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Standard Lost Future (Iron Valiant ex / Sableye / Comfey / Iron Jugulis / Cramorant / Radiant Greninja)

Dark Espeon

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LOST FUTURE

Sableye pic 1.jpg


Pokémon (14):
1 Radiant Greninja (beatdown)
1 Manaphy S12a (protection)
2 Cramorant S11 (beatdown)
1 Iron Jugulis S4 (beatdown)
3 Iron Valiant ex (beatdown)
2 Sableye S11 (beatdown)
4 Comfey S12a (draw)

Trainer (36):
4 Colress Experiment (draw)
2 Boss’ Orders (control)
2 Raihan (accelerate)
3 Future Boost Capsule (enable)
4 Mirage Gate (accelerate)
4 Escape Rope (control)
2 Super Rod (retrieval)
4 Switch Cart (retreat)
3 Tech Radar (search)
3 Fog Crystal (search)
3 Nest Ball (search)
2 Department Store (search)

Energy (10):
4 Psychic Energy
4 Water Energy
2 Jet Energy


STRATEGY:

Start with Comfey to draw and fill the Lost Zone. Use Iron Valiant ex’s Tachyon Bits to spread damage across the board and attack with Cramorant. Once there are seven cards in the Lost Zone use Mirage Gate to fuel Iron Valiant ex, Iron Jugulis and Radiant Greninja to attack. The deck focuses on ohkos with Iron Valiant ex and damage spread with the remaining attackers.

SPOILER:

Iron Valiant ex
Basic Psychic Pokémon
HP: 220
Ability: Tachyon Bits
Once during your turn, when this Pokémon moves from your bench to the active spot, you may put 2 damage counters on one of your opponent's Pokémon.
[P][P][C] Laser Blade: 200
During your next turn, this Pokémon can#t attack.
Retreat Cost: CC
Weakness: M

Iron Jugulis
Basic Colorless Pokémon
HP: 130
[C][C][C] Homing Heads
This attack does 50 damage to 3 of your opponent’s Pokémon that already have any damage counters on them.
[C][C][C][C][C] Baryon Beam: 150
If this Pokémon has a Future Boost Capsule attached, this attack costs [C][C][C] instead.
Retreat Cost: CC
Weakness: L
Resistance: F

Future Booster Capsule
Trainer - Pokémon Tool
The Future Pokémon this card is attached to has no Retreat Cost, and the attacks it uses do 20 more damage to your opponent’s active Pokémon.

Techno Radar
Trainer - Item
You must discard a card from your hand in order to use this card.
Search your deck for up to 2 Future Pokemon cards, reveal them, and put them into your hand. Then, shuffle your deck.


CARD SHARK:

Sableye pic 4.jpg

Pokémon:

2 Cramorant:
This Pokémon attacks for free on the first turn due to the Lost Zone mechanic and provides some early game pressure.

1 Radiant Greninja: This card serves as a draw engine in addition to Flower Selecting. It also ensures that there are some basic energies in the discard pile to be used with Raihan. In addition Radiant Greninja provides an awesome snipe attack to hunt down support Pokémon on the bench.

1 Manaphy: Manaphy is used to protect the bench from Radiant Greninja, Regieleki, Magnezone Vstar, and other Pokémon that can hit multiple Pokémon the bench.

1 Iron Jugulis: Solid one-prize attacker that can also be used to snipe multiple Pokémon at once as soon as Manaphy has been removed from the opponent’s bench.

3 Iron Valiant ex: Switch between Iron Valiant ex to active Tachyon Bits to distribute damage counters on the battlefield. In addition Lalser Blade is an excellent attack that provides higher damage output combined with Tachyon Bits and Future Booster Capsule.

2 Sableye: Lost Mine allows you to place twelve damage counters on the opponent's Pokémon in any way you like once you have ten cards in the lost zone. This allows the deck to hunt down benched consistency Pokémon to draw two prizes at once. In addition Lost Mine can also fix numbers for Zamazenta and Mewtwo.

4 Comfey: Flower Picking is the main draw engine in this deck and can draw two to four cards each turn with the switch and retreat items used in this deck. In addition Flower Picking fills the lost zone and thus activates Lost Supply on Cramorant within one turn and the precondition to use Mirage Gate in one more turn.

Supporter:

4 Colress' Experiment:
This card draws five cards from the top of the deck. You can keep three of them and send the other two cards into the lost zone. This is the main draw supporter in this deck.

2 Raihan: Provided that all attackers can be knocked out in one hit this card accelerates to either Zamazenta or Radiant Greninja and searches for needed cards.

2 Boss Order: Gust is needed in almost all decks to ensure board control.

Items and Stadium:

3-3-3 Nest Ball, Fog Crystal, and Tech Radar:
All three item cards can be used to search out Basic Pokémon. Fog Crystal is restricted to Psychic Pokémon while Tech Radar is restricted to Future Pokémon. The former can also be used to search for Basic Psychic while the latter searches two Future Pokémon at once.

4-4 Escape Rope and Switch Cart: Flower Selecting is the main draw engine. Thus, the deck wants to use two Comfey per turn to draw and fill the lost zone. Switch Cart and Escape Rope provide solid item-based switch options.

4 Mirage Gate: This card provides energy acceleration for Iron Valiant and Radiant Greninja once there are seven cards in the lost zone.

3 Future Booster Capsule: Allows Iron Valiant ex and Iron Jugulis to retreat for free and hit for an additional 20 damage.

2 Super Rod: Retrieves discarded energy and Pokémon.

2 Department Store: Used to search for Future Booster Capsule.

Energy:

4-4-2 Psychic, Water and Jet Energy:
The deck runs an even break of Basic Water and Psychic Energy to increase the effectiveness of Mirage Gate in addition to two copies of Jet Energy to have an additional switch option.

Lost Future.jpg
 
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