Yeah sorry about that, day before exams and was a little pissed off after work
Apology completely accepted.
I actually didnt say any of the quotes, and I only agree with one. It was the Garbador being overpowered currently. I found all the quotes in other threads I was looking at before
Yeah, the
opposite of most of those quotes I feel (as in "no I have not been literally keeping track") I run into all the time. S'why I really get annoyed at people complaining Pokémon-EX are broken then the
problem is the overall approach to game design by TPC, which I'll get to in a bit.
now to say what I truly think. Garbador was created because they had to balance out Greninja Break. They obviously knew that they would rotate XY-PHF, and then there would be no tool removal. This was a plan by them to see how powerful a card like that truly is. I have nothing wrong with that, but I think enough is enough. Greninja is gonna be op until something else can compete with it. That is what Sun and Moon is looking like its gonna do. Honestly nothing can balance that card apart from garb.
I had to think about this; at first I wanted to say that
Garbodor was the answer to various other potent Abilities
but that isn't true because we already have
other answers to them. We still have
Silent Lab to at least harass (if not outright counter) Basic Pokémon with important Abilities like
Shaymin-EX (ROS) and
Volcanion-EX.
Greninja (BKP) can shut down everything else
and still enjoy Abilities on its own turn.
Hex Maniac is still very good as well; it may only be for one turn, but you can try and time it so that its basically one sided
and a single copy can be reused via
VS Seeker; even without
Battle Compressor for easy access to a TecH copy, it still tends to come in handy.
So... yeah,
Garbodor (BKP) seems like overkill. Well, unless we accept that some or perhaps even all of the other Ability reliant cards are overly powerful, in which case it... still causes problems but you can kind of see what they were trying to accomplish. The counter for
Garbodor that proved to be a myth is
Lysandre followed by a OHKO; too many decks
need their Abilities as part of set up, and even without extreme measures (
Wally) that meant said decks had
one turn to prep an attacker, keep it alive, and then have
Lysandre handy to take down
Garbodor.
- Now another thing is that EXs in general are very OP and are actually what turned me off from this game when they first came out. I came from a format where Rare candy was important, and setup could take up to five turns. Now I can setup 2 Mega Gards in 1 turn. Thats a huge change of pace in less than four years. Even back then in BW with Colress machine you could setup Genesect EX in two turns. Now this change was definitly for the better as the game gets bigger and bigger and tournaments have more people they had no choice but to do it. I just personally dont like EX. I dont think GX will change my opinion much, but it goes closer to the format I once really enjoyed. Ive been holding onto a play set of SR Rare Candy for just over 3 years I think. I hoped one day I could actually use it, and in the past four years I havent really been given the chance. Apart from Trev, Vespiquen and Greninja no other Non EX decks are just super competitive at a high level. No competitive decks even run rare candy, its too slow. We went from a format where Rare Candy sped the game up light years to being considered slow only a year later. This is my bone with EX. I want to say that GX will really bring me back, and idk maybe it will. I havent been this excited in a long time Otaku. I know this became a little personal, but at least youve heard my true opinion. Hopefully ill get to use that play set in the near future. Im sorry I sounded like an ass in the last post, but like really dont like our current format, and the only reason im actually back is because im hoping to god that Sun and Moon saves this shitshow of a format, and this abomination that was 2012-2016 for the TCG (my opinion feel free to disagree)
Here is where I'm going to explain what it is you are missing.
If Pokémon was
properly balanced then
both players ought to have the time to manually Evolve from Basic to Stage 2.
Any deck strategy that kicks into gear with a strong offense
before the opponent hits their third turn is really too fast. It doesn't have to be OHKO's either; some decks could set up locks, effective damage spread, etc. that was of a similar value.
Your recollection of the past is either inaccurate or incomplete (sorry I'm in a hurry, so if this was phrased harshly, I apologize).
Before Pokémon-EX, you still needed your deck to kick into gear by your second turn, and the fastest decks would work first turn of the game. Shortly before
Black & White released the first turn rules reverted to their original form; no attacking first turn, and this did not change until I think around the release of
XY: Kalos Starter Set (just before
XY itself released). At the time
Black & White released, we still had access to the cards from the HS-block (plus
Call of Legends). How about a mono-Basic deck that could swing for 120 damage
first turn of the game? We had that;
Zekrom (BLW),
Pachirisu (CoL),
Shaymin (UL). There were also Reshiphlosion decks using
Reshiram (BLW) and
Typhlosion (HS); a tad slower than ZPS but perhaps more reliable.
You also had to deal with pre-errata
Pokémon Catcher, which was
Lysandre but as an
Item. Before
Pokémon Catcher you just faced
Pokémon Reversal spam;
Pokémon Reversal functioned like a post-errata
Pokémon Catcher, but the card pool at that time contained
Junk Arm (Item - Discard 2, add Item from discard pile to hand). Even before
Black & White and its rule changes, you had Pokémon Prime, many of which were quite strong and thanks to pre-errata
Rare Candy hit the field first turn. Now all of this may
not sound like a problem. Variety in Stages, right?
Wrong. The top 5-15% of the card pool still left the rest in the cold, and it could still get pretty boring during the stretches between a new deck shaking things up.
Pokémon-EX
finally gave the designers a way to model the power of Legendary Pokémon but in a balanced manner.
Unfortunately for all of us, the designers don't really like what I consider to be game balance, so just as they were overpowering everything else via their design approach, they did the same thing to many Pokémon-EX. We know it isn't just Pokémon-EX themselves though, or we wouldn't be having a problem; aren't we partially in this mess with
Garbodor (BKP) because
Beedrill-EX isn't actually strong enough?