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  1. Magnevire

    How would the Format be Different if Rare Candy was Never Errata'd?

    That was me. Anyway. I'd say the rare candy issue is actually a mix between it and pokemon Catcher. All basics have at least one turn to be KO'ed when on the bench, and this is made worse by disruption cards like N or Judge, which can shut down the candy/stage 2 in hand. If Pokemon Catcher...
  2. Magnevire

    Thieves in league.

    Let's face it, 90% of thieves are juniors :/ I myself have been lucky, the only thing I lost was a roller die in tournaments. I left it behind after losing a match and noticed it was missing. Asked my opponent if he saw it, he said no, but I saw he had an extra clear roller die that looked...
  3. Magnevire

    Magneboar

    Whether you prefer RDL or Badboar, I believe one makes the other redundant. RDL is probably the better play overall unless you see a lot of Goth and they have no problem getting 3 psychic energy on two of them. RDL helps catch up on the prizes as well, which can be great late game. I would...
  4. Magnevire

    A fast and consistent ZPST (Zekrom Pachirisu Tornadus Shaymin)

    I've seen Unown Dark work well in Zekrom focused ZPST decks, though not running any DCE is crazy, and running only 2 Tornadus means a very high chance of starting Pachymin Dark, as it stands, you got about a 40% chance of a bad start, which you really don't want for a speed deck like ZPST. I'd...
  5. Magnevire

    Front page articles?

    Overall I agree, this meta is much better than the SP dominated meta of the last two formats. What makes this format a little less rogue friendly can be summed in four words: lack of universal draw. Claydol and Uxie helped close the gap between archetypes and rogues by supplying a constant...
  6. Magnevire

    My Typhlosion / Reshiram Article

    Sage's has two purposes in this deck. One is draw power, the other is discarding fire energy to subsequently Afterburn. While it's true that Engineer's Adjustments fills this niche better in theory, a deck relying on EA can find itself getting stuck if it has no energy in hand. Sage's, while it...
  7. Magnevire

    Chandelure (60/101) [11/27/2011]

    Chandelure has potential to be a really interesting deck. It's power is very similar to Kingdra's Spray Splash, but it places three damage counters, giving it much better attack power. On the other hand, Chandelure has to be active for the power to be in play. Given Chandelure's mediocre attack...
  8. Magnevire

    Kyurem (NV34) [11/26/2011]

    Kyurem has seen, without a doubt, the most mixed reception in my experience of the pokemon TCG. Some people claim Kyurem variants will be a frontrunner for one of the best deck types in format, others claim Kyurem is overhyped, overrated, and useless overall. This card is identical to the other...
  9. Magnevire

    N (NV92) [11/24/2011]

    Well to be fair, N will probably replace or supplement PONT in some decks, sorta like PONT vs Judge early on, only moreso, since N can beat PONT in nearly every way if the deck is built around it.
  10. Magnevire

    CotD is Back!

    Fair enough. :)
  11. Magnevire

    Cryogonal (NV32) [11/25/2011]

    ....stop. IT'S CYRO TIME. Okay I feel like I have to defend this card a little. While it's true that making Ice shard run on WC instead of doublecolorless really hurts the card's playability (especially for ZPST, which would essentially have the silver bullet for donphan given it's high DCE...
  12. Magnevire

    CotD is Back!

    Great to see CoTD back, and I hate to sound like I'm complaining, but I'd think 2-3 days is a little short to review some of the really hyped cards in the format right now. Might a small extension be made if there is obviously good posting taking place?
  13. Magnevire

    N (NV92) [11/24/2011]

    On it's own, the card acts as a Judge-esque hand refresh that can potentially help you and disrupt your opponent. It can help you in the early game, and cripple your opponent in the late game. To add to what risk breakers said, Magnezone variants like Magneboar and Magnelektrik could strongly...
  14. Magnevire

    FutureSight Article 11: Vanilluxe from Noble Victories

    Unown Cure I could see as a viable tech, way moreso than using Steelix. Unown Cure is one spot that can help in that matchup and not really hurt in others, Steelix is kinda...bad.
  15. Magnevire

    (2) Another Cities Article, Escavalier States Promo [11/24]

    Trying to avoid another Tropical Beach perhaps? But they did overdo it. It was fine before. And most league promos aren't so bad. DCE was nice, copycat was okay, Spiritomb was awesome before. Just these recent ones have been bad.
  16. Magnevire

    I'm doing okay myself, how about you?

    I'm doing okay myself, how about you?
  17. Magnevire

    Magneboar Article

    Yeah I thought about adding more details like matchups and all, and I might do that when the deck actually comes out and stops being theorymon, but until then, I hesitate to list them. I'm not THAT good an analyst. I really think N is going to be gamebreaking however. I thought about Pichu but...
  18. Magnevire

    Eelektrikzone (Magnezone/Eelektrik)

    You might want to consider at least teching one Tornadus so you have an answer to Donphan, or a 2-2 Lanturn line since you already have an electric acceleration engine.
  19. Magnevire

    Kyurem / Feraligatr / Magnezone help?

    4 should be okay if you're only using Lost Burn for late game. It just helps to have that extra just so you can score a KO in a pinch if it becomes absolutely necessary. Judge is good too, but moreso in the early game, and that probably isn't going to happen with just one of them. If you want...
  20. Magnevire

    THE Durant thread: Durant NV.

    I would say Duant, like Magneboar, is hovering somewhere around tier 2. Durant has some really good matchups. Both Vileplume and Gothetelle variants, imho, have serious problems with Durant since both are used to running on Twins to get setup. Durant resists Gothetelle, meaning it needs another...
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