Realistically we need to see reprints of VS Seeker and Enhanced Hammer too as their last prints in the next Standard format are purely Secret Rare copies.
If one print of a card is legal in a given format, older prints with the same text are still legal even if they're from rotated sets. All prints of VS Seeker and Enhanced Hammer are still usable.Realistically we need to see reprints of VS Seeker and Enhanced Hammer too as their last prints in the next Standard format are purely Secret Rare copies.
The biggest omission for me is that there isn't a Trainer card capable of removing tools. I'm fairly certain, therefore, that either we will get a reprint of Startling Megaphone (or Tool Scrapper) in Steam Siege or in the set coming afterwards.
Just some food for thought; Trainers that discard Pokémon Tools are actually rare in the TCG's history. All I know of are Windstorm (2006), Tool Scrapper (2012), Startling Megaphone (2014), and Xerosic (2014) may sound like a lot but even taking into account Pokémon Tools weren't added to the game until Neo Genesis (2000), it still took six years before the first with another six years before the second. We'll have to see if two years between them is the new norm, or if they want to shift it back to a Pokémon based effect. Just because of many strong Pokémon Tool cards still available plus Garbodor (BKP), I assume we'll get something instead of this mechanic returning to the status of being a deck specialty.
If one print of a card is legal in a given format, older prints with the same text are still legal even if they're from rotated sets. All prints of VS Seeker and Enhanced Hammer are still usable.
I know that, I just mean it's not really 'fair' if the only recent versions of these cards we can get are secret rares, so I'd expect a reprint of both personally. Are there other cases where the only print in rotation is/was a secret rare reprint?
Are they particularly hard to obtain? A bit confusing because of how we use the terms, but instead of releasing it as a "new" card in a later set, the-powers-that-be could also just release them in a Theme deck or similar release, but technically have them be the previous printing. This would be more likely if the product was specifically targeting Expanded, such as the Battle Arena Deck (or whatever it was called) that had the Mewtwo-EX and Darkrai-EX decks.
Honestly that'd be better, a guaranteed way to come across cards like VS Seeker is always welcome to me.
Sceptile EX and M Sceptile EX will be a very nice counter and keep Greninja in check most likely, IMO.What about Greninja? The deck doesn't need the XY one, and the Breaks shot up in price. Sounds like it'll be the next Night March.
Interestingly enough, this is one of the decks I intend to build and test. Although the loss of Dimension Valley will significantly (IMO) impact Psychic decks, we will also have much "slower" Standard format games going forward due to the cards rotation. So, there may be ample time to get M Alakazam EX setup with the early damage spread by Trevanant BREAK.So, if Dimensional Valley will get rotated, Psychic decks will cause their dilemma like M-Alakazam and Trev BREAK
...we will also have much "slower" Standard format games going forward due to the cards rotation.
But, one of the keys in hitting energy with the Max Elixir is being able to first thin-out your deck in order to increase your chances of getting the Basic energy. Key cards to help thin-out one's deck, like Battle Compressor, have rotated out. Plus, if one does not hit the energy, you are then back to the manual, single energy attachment per turn. Hitting the Max Elixir, no doubt, would only enhance deck speed, IF you hit the Max Elixir.I am not sure how significant it truly will be. Remember that most of the cards we lost, we didn't have in the BW block. Obviously we had first turn attacks back then, but now we do have Max Elixir. So we will be relatively slower but still a very fast format; it will be significant, but not dramatically different.
But, one of the keys in hitting energy with the Max Elixir is being able to first thin-out your deck in order to increase your chances of getting the Basic energy. Key cards to help thin-out one's deck, like Battle Compressor, have rotated out. Plus, if one does not hit the energy, you are then back to the manual, single energy attachment per turn. Hitting the Max Elixir, no doubt, would only enhance deck speed, IF you hit the Max Elixir.
I'm not sure how many of these are key cards, but most fill a spot in some archetype one way or another.
Delphox (Mystical Fire)
Pyroar (Intimidating Mane)
Greninja (Water Shuriken)
Trevenant (Forest Curse)
Aromatisse (Fairy Transfer)
Miltank
Dedenne
Mienshao
Hawlucha (Shining Spirit)
Noivern (Echolocation)
Eevee (Energy Evolution)
Joltik-Lampent-Pumpkaboo (Night March)
Crobat (Surprise Bite)
Bronzong (Metal Links)
EXs:
Toxicroak
Kangaskhan
Seismitoad
Lucario
Dragonite
Manectric/MegaMan
Gengar
Malamar
Dialga
Aegislash
Florges
Cassius
Blacksmith
Korrina
Az
Xerosic
Hard Charm
Muscle Band
Focus Sash
Trick Coin
Protection Cube
Head Ringer
Startling Megaphone
Fiery Torch
Super Scoop-Up
Battle Compressor
Robo Sub
Target Whistle
Shadow Circle
Fighting Stadium
Training Center
Dimension Valley
Steel Shelter
Herbal Energy
Mystery Energy