo: Move 1 Pokemon Tool card that’s attached to one of your opponent’s Pokemon to another one of your opponent’s Pokemon. (You can’t move it to a Pokemon that already has a Pokemon Tool card attached. Also, if either Pokemon is protected from effects of attacks, this attack fails.)
[D][C] Flap: 20 damage.
Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat Cost: 1
Set Number: 62
Honchkrow LV.46 – Darkness – HP90
Stage 1 – Evolves from Murkrow
Poke-Power: Dark Revival
You can use this Power once during your turn, if this Pokemon is your Active Pokemon. If your opponent has room on his or her Bench, choose 1 Basic Pokemon card from your opponent’s discard pile and play it on your opponent’s Bench. This Power can’t be used if this Pokemon is affected by a Special Condition.
[D][C][C] Riot: 30 damage. This attack does an additional 10 damage for every Unevolved Pokemon in play (yours and your opponent’s).
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat Cost: 1
Set Number: 63
Absol G LV.59 – Darkness – HP70
Basic Pokemon (SP)
[D] Feint Attack: Does 20 damage to 1 of your opponent’s Pokemon, ignoring Weakness, Resistance, and any effects on that Pokemon.
[D][C][C] Message of Ruin: Return all Energy attached to Absol G to your hand. At the end of your opponent’s next turn, the Pokemon that was hit by this attack is Knocked Out.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat Cost: 1
Set Number: 64
Absol G LV.X – Darkness – HP100
Level-Up (SP)
Poke-Power: Dark Burial
You can use this Power once during your turn, when you play this card from your hand to Level Up a Pokemon. Flip 3 coins, for each heads send 1 card from the top of your opponent’s deck to the Lost Zone.
[D][C] Dark Slugger: 30 damage. You may discard 1 card from your hand. If you do, this attack does an additional 30 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat Cost: 1
Set Number: 65
Skarmory FB LV.50 – Steel – HP80
Basic Pokemon (SP)
[M] Silver Wing: 20 damage. During your opponent’s next turn, when your opponent plays a Basic Pokemon from his or her hand onto the Bench, place 2 damage counters on that Pokemon.
[C][C] Metal MAX: 20 damage. Discard all Metal Energy attached to Skarmory FB, then flip a coin for each card you discarded and do an additional 40 damage times the number of heads.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat Cost: 1
Set Number: 66
Mawile LV.41 – Steel – HP70
Basic Pokemon
[M] Turn Around and Stand By: During your next turn, Mawile’s Swallow and Bite attacks do an additional 40 damage to the Defending Pokemon.
[C][C] Swallow: 20 damage. Remove damage counters from Mawile equal to the number of damage counters placed on the Defending Pokemon by damage from this attack.
[C][C] Bite: 30 damage.
Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat Cost: 1
Set Number: 67
Beldum LV.10 – Steel – HP50
Basic Pokemon
[C] Pit Search: Show 1 Stadium card from your deck to your opponent, then put it in your hand. Shuffle your deck afterward.
[M] Ram: 10 damage.
Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat Cost: 2
Set Number: 68
Metang LV.28 – Steel – HP80
Stage 1 – Evolves from Beldum
Poke-Body: Metal Float
If this Pokemon has any Metal Energy attached to it, this Pokemon has no retreat cost.
[M][C][C] Psychic: Does 40 damage plus 10 damage times the number of Energy attached to the Defending Pokemon.
Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat Cost: 2
Set Number: 69
Metagross LV.68 – Steel – HP130
Stage 2 – Evolves from Metang
Poke-Body: Gravitation
Each player’s Pokemon all have their maximum HP reduced by 20. Regardless of how many Gravitation Poke-Bodies are in effect, the amount by which HP is reduced is 20.
[M][M][C] Geo Impact: 60 damage. If you have a Stadium card in play, this attack also does 20 damage to each of your opponent’s Benched Pokemon that are the same Type as the Defending Pokemon.
Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat Cost: 3
Set Number: 70
Doduo LV.12 – Colorless – HP50
Basic Pokemon
[C] Take Down: 20 damage. Doduo does 10 damage to itself.
Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat Cost: 0
Set Number: 71
Dodrio LV.32 – Colorless – HP80
Stage 1 – Evolves from Doduo
Poke-Power: Racket Draw
You can use this Power once during your turn. Draw 1 card from your deck. This Power can’t be used if this Pokemon is affected by a Special Condition.
[C][C][C] Drill Peck: 50 damage.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat Cost: 0
Set Number: 72
Dragonite FB LV.50 – Colorless – HP100
Basic Pokemon (SP)
[C][C][C] Mach Blow: 20 damage. If the Defending Pokemon is an SP-Pokemon, this attack’s base damage is 80.
[C][C][C][C] Giant Tail: 100 damage. Flip a coin, if tails this attack fails.
Weakness: Colorless (x2)
Resistance: Fighting (-20)
Retreat Cost: 3
Set Number: 73
Whismur LV.11 – Colorless – HP60
Basic Pokemon
[C] Tone Deaf: Flip a coin, if heads the Defending Pokemon is now Confused.
[C][C] Rollout: 20 damage.
Weakness: Fighting (+10)
Resistance: none
Retreat Cost: 1
Set Number: 74
Loudred LV.35 – Colorless – HP80
Stage 1 – Evolves from Whismur
[C][C] Kick: 30 damage.
[C][C][C] Stomp On: 50 damage. Discard 1 card from the top of your opponent’s deck.
Weakness: Fighting (+20)
Resistance: none
Retreat Cost: 2
Set Number: 75
Exploud LV.60 – Colorless – HP130
Stage 2 – Evolves from Loudred
Poke-Body: Clear Surround
Each of your Pokemon in play has no Weakness.
[C][C] Push Down: 40 damage. Switch the Defending Pokemon with one of your opponent’s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
[C][C][C] Hyper Beam: 60 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.
Weakness: Fighting (+30)
Resistance: none
Retreat Cost: 2
Set Number: 76
Spinda LV.27 – Colorless – HP70
Basic Pokemon
[C] Synchro Remove: Discard 1 Energy from the Defending Pokemon that’s the same Type as an Energy attached to Spinda.
[C] Pulled Punch: 30 damage. If the Defending Pokemon already has damage counters on it, this attack’s base damage is 10.
Weakness: Fighting (+20)
Resistance: none
Retreat Cost: 1
Set Number: 77
Rayquaza C LV.73 – Colorless – HP100
Basic Pokemon (SP)
[C] Trash Burst: 10 damage. You may discard up to 5 Energy cards from your hand. If you do, this attack does an additional 10 damage for each card you discarded.
[C][C][C][C] Twister: 50 damage. Flip 2 coins, for each heads discard 1 Energy card attached to the Defending Pokemon. If both coins are tails, this attack fails.
Weakness: Colorless (x2)
Resistance: Fighting (-20)
Retreat Cost: 3
Set Number: 78
Rayquaza C LV.X – Colorless – HP120
Level-Up (SP)
Poke-Body: Dragon Spirit
When this Pokemon is your Active Pokemon and is damaged by an opponent’s attack (except when this Pokemon’s HP is reduced to 0), attach 1 Energy card from your discard pile to this Pokemon.
[W][P][F][C] Final Blast: 200 damage. Discard all Energy attached to Rayquaza C. If you have no cards in your hand, ignore this effect.
Weakness: Colorless (x2)
Resistance: Fighting (-20)
Retreat Cost: 3
Set Number: 79
Staraptor FB LV.50 – Colorless – HP80
Basic Pokemon (SP)
[C] Quick Attack: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.
