♦ Special Rotated Review Machamp {Stormfront #20) {4/09/12 - 4/10/12} ♦

Vulpix Yolk

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Card of the Day: Machamp Stormfront​

20-machamp.jpg

If this card was tournament legal, in what ways would it affect the metagame? Would it see play? What decks would it do well in? Shallow and/or spam posts are not allowed.
 
RE: ♦ Special Rotated Review Machamp {Stormfront #20) {4/09/12} ♦

I'll leave this up for another day. Please PM me if you have any suggestions for future cards of the day.
 
A Stage 2 that could KO any EX and any of the big basics with one energy. That certainly sounds awesome it today's metagame. Psychic weakness is unfortunate but if you are using Machamp only for Take Out the low energy level would help him survive the Mewtwo assault. With only 130 hp though, Machamp can be OHKO'd by Zekrom EX and Reshiram EX and is only a Pluspower away from the normal versions taking him down.

I could see him added to the Terrakion/Landorus decks floating around. Drop an Exp Share on him and he is ready to return fire whenever your active is dropped. I also think Mewbox decks would become quite a bit more viable when a See Offed Machamp let's Mew strike down the big basics with impunity.
 
This card would be amazing. Mew Prime with this monster in the lost zone= auto win. To be honest, I probably wouldn't even bother with any other cards to Lost Zone, besides maybe a Jumpluff just in case I run into some rogue or Truth.
 
Machamp would be an excellent addition to the metagame. It hits the magical 130HP mark, and its attack is very compatible with EXP Share. OHKOing every basic in the format (which make up nearly all of the format) for a single energy is absurdly delicious. The only problem I can see would be keeping them swarming.
 
Agreed with Venasour. Mew Prime, one Rainbow/Prism. Zebstrika would be near staple in Zeels, unless I'm overlooking a better Stage 1, which would make decks less Trainer based, which tbh doesn't seem unhealthy to me. If CMT fails to get everything set up by T2 it gets massively hurt by trainer lock, and it just plain loses to Take Out spam from T2 so it'd die down. Quadrakion wouldn't get hit too hard, Terrakion and Mew Prime trading KOs just means that matchup would come down to who went first, but that's what the game is today anyway.

The game would evolve to Big Basics but with backup Stage 1 attackers, at least 2-2 lines of something in every deck that can't guarantee a return KO on Mew every turn. Mew would still need Jumpluff.
 
Actually, this card would be much too broken. 1-2 prizes for just an energy? Combined with Mew Prime? And we don't have Unown G anymore, so big basic decks don't have a reliable way to counter it.
 
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