“Mythical Island” Mini-Set Releasing in “Pocket” Next Tuesday, 15 New Cards Revealed!

To each his own I guess but I'm really not a fan of this game. Played for the first few weeks but the very deliberate and transparent design of the pull rates and manipulating the player to spend money is too much for me. The game mechanics are really poor and there are what, 627 different forms of currency? After a few weeks of compulsively opening the app I really realized there wasn't much worth to any of it. I get most of these things are designed this way but this takes it too far for me.
 
To each his own I guess but I'm really not a fan of this game. Played for the first few weeks but the very deliberate and transparent design of the pull rates and manipulating the player to spend money is too much for me. The game mechanics are really poor and there are what, 627 different forms of currency? After a few weeks of compulsively opening the app I really realized there wasn't much worth to any of it. I get most of these things are designed this way but this takes it too far for me.
To be fair, you still receive 2 free packs every day, so you can open your dailies and play some of the events and come back another day, you don't need to be playing the game for hours, I think it works best in addition to other stuff you do in your day. Plus, we've gotten new events, we're getting a new set, and we're getting more in the future. Nobody's forcing you to spend money
 
Leaf (Green) looking exactly the same from the 2004 FireRed LeafGreen.

"You're as beautiful as the day that I lost you." -Stoic

Also, unpopular opinion to many, but if I were to crack open my full art Luigi Pikachu (PSA 8 damn), and had it signed by Luigi (man accused of the CEO thing), you think that would be a great Collector's item from an auto from 1 of America's greatest heroes?
 
Leaf (Green) looking exactly the same from the 2004 FireRed LeafGreen.

"You're as beautiful as the day that I lost you." -Stoic

Also, unpopular opinion to many, but if I were to crack open my full art Luigi Pikachu (PSA 8 damn), and had it signed by Luigi (man accused of the CEO thing), you think that would be a great Collector's item from an auto from 1 of America's greatest heroes?
That would be awesome
 
I am glad to see that none of the new cards (so far) stands as particularly broken. Aerodactyl ex is a pointless Evo hate card, but it doesn't seem playable enough to be a nuisance.
Still, I do not expect this game to survive without strong and targeted nerfs. Marshadow is obviously made to counter Pikachu ex, but Pikachu ex is just a terribly designed card that shouldn't exist in its current state.

Also Vaporeon cute.
I think pocket is good as it is now. We only have 1 main set so there is still change available
 
1. Tauros is very good, you do not need Energy acceleration to power it up, there is plenty of time in the matchups it's meant for
Getting to power-up a three-cost attack without acceleration is purely a matter of luck, which you can get when you're playing against a deck that's reliant on acceleration, like Articuno ex (without Starmie), Moltres/Charizard or Mewtwo ex. Pikachu ex and Starmie ex are much more consistent, and these are the matchups where it would be most useful. None of the top decks load up a three-cost attack by hand, because the difference between two and three is astronomical.
Energy acceleration is not at all "pointlessly Type-gated." If it weren't, that would severely limit the game-designers ability to print Colorless Pokémon in general, and also limit the number of Colorless Energy in all attacks which would make type-mixing even more difficult.
That is just completely incorrect. The designers are already overusing colors in attacks, there is no reason to run two Types of Energy because of how random it is. Colorless Pokemon are largely missing from top decks, because they do not interact with the most broken cards in the game, those being obviously acceleration cards. Colorless Pokemon are already allowed to hit harder, because they will never hit for weakness.
Without Type-gating acceleration, this game would immediately gain at least 10 new decks. It would get a much needed increase in creativity that isn't "pair the acceleration card with the Type's strongest attacker".
 
Getting to power-up a three-cost attack without acceleration is purely a matter of luck, which you can get when you're playing against a deck that's reliant on acceleration, like Articuno ex (without Starmie), Moltres/Charizard or Mewtwo ex. Pikachu ex and Starmie ex are much more consistent, and these are the matchups where it would be most useful. None of the top decks load up a three-cost attack by hand, because the difference between two and three is astronomical.

