Like everyone else, when I saw Vileplume, I was thinking that trainer lock was coming back. Thankfully, that won't be happening. It would've just devestated the BW-on format since all of our core searching cards are Trainers (Items).
Concerning the new Vileplume, it's a powerful ability, yes. It'll cause problems for most any bulky pokemon and possibly throw a new mini-lifeline to Eeveelutions. Leafeon and Glaceon can both hit for 40 damage for a single colorless energy with Fliptini assistance, which translates to 160 damage when that 4x weakness is applied (and don't even mention what Jolteon will do to an unsuspecting Tornadus EX). But that's all wishful thinking. Any pokemon with single energy attachments and fair damage output for said energy count (30 for 1 energy for example) can benefit from Vileplime. Whether it's worth the deckspace for dedicate a Stage 2 for is a push, though, if you ask me. Powerful ability? Yes, indeed, but it'll only be useful in multi-type decks like Six Corners or gutsy Eeveelution users (like myself). The issue here, though, is that you can usually use other heavy hitting pokemon without Stage 2 assistance (Vileplume) and multiple energy types. Consistency is the name of the game these days (and always has been).
On the flip side, Vileplume could perhaps find a partner in Darkrai EX, using various other types as techs. Darkrai's ability solves the Catcher bait problem by giving Vileplume a free retreat, and colorless energy users that hit for "small" damage can be used so as to not throw the energy line into disarray.
But on the flip-FLIP side, the Ability-locking Garbodor from the previous Dragon Blade/Blast set can completely shut it all down.
But on the flip-FLIP-FLIP side, most every deck will probably run 4x Tool Scrappers, anyways.
To sum it all up, Vileplume is a very interesting card and will see many people attempting to use it. Whether or not it'll make a heavy impact on the format as many others are believing it will, I'm skeptical. There's a lot of factors that play a role here, and until it sees the testing days, I'm going to stay neutral on this card. Will I try it, myself, though? Most definately!!
The reason that people are liking Ninetales w/ Bright Look is because of Devolution Spray, which is essentially the same as reusable Catchers. The same hype applies with the Roserade, which allows you to search for any one card in your deck upon evolving it. Ninetales also combos well with Amonguss (sp?) from Next Destinies, which again benefits from Devolution Spray. However, like you, I am also skeptical or how it'll turn out. Like many others, I will be all over the Ninetales/Amonguss idea and repeatedly test it (among a couple other deck ideas I have when Dragons Exalted comes out). Until then, I'll be patient and not overhype anything.
PS - What do you want to bet that the prerelease promo will BE that Ninetales? After all, there are twi different artworks of the same card, similiar to how Volcarona was with Dark Explorers.
Concerning the new Vileplume, it's a powerful ability, yes. It'll cause problems for most any bulky pokemon and possibly throw a new mini-lifeline to Eeveelutions. Leafeon and Glaceon can both hit for 40 damage for a single colorless energy with Fliptini assistance, which translates to 160 damage when that 4x weakness is applied (and don't even mention what Jolteon will do to an unsuspecting Tornadus EX). But that's all wishful thinking. Any pokemon with single energy attachments and fair damage output for said energy count (30 for 1 energy for example) can benefit from Vileplime. Whether it's worth the deckspace for dedicate a Stage 2 for is a push, though, if you ask me. Powerful ability? Yes, indeed, but it'll only be useful in multi-type decks like Six Corners or gutsy Eeveelution users (like myself). The issue here, though, is that you can usually use other heavy hitting pokemon without Stage 2 assistance (Vileplume) and multiple energy types. Consistency is the name of the game these days (and always has been).
On the flip side, Vileplume could perhaps find a partner in Darkrai EX, using various other types as techs. Darkrai's ability solves the Catcher bait problem by giving Vileplume a free retreat, and colorless energy users that hit for "small" damage can be used so as to not throw the energy line into disarray.
But on the flip-FLIP side, the Ability-locking Garbodor from the previous Dragon Blade/Blast set can completely shut it all down.
But on the flip-FLIP-FLIP side, most every deck will probably run 4x Tool Scrappers, anyways.
To sum it all up, Vileplume is a very interesting card and will see many people attempting to use it. Whether or not it'll make a heavy impact on the format as many others are believing it will, I'm skeptical. There's a lot of factors that play a role here, and until it sees the testing days, I'm going to stay neutral on this card. Will I try it, myself, though? Most definately!!
Bisharp37 said:I'm fairly certain that the bright look ninetails won't see as much play as people think it will. But even if it does it only has 90 HP and Vulpix has even less...So it gets OHKO/Catchered then KOed by almost anything that will be in this format.
The reason that people are liking Ninetales w/ Bright Look is because of Devolution Spray, which is essentially the same as reusable Catchers. The same hype applies with the Roserade, which allows you to search for any one card in your deck upon evolving it. Ninetales also combos well with Amonguss (sp?) from Next Destinies, which again benefits from Devolution Spray. However, like you, I am also skeptical or how it'll turn out. Like many others, I will be all over the Ninetales/Amonguss idea and repeatedly test it (among a couple other deck ideas I have when Dragons Exalted comes out). Until then, I'll be patient and not overhype anything.
PS - What do you want to bet that the prerelease promo will BE that Ninetales? After all, there are twi different artworks of the same card, similiar to how Volcarona was with Dark Explorers.