So, after a week and a half of testing, tweaking and being indecisive I decided to finally post this deck up. This is a pretty straightforward Seismitoad list, and is what I'm planning to use for Cities in the coming weeks, after not doing so well with Flareon.
Pokemon: (11)
Strategy:
There's no bells, whistles, or fancy techs in this deck. The strategy is to simply use Quaking Punch as often as possible to keep the opponent's options limited and unable to use items. Mewtwo is there as a backup attacker than can punish energy hogs, but is intended to be saved for emergencies. The Trainer line is intented to boost Seismitoad's damage output and provide disruption. Garbodor locks the opponent out of Abilities; coupled with Quaking Punch playing a Megaphone becomes difficult.
So... the problem I've been trying to work out is early game consistency. Getting past the first couple of turns is either amazing or a nightmare. Originally I had two Colress and no Jirachi-EX. My first change was to remove the Crushing Hammers (I don't think these will be coming back) and exchanging the Colress for Skyla. This solved some problems and created others. My next change was to add Jirachi-EX, so I could turn Ultra Balls in my opening hand into Supporters. Bicycle is a nice card, but I'm afraid of being item locked in the mirror match and want something a little more reliable.
Anyway, that leads me to the list in its current form, Crushing Hammers and Drifblim long gone and ten hand refreshers. The mirror match isn't so common around here, but I feel I'm prepared for it. The two big players around here are Donphan, which has a favorable matchup but not an autowin, and Yveltal, which I'd say is 50/50 (the Head Ringers and Enhanched Hammers help a lot here). VirGen is unfavorable but not unwinnable thanks to Head Ringer and Mewtwo, but I'd rather not add in Charizard since it hurts consistency in others matchup. VirGen also seems to be dying off here, with Night March taking its place. Night March is an interesting matchup, but I don't have that much trouble with it once the opponent can't use items. Flareon hardly exists around here. I'm feeling a lot more comfortable with the deck in its current state, but I'm curious for feedback.
Pokemon: (11)
4 Seismitoad-EX
2 Mewtwo-EX
1 Jirachi-EX
2-2 Garbodor DRX/PLF/LTR
4 Professor Sycamore
4 N
1 Colress
2 Skyla
2 Lysandre
1 Lysandre's Trump Card
1 Xerosic
2 VS Seeker
4 Hypnotoxic Laser
3 Ultra Ball
3 Enhanched Hammer
3 Muscle Band
2 Float Stone
2 Head Ringer
2 Switch
1 Computer Search ACE SPEC
2 Virbank City Gym
6 Water Energy
4 Double Colorless Energy
Strategy:
There's no bells, whistles, or fancy techs in this deck. The strategy is to simply use Quaking Punch as often as possible to keep the opponent's options limited and unable to use items. Mewtwo is there as a backup attacker than can punish energy hogs, but is intended to be saved for emergencies. The Trainer line is intented to boost Seismitoad's damage output and provide disruption. Garbodor locks the opponent out of Abilities; coupled with Quaking Punch playing a Megaphone becomes difficult.
So... the problem I've been trying to work out is early game consistency. Getting past the first couple of turns is either amazing or a nightmare. Originally I had two Colress and no Jirachi-EX. My first change was to remove the Crushing Hammers (I don't think these will be coming back) and exchanging the Colress for Skyla. This solved some problems and created others. My next change was to add Jirachi-EX, so I could turn Ultra Balls in my opening hand into Supporters. Bicycle is a nice card, but I'm afraid of being item locked in the mirror match and want something a little more reliable.
Anyway, that leads me to the list in its current form, Crushing Hammers and Drifblim long gone and ten hand refreshers. The mirror match isn't so common around here, but I feel I'm prepared for it. The two big players around here are Donphan, which has a favorable matchup but not an autowin, and Yveltal, which I'd say is 50/50 (the Head Ringers and Enhanched Hammers help a lot here). VirGen is unfavorable but not unwinnable thanks to Head Ringer and Mewtwo, but I'd rather not add in Charizard since it hurts consistency in others matchup. VirGen also seems to be dying off here, with Night March taking its place. Night March is an interesting matchup, but I don't have that much trouble with it once the opponent can't use items. Flareon hardly exists around here. I'm feeling a lot more comfortable with the deck in its current state, but I'm curious for feedback.