...Well dang. Not one, but three of my entries featured in two days. I'm gonna blush. ? And my entry featured on the day of the 10th anniversary since the first CaC contest was posted? I am deeply honored.
Every time I see my cards posted on PokéBeach, I'm reminded of exactly how large they are. I rarely go to full size on my own screens, but PB really goes to town with big displays. Fortunately the community discovered waifu2x, so the extra size isn't nearly as much as an issue as it was in the early days of Omnium.
But wow those are some very humbling words you have for the blank. Truth be told I never expected it to go nearly as far as it has. When I first started working on it - way back in 2014 - it was just me and my brothers-in-law just wanting to mess around with some ideas we had that we wanted to try out in the TCG. I believe we considered at one point possibly using the official blanks, but we wanted to combine a lot of mechanics that those blanks weren't built for into one set, and thus the idea for Omnium was born. I promptly began working on creating those blanks.
Not terribly long into it, though, they all lost interest in the idea, which was kind of unfortunate and did take a hit to my motivation a little, but I had already started the project, and now I wanted to see it finished, so I kept working on it for quite a while I got it really far in that time, and had implemented many of the mechanics, as you can see here with one of the last iterations of Omnium 1.0:
You can see it had a very different look back then. I had intended to have a 52-card showcase set that had a card for every mechanic present in the card game at the time, called "Intrinsic Collection", which persisted for a very long time, even into the Omnium 2.0 era, but it never saw itself to completion. At some point in 2017, I lost interest in the Omnium project and put it away for a while.
But fast forward to April 2019, when I decided it was time to actually get serious about meeting people in the community. I joined the Discord server and started sharing some of the resources I made for the template. The responses I got from that gave me motivation to continue the project, and for the next few months I worked on nothing else. (I was technically homeless and jobless at the time, so I literally had all the time in the world.) I decided to completely ditch the old aesthetic, which I felt looked a little aged and I think never really met my standards, and took to a cleaner look inspired heavily by the layout of Sun & Moon era cards. I believe the blanks are so much better for it. I added all the new mechanics that had appeared in the card game since then and really poured my heart into creating a template capable of truly supporting every mechanic that has ever appeared in the card game "at the same time", as I liked to say.
Then came July 2019, I finally decided to take a look at this CaC thing everyone was talking about and, having just gotten Omnium 2.0 to a state where it was presentable, I decided to go ahead and give it a test run. I entered with something so bold and excessive that I look back on it and wonder what on earth I was thinking, but man did it pay off in the end. As I said before, I still consider that entry to be one of the best cards I ever made (the other best card being that there Shuckle I created for the January 2021 CaC, but I'll get to that in a bit). Getting first place in my very first Create-a-Card contest was also quite a boost to my self-esteem at the time, and I'm kinda still riding on the high of what I created for that contest almost 3 years later.
I always had a particular appreciation for making cards with unique effects. The appearance of the card and the arrangement of the graphics and the beauty of the artwork are very important, certainly, but the opportunity create new, unique interactions within the game has always been my favorite part, and you can probably see that shine through with any of my CaC entries. I think I mentioned it in the notes for September 2019, but the idea for the ability on Anorith wasn't 100% mine. I just really liked the concept when it was brought up in the Discord server, so I grabbed the idea and rolled with it. But it wasn't enough to just have an ability with a new effect. I wanted an attack that was not only unique itself, but also synergized with that ability. Lo and behold, I managed to earn a perfect creativity score on my second CaC ever - a feat I am also still quite proud of.
A unique opportunity came about in the next contest when Ancient Pokémon were announced: an evolution for an entry I had just submitted. So I ran with that as well. Another ability and two more attacks that also played on what had been created with Anorith. I enjoy that there are niche moments where you would actually benefit from not fully evolving all your Anorith into Armaldo. In fact, it could be an interesting strategy to retreat your Armaldo once it reaches low HP, move those energy to two or more Anorith you already had Benched, and continue to go on from there, having not sacrificed any Energy to the discard pile. I would really be interested to see what kind of playstyle would emerge from building a deck around these cards.
