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Crobat/Garbador - "Takin' Out the Trubbish!"

Hydric

Aspiring Trainer
Member
Hi everyone! So I'm building a some what odd deck and it's a deck that focuses on Crobat and Garbador. This is my deck list:

Pokemon
Zubat x3
Crobat x3

Trubbish x4
Garbador x4 (Dragon's Exalted x2 ; Plasma Storm x2)

Giratina x1

Supporters
Skyla x3
N x2
Juniper x2
Colress x1

Trainers
Switch x1
Escape Rope x1
Giant Cape x1
Rocky Helmet x2
Rare Candy x4
Hypnotoxic Laser x4
Virbank Gym x2
Dowsing Machine x1
Level Ball x2
Random Receiver x1
Heavy Ball x2
Ultra Ball x2
Great Ball x2

Energy
DCE x4
Psychic x9​

An FYI, I do not have any more Juniper/N/Skyla :(

Also, I was considering Plasma Energy/Colress machine, but from what I tried it wasn't really working out. It's a good concept though, so if anyone knows a better way to work it in let me know!
I'm also considering putting my Lugia ex in???

Thanks for the help!
 
Garbodor blocks your own abilities too *crowd sighs*. Lugia EX and Crobat will be watered down (especially Lugia) because of their abilities getting shut off. And only basics with Garbodor is the way to go.
 
Crobat ability is handy but not necessary. Stopping Darkrai and Keldeo from retreating the poison is key. I think lasers in a Crobat deck in redundant.
But, here is a list of how I would run a Crobat deck.
As for Cloress Machine/Plasma Energy, it's a neat idea but you really need it to come together for it to work right.

For Pokemon... (14)

3-0-3 Brobat
3-3 Garbador (Dragons Exalted)
2 Giratina

For Supporters...(12)
4 Skyla
4 N
4 Juniper

For Trainers...
4 Rare Candy
3 Switch (You don't want to get catcher stalled with Giratina or Garbador)
3 Rescue Scarf (Best Item for Garbador IMHO)
2 Rocky Helmet or EXP Share
2 Virbank City Gym
2 Heavy Ball
2 Level Ball
2 Ultra Ball
Computer Search

Energy (I would say 12 or 13 energies should be fine)
DCE x4
Psychic x 7 or 8 or 9

Good luck :{D
 
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