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  • Eagle4, Yes, my problem with smogon is with their design philosophy, there's no question about it, and there's no question that it's entirely my opinion.

    I think the competitive aspects are the last step because whether or not a pokemon is deemed competitive is entirely up to smogon. The status of competitiveness is a natural process, as I said in the thread. Thousands of pokemon and moves battle and only a handful prevail. That's evolution, real evolution, and by that point it's completely outside of GF's control; they can influence the outtcome, certainly, pseudolegends and aurorus are a testament to that, but it's also up to the people using the pokemon. The variables in pokemon interactions are pretty much infinite, and the only way to know them is by practice.

    You mention scizor and blissey. where does technician an bullet punch and sp def and cure moves not make sense in them? technician is about manual skill, something the scissors pokemon should have in spades (pun intended) and blissey was a tank since the days when its only remarkable move was softboiled, and it still fits. it doesn't learn barrier, or bulk up. because those moves doesn't fit blissey.

    The problem with smogon's CAP (my problem) is that they're taking art and reducing it to science, just a sum of moves and abilities. And it applies to battles too; that natural evolution I mentioned is beautiful when you notice it; it's darwin's theory, nature developing in front of you, but when all the oponents are equal, it's less "survival of the fittest" and more "let's have world war 3 for shits and giggles".

    Eagle4, I know, they make them for the simulators.
    But my point is that they focus on the last step, and then the design (the pokemon) becomes a mishmash of things they have to include to justify their characteristics.
    There's no inner logic in those pokemon, they make no sense from a design standpoint... just from a competitive standpoint, and at that point, they might be colored balls, for what the simulator cares. in smogon, the data of the pokemon is what's important, not the design.
    ''RIP game ''

    That kind of happens when you don't reveal anything about roles, scum teams, have VTs with super mega awesome roles, and altogether, nothing to go off of.
    How OP did you made some of the roles in Troll Mafia. Because the way it seems, those announcers are bloody god towns...
    Eagle4, specify what? It literally went from 'Are you a something, or something? No one knows!' To 'ARGUE AGAINST ALL THE PEOPLE!' Without any kind of point between them.

    Well, I guess this teaches me to start actually reading my flavour.
    What was the weakness on your Malamar card? Was it Fighting? I've forgotten. Your Inkay says Grass, though, so was that it?
    (The site you used for the upside-down images...well, it has hotlinking issues.)
    Heya Eagle! I freaking love the creativity you put on your text-based fake cards. Mind if I made a image version of your Sneasel * card?
    No flip by death makes playing impossible unless every player is an indie, and that would be figured out fast and take away the point of the game. You know what, I'm actually going to play just so I get the right to rant.
    'masterchef Australia'

    You're trying to get on Masterchef? Tell me if you do, so I can know who to route for!
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