This Shuckle, though... this is on a level I don't know if I can ever replicate again. I was determined to make a splash with this one, trying multiple things that had never been tried before. I took so many risks with this card - giving a Pokémon 10 HP, attempting to make something balanced for every era, experimenting with a holo pattern I had never used before... oh and also giving myself a crash course on 24 years of Pokémon TCG history plus 2 years of Lackey history plus 9 years of CaC history all in the space of two weeks. This was by far the most ambitious and stressful card I ever worked on. I actually took time off of work to focus on this one because I was so intent on submitting something I could be proud of. The notes I never intended to be so long, and I know perhaps even better than Jabber that this is not necessary by a long shot. ? But I suppose that's another record smashed by yours truly: the longest notes ever submitted alongside a CaC entry, at 9,845 words. How I ever managed to write that much about a single card is anyone's guess. Never again will I stress myself out that much again, though. My notes will be much shorter from now on. (I say, having written 1,629 words in one night about my history in the competition.)
It didn't hit the perfect 50 like I was hoping, but it really shined most where I wanted it to, which was the Creativity department, and to lesser extent the Aesthetics, which ironically I probably spent the least time on despite it being one of my favorite visual creations in my faking career. I fell super short on the believability, which looking back on it I do agree with, so one day I will have to submit something that smashes this thing to pieces. With this card I actually became the first person since the CaC reboot to get two perfect Creativity scores, which is another achievement I bear with honor. When I finally submit again I hope to raise the bar even further and maybe, just maybe, finally get that elusive perfect 50 score.
But getting back to Omnium as a whole for a moment, it has gone further and had more impact on the community than I ever could have imagined. Seeing the things that have been made possible because of what I've created is truly an incredible feeling, and knowing that Omnium basically has children of his own now in the form of Charmaster's and Mick's templates... that's another amazing feeling. They grow up so fast. I find it truly incredible that CaC has actually had more Omnium entries submitted by other users than it has from me, and has had at least one Omnium or Omnium-derived entry every month since November 2020.
...There really is no way to express my gratitude for the support this community has given to me for creating these templates. It all started as a dumb little idea between me and some friends to mess around with and it has become such a big thing in this niche little community I've looked up to in some form or another for nearly 15 years now. Thank you all, and I hope someday to be able to come back to working on this little pet project of mine a little more, bring Omnium up to date with the gen 8 mechanics, and maybe even finally finish a full set after all these years. Time will tell.
Happy tenth anniversary to everyone who has been a part of this amazing competition over the years. Here's to many more years to come!
Every time I see my cards posted on PokéBeach, I'm reminded of exactly how large they are. I rarely go to full size on my own screens, but PB really goes to town with big displays. Fortunately the community discovered waifu2x, so the extra size isn't nearly as much as an issue as it was in the early days of Omnium.
But wow those are some very humbling words you have for the blank. Truth be told I never expected it to go nearly as far as it has. When I first started working on it - way back in 2014 - it was just me and my brothers-in-law just wanting to mess around with some ideas we had that we wanted to try out in the TCG. I believe we considered at one point possibly using the official blanks, but we wanted to combine a lot of mechanics that those blanks weren't built for into one set, and thus the idea for Omnium was born. I promptly began working on creating those blanks.
Not terribly long into it, though, they all lost interest in the idea, which was kind of unfortunate and did take a hit to my motivation a little, but I had already started the project, and now I wanted to see it finished, so I kept working on it for quite a while I got it really far in that time, and had implemented many of the mechanics, as you can see here with one of the last iterations of Omnium 1.0:
But fast forward to April 2019, when I decided it was time to actually get serious about meeting people in the community. I joined the Discord server and started sharing some of the resources I made for the template. The responses I got from that gave me motivation to continue the project, and for the next few months I worked on nothing else. (I was technically homeless and jobless at the time, so I literally had all the time in the world.) I decided to completely ditch the old aesthetic, which I felt looked a little aged and I think never really met my standards, and took to a cleaner look inspired heavily by the layout of Sun & Moon era cards. I believe the blanks are so much better for it. I added all the new mechanics that had appeared in the card game since then and really poured my heart into creating a template capable of truly supporting every mechanic that has ever appeared in the card game "at the same time", as I liked to say.