[C][C][C] Whirlwind: 30 damage. Switch the Defending Pokemon with one of your opponent’s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat Cost: 1
Set Number: 80
Staraptor FB LV.X – Colorless – HP100
Level-Up (SP)
Poke-Power: Fast Call
You can use this Power once during your turn. Show your opponent 1 Supporter card from your deck, then put it in your hand. Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.
[C][C][C] Fog Clear: 40 damage. Before doing damage, you may discard a Stadium card from play. If you do, this attack’s base damage is 70.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat Cost: 0
Set Number: 81
Chatot G LV.49 – Colorless – HP60
Basic Pokemon (SP)
Poke-Power: Disturb and Spy
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at the top 4 cards from your opponent’s deck and return them to the top of your opponent’s deck in any order.
[.] Scout and Run: Show 1 Trainer card from your deck to your opponent, then put it in your hand. Return Chatot G and all cards attached to it to your deck. Shuffle your deck afterward.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat Cost: 1
Set Number: 82
Gible LV.12 – Colorless – HP60
Basic Pokemon
[C] Sand-Attack: During your opponent’s next turn, when the Pokemon that was hit by this attack tries to attack, your opponent flips a coin. If tails, the attack fails.
[C] Bite: 10 damage.
Weakness: Colorless (+10)
Resistance: none
Retreat Cost: 1
Set Number: 83
Gabite LV.36 – Colorless – HP80
Stage 1 – Evolves from Gible
[.] Healing Scale: Remove 1 damage counter from each of your Pokemon in play.
[C][C] Sand Trap: 30 damage. The Pokemon that was hit by this attack can’t retreat during your opponent’s next turn.
Weakness: Colorless (+20)
Resistance: none
Retreat Cost: 1
Set Number: 84
Garchomp LV.71 – Colorless – HP130
Stage 2 – Evolves from Gabite
Poke-Body: Dragon Awe
When this Pokemon is your Active Pokemon and is damaged by an opponent’s attack (even if this Pokemon’s HP is reduced to 0), return 1 Energy attached to the attacking Pokemon to your opponent’s hand.
[C][C] Guard Claw: 40 damage. During your opponent’s next turn, any damage damage done to Garchomp by attacks is reduced by 20.
[C][C][C] Speed Impact: 120 damage. This attack’s damage is reduced by 20 for each Energy attached to the Defending Pokemon.
Weakness: Colorless (+30)
Resistance: none
Retreat Cost: 0
Set Number: 85
Lickilicky C LV.57 – Colorless – HP90
Basic Pokemon (SP)
[C] Lick and Heal: Attach 1 Basic Energy card from your hand to one of your Pokemon. Then, remove 2 damage counters from the Pokemon you attached Energy to.
[C][C][C] Return: 40 damage. Draw cards from your deck until you have 6 cards in your hand.
Weakness: Fighting (x2)
Resistance: none
Retreat Cost: 2
Set Number: 86
Regigigas FB LV.50 – Colorless – HP100
Basic Pokemon (SP)
[C][C][C] Drain Punch: 30 damage. Remove damage counters from Regigigas FB equal to the number of Energy attached to the Defending Pokemon.
[C][C][C][C] Rainbow Lariat: Does 20 damage for each Type of SP-Pokemon you have in play.
Weakness: Fighting (x2)
Resistance: none
Retreat Cost: 4
Set Number: 87
VS Seeker – Trainer Card
Show 1 Supporter card from your discard pile to your opponent, then put it in your hand.
Set Number: 88
Night Teleporter – Trainer Card
Flip a coin, if heads return your hand to your deck, then put any 1 card from your deck into your hand. Shuffle your deck afterward.
Set Number: 89
Cyrus’ Initiative – Supporter Card
Flip 2 coins. If you get 1 or more heads, look at your opponent’s hand, and choose a number of cards equal to the number of heads. Return the chosen cards to the bottom of your opponent’s deck in any order.
You can only use a Supporter once during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Set Number: 90
Palmer’s Contribution – Supporter Card
Choose up to 5 in any combination of Pokemon and Basic Energy cards from your discard pile, show them to your opponent, and return them to your deck. Shuffle your deck afterward.