That is just completely incorrect. The designers are already overusing colors in attacks, there is no reason to run two Types of Energy because of how random it is. Colorless Pokemon are largely missing from top decks, because they do not interact with the most broken cards in the game, those being obviously acceleration cards. Colorless Pokemon are already allowed to hit harder, because they will never hit for weakness.
Without Type-gating acceleration, this game would immediately gain at least 10 new decks. It would get a much needed increase in creativity that isn't "pair the acceleration card with the Type's strongest attacker".
I'm curious which specific decks you're confident would thrive without type-gating acceleration. I get the feeling you've studied the card pool more intently than I have.
 
I'm curious which specific decks you're confident would thrive without type-gating acceleration. I get the feeling you've studied the card pool more intently than I have.
A lot of decks would instantly run Misty. Venusaur ex, Wigglytuff ex, Nidoking and Dragonite are the first ones that come to mind. This is somewhat inevitable - Misty is a dumb card that shouldn't exist - but there's a lot of cards that are on the cusp of being playable that would massively benefit from it. Moltres ex is a similar case, just in the form of a Pokemon. Gardevoir is a bit harder to fit because it works better with a basic Pokemon, and most Basic exs are already so strong, they don't even need that support. But in NOEX it could actually power a bunch of Evo cards, like Centiskorch.
 
Getting to power-up a three-cost attack without acceleration is purely a matter of luck, which you can get when you're playing against a deck that's reliant on acceleration, like Articuno ex (without Starmie), Moltres/Charizard or Mewtwo ex. Pikachu ex and Starmie ex are much more consistent, and these are the matchups where it would be most useful. None of the top decks load up a three-cost attack by hand, because the difference between two and three is astronomical.
Powering up a Tauros behind a Weezing or any other wall is not difficult. Pikachu ex can't even 1HKO it, and Blue can counteract Giovanni.
That is just completely incorrect. The designers are already overusing colors in attacks, there is no reason to run two Types of Energy because of how random it is. Colorless Pokemon are largely missing from top decks, because they do not interact with the most broken cards in the game, those being obviously acceleration cards. Colorless Pokemon are already allowed to hit harder, because they will never hit for weakness.
If Colorless Pokémon were only held back by lacking Energy acceleration, how is it that Magneton-less lightning decks are among the most played and most successful decks in the game? Claiming that's the reason they aren't seeing more play is ridiculous when all it takes is one glance at tournament results to disprove that theory.
Without Type-gating acceleration, this game would immediately gain at least 10 new decks. It would get a much needed increase in creativity that isn't "pair the acceleration card with the Type's strongest attacker".
This is also clearly false—proven by the exact same reason as the other point: Pikachu ex decks are doing perfectly fine with zero Energy acceleration. Additionally, there's literally a counter being released in this set to the two best acceleration-based attacks that anything can use: Mew ex to counter Mewtwo ex and Charizard ex. Misty-based decks aren't even close in playrate and success-rate to them.
 
A lot of decks would instantly run Misty. Venusaur ex, Wigglytuff ex, Nidoking and Dragonite are the first ones that come to mind. This is somewhat inevitable - Misty is a dumb card that shouldn't exist - but there's a lot of cards that are on the cusp of being playable that would massively benefit from it. Moltres ex is a similar case, just in the form of a Pokemon. Gardevoir is a bit harder to fit because it works better with a basic Pokemon, and most Basic exs are already so strong, they don't even need that support. But in NOEX it could actually power a bunch of Evo cards, like Centiskorch.
You didn't answer the question that was asked here. You give examples of cases where Misty and other acceleration would be obviously be used if they could be, but that has no relevance on how the game would be different if they were removed. Are you arguing that the game would be better if all these acceleration effects were universal, or are you arguing they should be removed—those are two very different statements, both of which I strongly disagree with.

Restricted acceleration effects make different decks play differently. If you remove the effects or the restrictions, the diversity in playstyle between archetypes drops. Energy usage is arguably the number one thing separating archetypes from each other in how they play in this game. Even if you got 10 new viable archetypes from changes—I don't think you would, but even if you did—the gameplay between them would be much more similar, which is terrible for keeping players engaged in the game.
 
It more so seems like Pocket is supposed to be a strictly more mediocre gameplay loop than the real TCG. I can't help but feel like all the cards are meant to be everything I hate about the normal gameplay loop of card games, in that I have little to no control over how good I play or how fast I can recover from bad situations. I could keep getting all the cards that potentially give me what I need, but if I never get lucky I simply never win, and while luck is an aspect in the real TCG, luck is more a mechanic in Pocket. I can't be good at this game if I am consistently unlucky.
 
