olimar1023 said:
^ I forgot, they havent made a {DRG} energy yet. Too bad, its kind dumb that great pokemon like Hydriegon have to use {P} {G} and {M} energy.
I agree, but most flying types are part normal type anyway. And I really think that they should fix the water/ice mix, ground/fighting mix, and the psychic/poison mix.
Even in the games, I'd rather have it so that the offensive elemental set is different from the defensive ones.
You know that the element of air is represented by flying moves right? So they should have called the attack names "air" or "wind" attacks, but the pokemon themselves are "flying" pokemon.
To make it so that there aren't way too many energy cards saturated in the game, I think there should really only be 6 to 8 elements.
Fire, Water, Earth, Air, Body, Mind, Nature?, Urbanization?, Light(-ning)?, Dark (absence of light)? The ones with question marks are to have only 2 (Nature and Urbanization) or (Light and Dark).
Then the pokemon type are different. Grass, Fire, Bug, Water, Steel, Rock, Ground, Ice, dragon, alien, machine, virus, Television, anything.
Even in the games, I don't understand why there is such thing as a Dragon attack. I understand dragon types, because they are dragons, but Dragons should never have their own attack, and what they have should really be attacks of actual real elements. Same with bug. Something like pin missile is a bug attack, despite it not sounding bugish to me.
It's sort of like Magic and Yugioh. Magic has 5 mana, and yugioh has 6 attributes. But magic and yugioh has tons of creature types, or monster types, such as human, elf, zombie, machine, spellcaster, warrior, etc.
So I think what is the dragon type cards should only there to identify the pokemon type, and not really be used as attack energy. Real dragons normally use other elements to attack, or a combination of elements. Only pokemon dragons use dragon attacks. A dragon scratching someone is a dragon attack, but when a non-dragon does it, it is a normal attack, so what they did there is actually not a good thing, although, I'd rather have them use the combination of elements that make sense though. A dragon breathing plasma energy is better as a {R}{L} attack than a {DRG} attack.
What I'm getting at is that the energy cards should be based off forces of nature, not a creature type. Dragon isn't a force of nature. It is a mythical creature, ergo, it should never have its own energy cards. I'm also dumbfounded as to why we don't have ground and flying (air) energy, but we get dark(evil) and steel energy. If anything, darkness should represent absense of light rather than evil. I guess steel energy could represent urbanization, and should be combined with lightning, since steel and lightning is technology. Rock and ground would belong with the ground type.
So the 8 energy types are Ground, Fire, Air, Water, Psychic, Fightning, Lightning/Steel, Grass
So here is how it goes
Ground and rock; Cold, Dry
Fire; Hot, Dry
Flying; Hot, Wet
Water and Ice; Cold, Wet
Psychic and Ghost; Mind
Fighting; Body
Electric and Steel; Urbanization
Grass and Bug, (and poison?); Nature
Normal is colorless, and is made so that any energy cards can be used for it
Dragon is multicolor, and is made so that specific combinations of energy cards must be used for it.
Dark, meaning evil, is represented by a secondary type, sort of how Team Rocket pokemon were in the TCG, rather than being its own type, because evil isn't an element.
I don't know where to categorize poison.
It is too late now anyway, but the reason why they changed poison from a flavorful making sense grass type, to a doesn't make sense psychic type is that the TCG is bombarded with green framed cards. There are just way too many of them, and making poison types part of the Psychic family, which there are less of, balances things out, or at least that is what I thought.