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6 Corners (Tao/Muskateer trio)

There needs to be more super rods if there are going to be 4 sage's. Maybe 1 more would be good to help get back what you have lost.
 
pokemonjoe said:
Yes, but that's a junk arm you're not using on a catcher.

You won't even need to Junk Arm for Super Rod anyways, even with 4 Sage and Juniper.

Super Rod does not need to be added.

Drop a Zekrom for a 4th Virizion.

Zekrom doesn't cannot take advantage of weakness very well (plus you already have 5 other dragons, more than enough), and a fourth Virizion means more consistent starts.
 
Glaceon said:
You won't even need to Junk Arm for Super Rod anyways, even with 4 Sage and Juniper.

Super Rod does not need to be added.
I think 1 is needed.
EDIT: I should really read the OP lol. I thought he didn't have any super rod to begin with. Yeah, only one is needed in the deck, maybe 2.
 
SpartanV209, I do not really like the list. Reuniclus is not needed, and there are only 1 of each for the main attackers. In DMGFan's list, I think a Zekrom should be taken out.
 
Jirachi said:
SpartanV209, I do not really like the list. Reuniclus is not needed, and there are only 1 of each for the main attackers. In DMGFan's list, I think a Zekrom should be taken out.

Agreed, Reuniclus almost never helps in this kind of deck
 
i lol'd hard. you do not need reshiram, you only need 1 cobalion, no special metals, cobalion IMO is mainly used in this deck for energy press. you don't even need cobalion in some situations. defenitly drop a cobalion and 2 specials metals, and the reshiram, it's dumb to have 2 reshirams when you can just use a v-create victini for killing. the fire type is usually used for killing durants. what else would you use it for? if you're using it against virizion, that's stupid. they can catcher around your outrager, while when it's hitting for weakness it only does 40 damage. you only need 1 zekrom, because like i said before, they catcher around your outrager. another thing is that you ALWAYS want to start with virizion, double draw t1 is important to get setup t2. you also need another shaymin, because moving your energies around to fit your new attacker is really good. you don't need 2 super rods, that's too many, you'll get it when you don't need it, and you can always use it again with junk arm. another thing you don't need is sage's training, you're getting rid of too much with it, when 4 juniper and 4 oak's is all you need.
here's the list i've been using for awhile. it's really good, and it's had alot of work done.
pokemon - 13
4 virizion
2 terrakion
2 kyurem
1 victini
2 shaymin
1 cobalion
1 zekrom
trainers-20
4 junk arm
4 catcher
1 super rod
2 pokegear 3.0
4 eviolite
3 switch
2 pluspower
supporters- 13
4 collector
4 juniper
4 oak
1 seeker
energy-14
3 double colorless
2 water
3 grass
2 fighting
4 rainbow

this list is really good, and successful.
 
i still don't see why you continue to run reshiram if you have victini. most games you don't even use outrage. i'd take it out for a pokegear, getting supporters are crucial.
 
Updated after league today. Removed Absol Prime and added more diversity with the energy. Made the t/s/s line more reliable as well. Tried out Pokegear but I almost always seem to have the t/s that I can use each turn.
 
RE: 6 Corners (Tao/Muskateer trio) With ND

Kyurem EX has such a high energy cost that you probably will not be able to charge it up fast enough.
60 for 3 won't even 1-hit Reshiram...
 
RE: 6 Corners (Tao/Muskateer trio) With ND

As I sail in the Metagame Deck Center, I don't see the need for Virizion in this deck anymore. It now has a low HP (Compared to EXs) so it can be OHKOed fairly easily. It's attack is also too weak now because 80 a turn still only 3HKOs EXs which can OHKO you anyway so you will be doing like 40 a turn. It is just to tiny IMO and can be replaced by better attackers and support cards.
 
Thinking of taking out 2-4 of the Virizions, but I'm not sure what to add in or change about the deck right now.
 
DMGFan said:
Updated the deck after playtesting
Virizion is still important. Also leaf wallop does 40 then 80 then 120, and so on, right guys? The card says 40 more referencing that it does 40 more than last time.
 
spiritomb said:
Virizion is still important. Also leaf wallop does 40 then 80 then 120, and so on, right guys? The card says 40 more referencing that it does 40 more than last time.

It goes 40, 80, 80, 80, ... This is because the card's base damage is 40 and you do 40 more next turn. So you would do the addition onto its base damage, not the damage of the previous attack. So it'd be: 40, 40+40, 40+40,...
 
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