Otaku said:
First let me state that all of the Evolving Pokémon are disappointing; while not all of them are pure vanilla, there is nothing to make using them worthwhile as you have beneficial but weak effects not worth using because said Pokémon is unlikely to survive.
A lot of people are excited about Evolutionary Soda; does it allow you to Evolve after it was played e.g. Basic Pokémon (that was already in play that turn), play Evolutionary Soda on it to search and play the Stage 1 form down, then manually Evolve into a Stage 2?
If you can use it for Mega Pokémon-EX, does the "Your turn ends" clause for Evolving into them still apply? Without these (or some unknown future combo) the card isn't that impressive; it isn't Evolution acceleration, just search that forces you to immediately Evolve a target that, had you just used another search card, you could manually Evolve into anyway.
It still applies, as it counts as evolving the pokemon, as implied on the card, but as the set it comes in is still unreleased at this point in time, this is merely a rough guess. The true answer to question will not come until next month, when Japanese release of the related set occurs.
Otaku said:
... When it comes to evaluating the rest, I am reminded of the saying "Its not the size but how you use it." Blastoise EX hits hard for the Energy invested, but that doesn't mean it hits well; 120 won't OHKO most Pokémon-EX and thus you'll need boosting to do so. Bench damage is tricky now; more useful because of the Pokémon Catcher nerf but less because such damage already plays a role and now Mr. Mime can safely sit on the Bench in just about any deck, blocking such damage (as well as big snipe damage). The Energy cost is high enough you'll need Energy acceleration, and the best and most likely candidate amongst the current card pool is still regular Blastoise; no room for upping damage and so you might as well stick with established strategies that are more Energy intensive yet... but also score the important OHKOs. This is before considering that you'll lose a turn "Mega Evolving".
Not to mention that the 60-card-per-deck rule means that if you run deluge blastoise, there could be less room in deck for critical EXs, trainers, supporters, etc. And in this age of tcg, since 3 or more deluge blastoise will ensure that deluge does not fall victim to a quick knockout when it comes to grass-types like Virizion-EX/Genesect-EX, you might need more room to compliment your deck and make it easier to find cards that work together in order to counter damage + quick set-up decks that require less energy to do their work, and don't require much evolving to perform at their strongest, meaning too much favorites that fails to center the deck around a specific strategy means your deck could be KO'ed quickly and constantly. That's one reason why I believe that EX blastoise usage will be low in terms of likely usage in winning deluge decks, and that the only time I will likely see its use is in a deck that uses energy acceleration would be in a deck that uses a Victory Star spec held to victini so that its "Turbo Energize" can power it up quickly with less room occupied than it would have been by squirtle + rare candy + Blastoise Deluge+ Blastoise-EX + Mega Blastoise, and in the cases of decks such as that, EX blastoise could be usable in those decks only, as victini takes up less deck room that(as mentioned before) deluge blastoise will even take up if you must have an EX pokemon in order to use a mega evolution too. Another card that may be used less in modified tournament play...
Otaku said:
Greninja shows promise, but probably not alongside another Stage 2 Pokémon; I think you just need something it can "hide behind", especially if it can deliver a solid hit. Perhaps the Outrage Dragons? This is probably the most promising Pokémon of those leaked in this batch.
Think ability Chandelure, only with an extra requirement for activation: Chandelure does not need to discard an energy from your hand to make it work like Greninja does, but it would mean deluge blastoise is not much use here, unless you have Kingdra to get the energy back in your deck so you can draw and use the energy again, whether by normal use, or by deluge...
Otaku said:
Delphox is the next most promising, but I haven't heard any good deck ideas for it yet. No, I am not sold on partnering with Emboar: "Magneboar" decks didn't have to load a single attacker up with Energy for big hits (Magnezone Prime could remove Energy from anything you had in play), the entire deck will have a common Weakness while said Weakness has one of the best decks in the game, and Magnezone also was big before we had Mewtwo EX or Frozen City. Not ruling this out completely, but like I said I need "more" before it seems legit.
Think Bianca, only without the one-and-discarded and one-supporter-in-a-turn limitations that supporter trainer cards have. Useful if you don't have tropical beach or don't feel like wasting a trainer slot for Bianca...
Otaku said:
Chestnaught might be fun, but not effective. If you try to partner it with Rock Guard, be aware that Tool Scrapper is likely to become more popular, not less and that Escape Rope also ruins the combo. I still think something can be done with it (though it might not fall into the "competitive" sphere), but you're better focusing on making it better able to soak damage... at least I think. ^^'
Don't forget Plasma Blast(International)/BW-P(Japan)Salamence + Devolution spray, as salamence has an ability that discards all pokemon tools, as another method that renders rock guard useless against specific decks...
Otaku said:
Both Aegislash are interesting, but I have no idea if they can be made "competitive". You're investing a lot for a Pokémon that appears designed to 2HKO just about everything while an attack effect protects it between turns. Same name means you can only run four total, and unless the translation was badly botched you're just keeping the cards you play down on the same form (not discarding them or returning them to your hand). So... use Stance Change once and now the most you can have are three Aegislash in play (and neither of the others can use Stance Change). Sure there are effects to reclaim them, but that means either luck (Super Scoop Up is getting a reprint, right?), burning your Ace Spec (Scoop Up Cyclone), or slowly reclaiming them after an Aegislsah has been KOed.
Don't forget Super Rod, which is still legal due to its inclusion in Dragon Vault, as it can scoop Aegislash out of the discard pile, and in the process, ensuring that one use of any ultra ball/master ball/deck search cards(which involve picking any pokemon card and putting it in hand) means Aegislash is back in play after the scoop from discard pile and put back in the deck to be searched, shown to opponent, and put in the searcher's hand for re-putdown in the field of play...
Otaku said:
Talonflame requires we start playing very different for its Ability... wait, that's an attack? Okay, so its just bad; most decks can make a comeback from a four card hand. As an attack, it needed to force your opponent to discard and then draw seven. Why? Then it might work as a mill deck. The second attack needs a form of acceleration to be used over and over again... and even if you do its on a 130 HP Stage 2: no thanks.
Beats the old Aron + Lairon + Devolution spray + Aggron mill deck by rendering the devolution spray unnecessary and obsolete in terms of how to make it work. In this age of tcg, I'd say Talonflame is vital for mill decks...