If this deck gets to out of hand then all the fighting types will probally bring it down to size since the deck only runs lightning pokemon and lightning pokemon are weak to fighting.
Cofagrigus – Psychic – HP100
Stage 1 – Evolves from Yamask
[C][C] Litter: Discard any number of Pokemon Tool cards from your hand, and this attack does 40 damage times the number of cards discarded in this way.
[P][P] Lock Up: 40 damage. During your opponent’s next turn, the opponent’s...
Darkrai EX is basically what coes to mind.Or sine your prbably running dce you might need a beefy tank like T-tar or Hydreigon.Or somehing like Mandibuzz to help take care of Donphan,maybe the new dark krookodile since he can easily take the last 2 or 3 prizes,umbreon to lock attackers.Seriously...
Politoed maybe?Other than that i really dont know,one reason jumpluff was so good was because it had acces to the amazing sunflora,you could try Venesaur but that would slow down the deck even further.
Dude the whole set is just meta counters.You got heatmor(Durant),empoleon(Reshiram),all the dark pokemon(Chandelure),galvantula(Yanmega),swanna/blissey(Kyruem),aerodactyl(Gothitelle and the truth),and Espeon(Cobalion and Vanilluxe)
It sickens me.
Espeon – Psychic – HP90
Stage 1 – Evolves from Eevee
Ability: Solar Miracle
As long as this Pokemon is in play, prevent all effects of your opponent’s Pokemon's attacks done to any of your Pokemon with Energy attached to them.
[P][C][C] Psychic Report: 60 damage. Look at your opponent’s...
Well this is one intresting card from psycho drive that iw ould like to bring up is this litte bug,Pinsir.Of course at first he doesn't look very good,with a 2 retreat cost weakness to fire and some pretty high cost attacks,are those attacks worth it?
Well Cut Off is definately an intresting...
Ok so i was wondering if i sent a reuniclus to the lost zone via Mew primes attack and used net force,would the reuniclus in the lost zone add damage to the net force attack?
As a fellow Blastzel user i RECOMMEND running a 1-1 or 2-2 KGL over Zoroark because this deck has a horrible matchup vs ZPST no matter what techs you run.KGL helps with everything except Zekrom by weakening up your opponents bench and getting rid of useful cards from their deck.So if you choose...
1. How does this card stand on its own (analyze the HP, attacks, Abilities, etc. of the card)?
On it's own the card is looking to be pretty good.With a solid 90 hp on a basic 1 retreat cost and a great stall attack this card on its own is pretty good.
2. What role does/could this card have...
I like the idea but sadly I am removing Vileplume from the deck to make more room for supporting my Cinncinos and Beartics.
so
-3 oddish
-2 vileplume
-1 gloom
-1 water energy
-3 sages training
-3 rare candy
and
+1 doduo
+1 dodrio
+2 cheren
+1 pokemon communication
+4 rocky helmet
+2 switch
+2...
RE: Bearplume!
Dodrio basically gives the whole deck free retreat which lets me switch between main attackers.And cinccino and yanmega boht 2 hit ko each other,besides its the closest thing to a yanmega counter that can be splashed into Bearplume.
If i have a rainbow energy in my hand.Could I attach it to one of my Pokemon via Feraligator primes rain dance poke power without it counting as my attachment for the turn?