I dunno, there was a lot of little details that kind of bugged me about that gameplay footage. With everything in 3D, keeping movement stuck on a grid just seems so restrictive. It's like an immersion killer. And then there's the camera swinging around to a front view of Froakie every time Fletchling attacked, to help disguise that they're not making contact I guess? And then that pokeball falling onto the "water" without a splash animation or anything. And the sand texture visibly being a single square tile repeated everywhere.
These might seem like nitpicking, but you can't get away with this stuff in 3D. The world has to be consistent. I don't want to play a 3D pokemon game just to have it look worse than Animal Crossing and Mario 64. Maybe Nintendo should devote another studio to the graphics engine and let Gamefreak focus on the design and gameplay and writing and everything else?
The pokemon themselves, however, have all looked great in 3D. No complaints there, other than not seeing them outside of battle
These might seem like nitpicking, but you can't get away with this stuff in 3D. The world has to be consistent. I don't want to play a 3D pokemon game just to have it look worse than Animal Crossing and Mario 64. Maybe Nintendo should devote another studio to the graphics engine and let Gamefreak focus on the design and gameplay and writing and everything else?
The pokemon themselves, however, have all looked great in 3D. No complaints there, other than not seeing them outside of battle