garbodorable said:
If Namco is incapable of balancing characters of different sizes and body types, that's their problem. The MvC series has had characters as big as a full-screen sentinel, and quadrupeds like Amaterasu. And they're fantastic games, all told. Those characters aren't gimmicks and have both been upper-tier fighters.
There's one caveat to that, though. MvC, even though it uses 3D graphics, is still a 2D-style fighter. In other words, these types of things aren't so much of an issue because in a 2D game, it's just a matter of assigning a character a reasonable hitbox and balancing their style of play around a game where you only have to worry about moving along the X and Y axes.
In a "pure" 3D fighter (re: Tekken, DOA, SC, VF), it's definitely a different thing. You have an extra axis to consider. You have to consider how these unorthodox-sized/shaped characters maneuver in a 3D arena, in relation to the other characters. You'd have to make sure that their animations are appropriate to be used with other characters, and vice-versa.
For all that Tekken may have random animals, demons and robots fighting humans, one thing is certain: they've always stuck strictly with bipeds, because the animations for those characters are readily able to interact with that of humans. If Namco or any other notable 3D fighting game staff is involved with, I would expect a similar design ethic, unless I stand to be truly surprised. It may be Namco's "problem", but everybody else would have to deal with it, one way or another.
It would be a real shame if characters weren't scaled up and down, considering that's what happens in every depiction of them. Seriously, nobody pays attention to the pokedex heights. The anime doesn't, Super Smash Bros doesn't, the handheld games haven't (but I guess we'll see with the 3d models). When pokemon are actually scaled correctly, it looks wrong. Nobody imagines Bulbasaur on all fours being twice the height of Chespin.
Smash Bros. has the excuse that
nobody is designed to scale, due to how they're all "figures/trophies" (which makes Sakurai's reason for Ridley's exclusion because he's "too big" all the sillier).
But, in any case, the 3D console Poké-games have almost always done something to try and make the scale a bit more "believable", as those who extracted models from some of the most recent games would go on to showcase:
With X/Y now finally being "proper" Pokémon game with 3D graphical models, I'd honestly expect TPC as a whole to embrace this aspect some more, since now there's really no more reason for them to shy away from it. It kinda defeats the point of utilizing 3D graphics, if you're not also going to play around with the sense of scale a bit.
But anyway, back on "Pokkén"!
Let's not forget: in the original teaser shot, it definitely looks safe to assume that Blaziken will tower over Lucario, as it rightfully should. So if a sense of scale already is apparent with two of this game's proverbial "stars"? I'd honestly expect them to do more with it, and (hopefully) balance the game around it.
As for the P1 Grand Prix, I wouldn't be totally against something solidly in-universe like that. But it is the anime universe, and there's a good reason why the handheld games have never done a restrictive tournament like that. It's kind of against the spirit of pokemon to exclude certain types (or practically all of them) from a competition. Aerial battles are the closest thing they've ever done, and there's a good thematic and environmental reason for those.
Actually, going by how the P1 Grand Prix is/was listed on Gamefreak's and Pokemon.com's website, it would seem safe to presume that it's not just an "anime" thing, but rather something that may pertain to the background of the Pokéworld itself. Which perhaps gives it a bit more veracity, but we'll have to wait and see about that.
But besides that...you go ahead and list Aerial battles as being solid reasons for exclusions...wouldn't a Fighting-based tournament be a "good thematic and environmental reason", as well?
I mean, we are talking about the same series where the likes of Amity Square (re: only a predefined set of "small/cute" Pokémon are allowed to enter with you) exists. Where was the "spirit" there, eh?
To me, it just makes sense that there would actually be segments/facets of the Pokéworld that would have things that are specifically tailored to specific Pokémon. Aerial battles, Amity Square, P1 and even the various mini-games that are abound in the Stadium games would be examples of this. It all works towards the meta-series' overall "aesthetic", in my eyes, thus why I don't really have a problem with such. And if they don't go that way with the final product, fine. But I would actually like to see such a thing made, if TPC were to allow it!
Frezgle said:
Like, can you see Pikachu getting excluded?
Entirely? Probably not. Even if he's not a playable character, he'll likely be in the game in some form or fashion (maybe as a referee)?
If Sakurai's quotes regarding which Pokémon get into Smash games are anything to go by? That, as well as the rest of the roster of this supposed game, will likely depend on a number of factors. The main ones being a) what Namco (or whoever is working on this title) wants to do and b) what TPC is
willing to allow them to do.
But I'd like to think the fact that Lucario and Blaziken were chosen was certainly not by accident. Not only are the two characters easily two of the most popular and recognizable characters in the "Fighting" type class, which makes them excellent choices for "posterboys" associated with a new product. The two of them also stand to tie directly into TPC's marketing plans regarding X/Y and their new Mega-Evos, which helps advertise both products, even if not every "Mega-able" Pokémon gets in the game.
professorlight said:
You must be new here... ever heard of smogon? don't go there then please, it's a corrupting place.
How much time do you think will pass before "the smogon effect" (the obsessive application of in-game principles and mechanics to improve productivity and competitiveness to the maximum) applies to pokken fighters? it even happens in smash bros, the quintessential simple, goofy, play-for-fun-with-friends fighting game.
Even so, Smash should demonstrate that there's nothing wrong with a game having something for different types of audiences, casual, hardcore and everything in between. Namco's own Soulcalibur series has been doing just that for years on end, so I'd like to think that they could apply similar here with a game of this sort that should be marketed as widely as possible.