You can only use a Supporter once during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Set Number: 91
Cynthia’s Guidance – Supporter Card
Look at the top 7 cards of your deck, choose 1 card, and put it in your hand. Return the other cards to your deck and shuffle your deck.
You can only use a Supporter once during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Set Number: 92
Champion’s Room – Stadium Card
Each player’s SP-Pokemon has its retreat cost reduced by 1 Energy.
You can put a Stadium into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.
Set Number: 93
Battle Tower – Stadium Card
Whenever either player plays a Pokemon card from his or her hand to Level Up a Pokemon, that player removes 4 damage counters from that Pokemon.
You can put a Stadium into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.
Set Number: 94
SP Energy – Special Energy Card
Provides 1 Colorless Energy. As long as this card is attached to an SP-Pokemon, it provides 1 Energy of every Type.
Set Number: 95
Darkness Energy – Special Energy Card
Provides 1 Darkness Energy. Damage done to any Active Pokemon by the Darkness-type Pokemon this card is attached to is increased by 10. If this card isn’t attached to a Darkness-type Pokemon, ignore this effect.
Set Number: 96
Metal Energy – Special Energy Card
Provides 1 Metal Energy. Damage done to the Steel-type Pokemon this card is attached to is reduced by 10. If this card isn’t attached to a Steel-type Pokemon, ignore this effect,
Set Number: 97
Moltres LV.33 – Fire – HP70
Basic Pokemon
[R][R][R] Hyper Flame: 60 damage. Flip a coin, if heads discard 1 Fire Energy attached to Moltres. If tails, discard all Energy attached to Moltres.
Weakness: none
Resistance: Fighting (-30)
Retreat Cost: 1
Set Number: 98
Articuno LV.34 – Water – HP70
Basic Pokemon
[W][W][W] Diamond Dust: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed, and do 10 damage to each of your opponent’s Benched Pokemon.
Weakness: none
Resistance: Fighting (-30)
Retreat Cost: 1
Set Number: 99
Zapdos LV.30 – Lightning – HP70
Basic Pokemon
[L][L][L] Lightning Burn: 30 damage. Flip a coin, if heads this attack also does 30 damage to 1 of your opponent’s Benched Pokemon. If tails, Zapdos does 30 damage to itself.
Weakness: none
Resistance: Fighting (-30)
Retreat Cost: 1
Set Number: 100
Cynthia Theme Deck
Milotic C LV.58 – Water – HP90
Basic Pokemon (SP)
[C] Aqua Tail: 10 damage. Flip a coin for each Water Energy attached to Milotic C, and this attack does an additional 20 damage times the number of heads.
[W][C][C] Wrap: 30 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Weakness: Lightning (x2)
Resistance: none
Retreat Cost: 1
Set Number: 1
Roserade C LV.58 – Psychic – HP90
Basic Pokemon SP)
Poke-Body: Natural Cure
Whenever you attach an Energy from your hand to this Pokemon, remove all Special Conditions from this Pokemon.
[P][C][C] Magical Leaf: 40 damage. Flip a coin, if heads this attack does an additional 20 damage and remove 2 damage counters from Roserade C.
Weakness: Psychic (x2)
Resistance: none
Retreat Cost: 2
Set Number: 2
Spiritomb C LV.58 – Psychic – HP70
Basic Pokemon (SP)
[C] Snipe: Does 10 damage to 1 of your opponent’s Pokemon.
[P][C] Lock Up: 20 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.
Weakness: none
Resistance: Colorless (-20)
Retreat Cost: 1
Set Number: 3
Lucario C LV.60 – Fighting – HP90
Basic Pokemon (SP)
[C] Metal Claw: 20 damage.
