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Jellicent/Bellossom

MagnumZ

Aspiring Trainer
Member
3-3 Jellicent (STICKY HOLD)
4-1-4 Bellossom (Grass Knot)
(15)

12-{G}

4-Switch
4-Rare Candy
4-Pokemon Catcher
Rescue Scarf
Light Balls
Ultra Balls
Town Map
Max Potion
N
Cheren
Bianca
Juniper
4-Skyla

I know. I know.
Darkrai would give me hell.
Well, this isn't a tournament deck. I'm just putting things together.
Any input is good. I kinda want to make this deck for the funs. But, not to sure on the trainer combinations.
 
It would help if we knew what "Sticky Hold" and "Grass Knot" do.
I think it might even be a requirement to post in this section.
 
Jellicent increases the opponents retreat cost while bellosom does more damage per retreat. I've actually faced a deck using this strategy on TCGO, and although I won, I was not prepared for it. I was forced to conserve my switches or pay a 4 to 5 energy retreat cost.

I would add some emolgas or, if you want to keep up with the grass theme, shaymin (though I prefer emolga cuz of free retreat). These will get your basics out faster for evolutions. Plus you wouldn't have to run as many balls (especially level ball)

As for trainers, I think you only need 2 skyla, but some more draw support. And since bellosom only takes one energy to attack, you could substitue a couple of energy for those better supporters.
 
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