Then came July 2019, I finally decided to take a look at this CaC thing everyone was talking about and, having just gotten Omnium 2.0 to a state where it was presentable, I decided to go ahead and give it a test run. I entered with something so bold and excessive that I look back on it and wonder what on earth I was thinking, but man did it pay off in the end. As I said before, I still consider that entry to be one of the best cards I ever made (the other best card being that there Shuckle I created for the January 2021 CaC, but I'll get to that in a bit). Getting first place in my very first Create-a-Card contest was also quite a boost to my self-esteem at the time, and I'm kinda still riding on the high of what I created for that contest almost 3 years later.
I always had a particular appreciation for making cards with unique effects. The appearance of the card and the arrangement of the graphics and the beauty of the artwork are very important, certainly, but the opportunity create new, unique interactions within the game has always been my favorite part, and you can probably see that shine through with any of my CaC entries. I think I mentioned it in the notes for September 2019, but the idea for the ability on Anorith wasn't 100% mine. I just really liked the concept when it was brought up in the Discord server, so I grabbed the idea and rolled with it. But it wasn't enough to just have an ability with a new effect. I wanted an attack that was not only unique itself, but also synergized with that ability. Lo and behold, I managed to earn a perfect creativity score on my second CaC ever - a feat I am also still quite proud of.
A unique opportunity came about in the next contest when Ancient Pokémon were announced: an evolution for an entry I had just submitted. So I ran with that as well. Another ability and two more attacks that also played on what had been created with Anorith. I enjoy that there are niche moments where you would actually benefit from not fully evolving all your Anorith into Armaldo. In fact, it could be an interesting strategy to retreat your Armaldo once it reaches low HP, move those energy to two or more Anorith you already had Benched, and continue to go on from there, having not sacrificed any Energy to the discard pile. I would really be interested to see what kind of playstyle would emerge from building a deck around these cards.
This Shuckle, though... this is on a level I don't know if I can ever replicate again. I was determined to make a splash with this one, trying multiple things that had never been tried before. I took so many risks with this card - giving a Pokémon 10 HP, attempting to make something balanced for every era, experimenting with a holo pattern I had never used before... oh and also giving myself a crash course on 24 years of Pokémon TCG history plus 2 years of Lackey history plus 9 years of CaC history all in the space of two weeks. This was by far the most ambitious and stressful card I ever worked on. I actually took time off of work to focus on this one because I was so intent on submitting something I could be proud of. The notes I never intended to be so long, and I know perhaps even better than Jabber that this is not necessary by a long shot. ? But I suppose that's another record smashed by yours truly: the longest notes ever submitted alongside a CaC entry, at 9,845 words. How I ever managed to write that much about a single card is anyone's guess. Never again will I stress myself out that much again, though. My notes will be much shorter from now on. (I say, having written 1,629 words in one night about my history in the competition.)
It didn't hit the perfect 50 like I was hoping, but it really shined most where I wanted it to, which was the Creativity department, and to lesser extent the Aesthetics, which ironically I probably spent the least time on despite it being one of my favorite visual creations in my faking career. I fell super short on the believability, which looking back on it I do agree with, so one day I will have to submit something that smashes this thing to pieces. With this card I actually became the first person since the CaC reboot to get two perfect Creativity scores, which is another achievement I bear with honor. When I finally submit again I hope to raise the bar even further and maybe, just maybe, finally get that elusive perfect 50 score.
But getting back to Omnium as a whole for a moment, it has gone further and had more impact on the community than I ever could have imagined. Seeing the things that have been made possible because of what I've created is truly an incredible feeling, and knowing that Omnium basically has children of his own now in the form of Charmaster's and Mick's templates... that's another amazing feeling. They grow up so fast. I find it truly incredible that CaC has actually had more Omnium entries submitted by other users than it has from me, and has had at least one Omnium or Omnium-derived entry every month since November 2020.
...There really is no way to express my gratitude for the support this community has given to me for creating these templates. It all started as a dumb little idea between me and some friends to mess around with and it has become such a big thing in this niche little community I've looked up to in some form or another for nearly 15 years now. Thank you all, and I hope someday to be able to come back to working on this little pet project of mine a little more, bring Omnium up to date with the gen 8 mechanics, and maybe even finally finish a full set after all these years. Time will tell.
Happy tenth anniversary to everyone who has been a part of this amazing competition over the years. Here's to many more years to come!