The Deeper, The Darker
Dark is one of my favourite types, maybe the third under Normal and Poison. I decided that I want to try some Monotype teams for the first time in my life. It's my first one, so don't be to hard on me. I wanted to use my favourite pokemon and I think most of them are preety good. Any idea is welcomed although I'd prefer to keep the same pokemon:
Liepard (F) @ Sitrus Berry
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 160 Def / 96 SpD
Careful Nature
- Substitute
- Thunder Wave
- Taunt
- Knock Off
One of my favourite Dark Types if not my favourite. It's role is the Leader. I haven't tried this set myshelf, but I have battled against it once, in the Battle Spot. It was the most annoying set I have ever battled! So, the defences this way are equal and the HP is MAX. Although Liepard is really frail, I have to support his Defensive Stats as much as possible for this set. Prankaster lets it attack first with its 3 Status Moves, Subsitute that protects it with a cost of a bit health, Thunder Wave that insures the most annoying Special Condition witll infect the opponent and Taunt that stops Set Up Sweepers. Liepard can be fast enough to manage a Knock Off can deal a respective amount of damage as it gains STAB and also removes the opponent's held item. The Sitrus Berry is for back up after some Subsitutes.
Sableye (M) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Confuse Ray
- Toxic
- Recover
At first impression Sableye seemed to me not only freaky and creepy but also useless and weak too. My whole impression has changed since I saw him in his Shiny form and decided to catch and train one. So..Prankaster is for the same reason Liepard has it too. I have invested everything in HP and SpDef only because Will-O-Wisp deals damage from turn to turn but also halves the infected pokemon's Attack stat, so Sableye will have no problem. Confuse Ray also deals damage if I get lucky and protects me from losing health too. Toxic is for annoying Fire Types that won't take Will-O-Wisp and are hopefully Special Attackers. Recover and Leftovers are the move and item of choise for recovery.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 36 Def / 220 SpD
Impish Nature
- Toxic
- Roost
- Defog
- Foul Play
Mandibuzz, I think this is my favourite big time Dark Type. She is so great looking and great in battle with many possible options. Her moveset is split in 2 combos. Toxic-Roost for Stalling and Swagger-Foul Play that never gets old. I guess they are both quite self-explanation. Toxic destroys the opponent while you keep roosting yourself while Swagger is used to confuse the opponent that may hit himself harder that usual because of the sharp boost he gets on his Attack Stat. While under this effect Foul Play will also hit harder and harder after every Swagger. Leftovers is onoce again the item of choice. Overcoat is the best ability for Mandibuzz because she won't be affected by nasty Grass Type moves like Spore or Sleep Powder.
Crawdaunt (M) @ Focus Sash
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Crabhammer
- Knock Off
- Aqua Jet
I must say that although I always loved Crawdaunt and his design, when I first saw his stats the only thing that impressed me was his Attack. But then I managed to find his true potential. That's the set that dominated the Battle Maison and Wi-Fi battles. Focus Sash alows him to set a Dragon Dance getting him a boost ready for Sweep. Crabhammer is in my opinion the best Water Type move and I prefer it over Waterfall although it's 90% accurasy, because of better chanse to land a Critical Hit and 20 more power. Knock Off is the best option for Crawdaunt since it gains STAB and kills everyone that holds an item. And mostly everyone does. Aqua Jet gives Priority against some beasts that outspeed him after a Dragon Dance and manages to KO them most of the time. Adaptability is another reason that Crawdaunt is AMAZING! It boosts even more the moves that gain a STAB.
Mightyena (F) @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Crunch
- Play Rough
- Sucker Punch
- Retaliate
Recently Mightyena started appealing me and I started using her. I must admit I never managed to understand her true potential because of her pour Speed and Defences. But a very good option in this pokemon is it's ability, Moxie. Moxie boosts the ability barrier's Attack by one stage after every faint it manages to cause. So the plan is: I send out Mightyena right after the opponent is weakened to ensure a kill and a boost. Choise Scarf is the item so Mightyena can have a respectful amount fo Speed. Crunch is the main STAB with a good chance to lower Defence and average to good power. Play Rough is to deal with Fighting types that threaten this team and also Dragon and other Dark type Teams. Sucker Punch is the priority move while Retaliate almost ensures a faint after one of Mightyena's teammates faints too.
Honchkrow (M) @ Life Orb
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Night Slash
- Sucker Punch
- Superpower
Last but not least, the Boss pokemon. Honchkrow. I always liked him! HIs upper level Attack and great design stole my impression from the begining. He is something like a Mightyena. Just a bit faster and can hit a lot harder! Life Orb ensures almost every pokemon will faint under the wings of Honchkrow letting his Brave Bird hit harder than a MAX Attack Ho-Oh's. Although really risky in a combination of Life Orb, Brave Bird is his best attack gaining a STAB as well. Night Slash, is another STAB move with a higher chance for Critical Hit. Sucker Punch is for priority because Honchkrow really needs it. Superpower, lowers Attack and Defence but it's worth it as most of the time the lower Attack will be nothing because of Moxie. Also Superpower is an amazing coverage ove for Honchkrow as it hits 50% of his weaknesses super-effectively. Ice and Rock are a threaten for Honchkrow no more.
I'd also like to add a question: Do you think I should use Mega Sableye or normal Sableye????
Well????
Note: I just noticed, I have no Special Attackers....