[F][C][C] Mid-Air Strike: 30 damage. Flip a coin, if heads this attack does an additional 30 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat Cost: 2
Set Number: 4
Altaria C LV.59 – Colorless – HP80
Basic Pokemon (SP)
[C][C] Sing: 20 damage. The Defending Pokemon is now Asleep.
[C][C] Sonic Wing: 30 damage. This attack bypasses any Resistance on the Defending Pokemon.
Weakness: Colorless (x2)
Resistance: Fighting (-20)
Retreat Cost: 1
Set Number: 5
Garchomp C LV.62 – Colorless – HP80
Basic Pokemon (SP)
[C][C] Claw Swipe: 30 damage.
[C][C][C] Earthquake: 50 damage. Does 10 damage to each of your Benched Pokemon.
Weakness: Colorless (x2)
Resistance: none
Retreat Cost: 1
Set Number: 6
Garchomp C LV.X – Colorless – HP110
Level-Up (SP)
Poke-Power: Healing Breath
You can use this Power once during your turn, when you play this card from your hand to Level Up a Pokemon. Remove all damage counters from all of your SP-Pokemon in play.
[C][C][C] Dragon Dive: Discard 2 Energy attached to Garchomp C, and do 80 damage to 1 of your opponent’s Pokemon. Garchomp C can’t use Dragon Dive during your next turn.
Weakness: Colorless (x2)
Resistance: none
Retreat Cost: 0
Set Number: 7
Togekiss C LV.60 – Colorless – HP70
Basic Pokemon (SP)
[.] Collect: Draw 1 card from your deck.
[C][C] Dash: 30 damage. Togekiss C does 10 damage to itself.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat Cost: 0
Set Number: 8
Energy Restore – Trainer Card
Flip 3 coins. Choose a number of Basic Energy cards from your discard pile equal to the number of heads, show them to your opponent, and put them in your hand.
Set Number: 9
Energy Search – Trainer Card
Show 1 Basic Energy card from your deck to your opponent, then put it in your hand. Shuffle your deck afterward.
Set Number: 10
Switch – Trainer Card
Switch 1 of your Active Pokemon with one of your Benched Pokemon.
Set Number: 11
Pokedex Handy 910is – Trainer Card
Look at the top 2 cards of your deck, and put 1 of the cards in your hand. Return the other card to the bottom of your deck.
Set Number: 12
Poke Ball – Trainer Card
Flip a coin, if heads show your opponent 1 Pokemon card from your deck, then put it in your hand. Shuffle your deck afterward.
Set Number: 13
Buffer Piece – Pokemon Tool
When the Pokemon this card is attached to is damaged by an opponent’s attack, the damage is reduced by 20. Discard this card at the end of your opponent’s turn following the turn when this card is put into play.
To use a Pokemon Tool, attach it to one of your Pokemon. It can’t be attached to a Pokemon that already has a Pokemon Tool attached.
Set Number: 14
Cynthia’s Guidance – Supporter Card
Look at the top 7 cards of your deck, choose 1 card, and put it in your hand. Return the other cards to your deck and shuffle your deck.
You can only use a Supporter once during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Set Number: 15
SP Energy – Special Energy Card
Provides 1 Colorless Energy. As long as this card is attached to an SP-Pokemon, it provides 1 Energy of every Type.
Set Number: 16
Cyrus Theme Deck
Charizard G LV.65 – Fire – HP100
Basic Pokemon (SP)
[R][C] Fire Flight: Flip a coin, if heads this attack does 40 damage to 1 of your opponent’s Pokemon.
[R][C][C] Heat Blast: 50 damage.
Weakness: Water (x2)
Resistance: Fighting (-20)
Retreat Cost: 3
Set Number: 1
Charizard G LV.X – Fire – HP120
Level-Up (SP)
Poke-Power: Call for Power
You can use this Power any number of times during your turn. Choose 1 Energy attached to one of your Pokemon and move it to this Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[R][R][C][C][C] Hell Fire: 150 damage. Flip a coin, if tails discard all Energy attached to Charizard G.