Powering up a Tauros behind a Weezing or any other wall is not difficult. Pikachu ex can't even 1HKO it, and Blue can counteract Giovanni.
Well, I think at this point it's best we just wait for the release. I am mainly playing decks without acceleration and getting paired against a Pikachu is clearly the worst matchup in these situations. You can get a lucky break against decks that need to hit their cards, but Pikachu doesn't have a lot of cards to hit.
If Colorless Pokémon were only held back by lacking Energy acceleration, how is it that Magneton-less lightning decks are among the most played and most successful decks in the game? Claiming that's the reason they aren't seeing more play is ridiculous when all it takes is one glance at tournament results to disprove that theory.
This is also clearly false—proven by the exact same reason as the other point: Pikachu ex decks are doing perfectly fine with zero Energy acceleration. Additionally, there's literally a counter being released in this set to the two best acceleration-based attacks that anything can use: Mew ex to counter Mewtwo ex and Charizard ex. Misty-based decks aren't even close in playrate and success-rate to them.
You're taking something that is true about every single high % winrate deck outside of Pikachu and saying "well, it cannot be true, because of Pikachu". All of this while also ignoring every other point in the selection you're quoting.
Pokemon TCG is ultimately a race game. Outside of random factors, the main number that matters is the amount of damage a Pokemon can do for the amount of Energy that needs to be attached. For most Pokemon that is relatively balanced, so acceleration is the decider between which decks are good, and which are not. However, if you put a Basic damage stick with 2 for 90, that's an amount of damage that's faster than any acceleration available (barring lucky Misty flips).
If Lightning had acceleration, it is very possible Pikachu ex would use it anyway. But 2 for 90 is an equivalent of acceleration, by just cutting Energy costs from an obviously overtuned attack.
To put it in simpler terms, if Pikachu ex was, instead, a "1-for-150" damage stick, it wouldn't suddenly make it not true that acceleration is extremely important for meta decks, it would just mean there's now an overtuned card that doesn't even need it.
You didn't answer the question that was asked here. You give examples of cases where Misty and other acceleration would be obviously be used if they could be, but that has no relevance on how the game would be different if they were removed.
No, the question was which decks would utilize Type-unrestricted acceleration. I'm pretty sure I answered it.
Are you arguing that the game would be better if all these acceleration effects were universal, or are you arguing they should be removed—those are two very different statements, both of which I strongly disagree with.
Actually both statements can be true at the same time.
Gardevoir is a pretty fair card, it's mostly Mewtwo ex that's horribly overtuned, like most Basic exs in the game. Misty is not bad for the game because it's an acceleration card, it's bad because of the coin flips - there are ways to design Misty that are balanced and not as random. There are ways to make acceleration work in a way where it doesn't invalidate decks that don't have access to it.
At the same time, not Type-gating effects that don't have a strong reason to be Type-gated is a pretty clear way of increasing the variance of the game and promoting 2-color decks. This is true for most TCGs.
Restricted acceleration effects make different decks play differently. If you remove the effects or the restrictions, the diversity in playstyle between archetypes drops. Energy usage is arguably the number one thing separating archetypes from each other in how they play in this game.
Such a change would mainly influence decks that currently don't have acceleration at all. Articuno is not going to switch to Gardevoir, Mewtwo won't suddenly run Misty. And, even if they sometimes do, you get two versions of the same deck on the ladder, which is objectively more variance.
Even if you got 10 new viable archetypes from changes—I don't think you would, but even if you did—the gameplay between them would be much more similar, which is terrible for keeping players engaged in the game.
As opposed to launching the ladder and playing against the same four decks over and over again, because they're so above the rest in power that there's no reason to play anything else?
 
To be fair, you still receive 2 free packs every day, so you can open your dailies and play some of the events and come back another day, you don't need to be playing the game for hours, I think it works best in addition to other stuff you do in your day. Plus, we've gotten new events, we're getting a new set, and we're getting more in the future. Nobody's forcing you to spend money
Agree with the original post you commented on.

The issue beeing for me that I just don't think the game play is fun. You kinda have a same same but different feel every game.
Also it is really coin flip heavy, starting with the issue of starting the game feeling like you having lost already 60% of the times.
And just for collecting I'm not into the game that much...
 
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