shinysearcher said:
so, I don't know if you're being sarcastic and making fun of me. I haven't played mass effect...
I'm always sarcastic, but I was pointing out the similarities between your suggestion and the central points of Mass Effect.
Now go play Mass Effect.
Artemis said:
As much as I would love to have a more serious plotline or a more sandbox-style Pokémon game (or even both!), I don't really think it's something that GameFreak needs to do, or is even likely to do. If something isn't broken, there's no need to fix it, and with how well the games have been selling, I'm sure GF doesn't think Pokémon is broken.
The fact that something is not broken doesen't mean it can't be better, and GF
knows that; that's the reason they gave B/W a more interesting story than any game before, and expanded a lot G/S's story in HGSS, and before that, added abilities, EVs, battle facilities,etc. If they didn't know that, we would still be playing "pokemon red clone with better graphics #25", but they are way behind all the other games out there.
You can see that the story in red was used as a means to limit the player's progression, and because it was customary for RPGs, the genre in which pokemon fits (albeit loosely), but pokemon, as a concept, is all about gameplay; it wasn't necessary to follow the narrative (and restrictive) thread of a story, that's why I gave the example of skyrim, which with the several stories and sidequests, and the overall spatial freedom, is practically living in the anime:
player meets person->person has problem->player helps person/problem solves itself->repeat
That way, for example, you begin with your starter (or not), walk a couple of kilometers in one direction looking for pokemon, then go back and walk more in the complete opposite way, find sidequest, do sidequest, do some main story stuff (current pokemon quality, let's not get too demanding), and then go to your place to chill with your pokemon for a while. Story is not as important as your choices in the game, how you are as a trainer.
That, or make a serious and long story where everything matters (especially your bond with your pokemons, although with pokemon amie they seem to be making the right steps) and desicions and consequences last (for example, you are the league champion but then you are not the league champion, that's infuriating).
For an example of what I'm talking about, I'll tell you the same I told shinysearcher: play Mass Effect, and be forever spoiled as of the storytelling in the pokemon series.