Weakness: Water (x2)
Resistance: Fighting (-20)
Retreat Cost: 3
Set Number: 2
Arcanine G LV.60 – Fire – HP90
Basic Pokemon (SP)
Poke-Body: Extremespeed
This Pokemon’s retreat cost is reduced by 1 Energy for every Fire Energy attached to this Pokemon.
[R][C][C] Overrun: 40 damage. Does 20 damage to 1 of your opponent’s Benched Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat Cost: 2
Set Number: 3
Camerupt G LV.57 – Fire – HP100
Basic Pokemon (SP)
[R][C] Searing Flame: 20 damage. The Defending Pokemon is now Burned.
[C][C][C][C] Earth Power: 60 damage. Flip 2 coins, for each heads do 10 damage to all of your opponent’s Benched Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat Cost: 3
Set Number: 4
Manectric G LV.58 – Lightning – HP80
Basic Pokemon (SP)
[.] Energy Absorption: Choose up to 2 Energy cards from your discard pile and attach them to Manectric G.
[L][C] Thunder Fang: 30 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat Cost: 1
Set Number: 5
Sableye G LV.58 – Darkness – HP70
Basic Pokemon (SP)
[.] Scratch: 10 damage.
[D][C] Surprise: 20 damage. Choose 1 card from your opponent’s hand without looking. Then, look at the card, return it to your opponent’s deck, and shuffle the deck.
Weakness: none
Resistance: Colorless (-20)
Retreat Cost: 1
Set Number: 6
Crawdaunt G LV.61 – Darkness – HP80
Basic Pokemon (SP)
[C] Smash Turn: 10 damage. You may switch Crawdaunt G with one of your Benched Pokemon.
[D][C][C] Hyper Beam: 40 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.
Weakness: Lightning (x2)
Resistance: none
Retreat Cost: 1
Set Number: 7
Raticate G LV.57 – Colorless – HP70
Basic Pokemon (SP)
[C] Scavenge: Search your discard pile for 1 Trainer card or 1 Supporter card, show it to your opponent, and put it in your hand.
[C] Sharp Fang: 10 damage. Flip a coin, if heads this attack does an additional 20 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat Cost: 0
Set Number: 8
Energy Restore – Trainer Card
Flip 3 coins. Choose a number of Basic Energy cards from your discard pile equal to the number of heads, show them to your opponent, and put them in your hand.
Set Number: 9
Energy Search – Trainer Card
Show 1 Basic Energy card from your deck to your opponent, then put it in your hand. Shuffle your deck afterward.
Set Number: 10
Switch – Trainer Card
Switch 1 of your Active Pokemon with one of your Benched Pokemon.
Set Number: 11
Pokedex Handy 910is – Trainer Card
Look at the top 2 cards of your deck, and put 1 of the cards in your hand. Return the other card to the bottom of your deck.
Set Number: 12
Pokeball – Trainer Card
Flip a coin, if heads show your opponent 1 Pokemon card from your deck, then put it in your hand. Shuffle your deck afterward.
Set Number: 13
Team Galactic’s Invention G-107 TMG – Trainer Card – Technical Machine
[C][C][C] Damageporter: Do 10 damage to 1 of your opponent’s Pokemon times the number of damage counters on this Pokemon.
To use a Techical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use this card’s attack. This card can only be attached to SP-Pokemon, if it’s attached to anything other than SP-Pokemon, discard this card.
Set Number: 14
Cyrus’ Initiative – Supporter Card
Flip 2 coins. If you get 1 or more heads, look at your opponent’s hand, and choose a number of cards equal to the number of heads. Return the chosen cards to the bottom of your opponent’s deck in any order.
You can only use a Supporter once during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Set Number: 15
SP Energy – Special Energy Card
Provides 1 Colorless Energy. As long as this card is attached to an SP-Pokemon, it provides 1 Energy of every Type.
Set Number: 16