Dark is one of my favourite types, maybe the third under Normal and Poison. I decided that I want to try some Monotype teams for the first time in my life. It's my first one, so don't be to hard on me. I wanted to use my favourite pokemon and I think most of them are preety good. Any idea is welcomed although I'd prefer to keep the same pokemon:
Liepard (F) @ Sitrus Berry
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 160 Def / 96 SpD
Careful Nature
- Substitute
- Thunder Wave
- Taunt
- Knock Off
One of my favourite Dark Types if not my favourite. It's role is the Leader. I haven't tried this set myshelf, but I have battled against it once, in the Battle Spot. It was the most annoying set I have ever battled! So, the defences this way are equal and the HP is MAX. Although Liepard is really frail, I have to support his Defensive Stats as much as possible for this set. Prankaster lets it attack first with its 3 Status Moves, Subsitute that protects it with a cost of a bit health, Thunder Wave that insures the most annoying Special Condition witll infect the opponent and Taunt that stops Set Up Sweepers. Liepard can be fast enough to manage a Knock Off can deal a respective amount of damage as it gains STAB and also removes the opponent's held item. The Sitrus Berry is for back up after some Subsitutes.
Sableye (M) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Confuse Ray
- Toxic
- Recover
At first impression Sableye seemed to me not only freaky and creepy but also useless and weak too. My whole impression has changed since I saw him in his Shiny form and decided to catch and train one. So..Prankaster is for the same reason Liepard has it too. I have invested everything in HP and SpDef only because Will-O-Wisp deals damage from turn to turn but also halves the infected pokemon's Attack stat, so Sableye will have no problem. Confuse Ray also deals damage if I get lucky and protects me from losing health too. Toxic is for annoying Fire Types that won't take Will-O-Wisp and are hopefully Special Attackers. Recover and Leftovers are the move and item of choise for recovery.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 36 Def / 220 SpD
Impish Nature
- Toxic
- Roost
- Defog
- Foul Play
Mandibuzz, I think this is my favourite big time Dark Type. She is so great looking and great in battle with many possible options. Her moveset is split in 2 combos. Toxic-Roost for Stalling and Swagger-Foul Play that never gets old. I guess they are both quite self-explanation. Toxic destroys the opponent while you keep roosting yourself while Swagger is used to confuse the opponent that may hit himself harder that usual because of the sharp boost he gets on his Attack Stat. While under this effect Foul Play will also hit harder and harder after every Swagger. Leftovers is onoce again the item of choice. Overcoat is the best ability for Mandibuzz because she won't be affected by nasty Grass Type moves like Spore or Sleep Powder.
Crawdaunt (M) @ Focus Sash
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Crabhammer
- Knock Off
- Aqua Jet
I must say that although I always loved Crawdaunt and his design, when I first saw his stats the only thing that impressed me was his Attack. But then I managed to find his true potential. That's the set that dominated the Battle Maison and Wi-Fi battles. Focus Sash alows him to set a Dragon Dance getting him a boost ready for Sweep. Crabhammer is in my opinion the best Water Type move and I prefer it over Waterfall although it's 90% accurasy, because of better chanse to land a Critical Hit and 20 more power. Knock Off is the best option for Crawdaunt since it gains STAB and kills everyone that holds an item. And mostly everyone does. Aqua Jet gives Priority against some beasts that outspeed him after a Dragon Dance and manages to KO them most of the time. Adaptability is another reason that Crawdaunt is AMAZING! It boosts even more the moves that gain a STAB.
Mightyena (F) @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Crunch
- Play Rough
- Sucker Punch
- Retaliate
Recently Mightyena started appealing me and I started using her. I must admit I never managed to understand her true potential because of her pour Speed and Defences. But a very good option in this pokemon is it's ability, Moxie. Moxie boosts the ability barrier's Attack by one stage after every faint it manages to cause. So the plan is: I send out Mightyena right after the opponent is weakened to ensure a kill and a boost. Choise Scarf is the item so Mightyena can have a respectful amount fo Speed. Crunch is the main STAB with a good chance to lower Defence and average to good power. Play Rough is to deal with Fighting types that threaten this team and also Dragon and other Dark type Teams. Sucker Punch is the priority move while Retaliate almost ensures a faint after one of Mightyena's teammates faints too.
Honchkrow (M) @ Life Orb
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Night Slash
- Sucker Punch
- Superpower
Last but not least, the Boss pokemon. Honchkrow. I always liked him! HIs upper level Attack and great design stole my impression from the begining. He is something like a Mightyena. Just a bit faster and can hit a lot harder! Life Orb ensures almost every pokemon will faint under the wings of Honchkrow letting his Brave Bird hit harder than a MAX Attack Ho-Oh's. Although really risky in a combination of Life Orb, Brave Bird is his best attack gaining a STAB as well. Night Slash, is another STAB move with a higher chance for Critical Hit. Sucker Punch is for priority because Honchkrow really needs it. Superpower, lowers Attack and Defence but it's worth it as most of the time the lower Attack will be nothing because of Moxie. Also Superpower is an amazing coverage ove for Honchkrow as it hits 50% of his weaknesses super-effectively. Ice and Rock are a threaten for Honchkrow no more.
I'd also like to add a question: Do you think I should use Mega Sableye or normal Sableye????
Well????
Note: I just noticed, I have no Special Attackers....
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