Hey guys! I've been recently having a lot of success with an excellent budget deck that revolves around Beedrill! If any one of you has 1.38 laying around, I highly encourage you to try out this deck! Here's the decklist I use:
##Pokémon - 15
* 1 Oranguru SUM 113
* 3 Weedle EVO 5
* 1 Weedle CIN 1
* 4 Kakuna CIN 2
* 1 Beedrill CIN 3
* 3 Beedrill EVO 7
* 2 Mew-EX LTR 139
##Trainer Cards - 38
* 3 Super Rod DRV 20
* 2 Skyla BCR 134
* 2 Professor's Letter XY 123
* 4 N DEX 96
* 3 Exp. Share DRV 18
* 2 Enhanced Hammer PRC 162
* 4 Ultra Ball FLF 99
* 2 Shauna PHF 104
* 4 Evosoda XY 116
* 2 Field Blower GRI 125
* 3 Guzma BUS 115
* 3 Revitalizer GEN 70
* 4 Professor Sycamore XY 122
##Energy - 7
* 7 Grass Energy BLW 105
A few explanations for some odd card choices:
Exp. Share: Allows to cheat out an energy attachment whenever your active Beedrill is taken out. Works surprisingly well in this deck!
Shauna: More card draw Supporters = Win
The one Beedrill from Crimson Invasion: No, this is not a mistake! On turns where I cannot set up at least two Beedrill, I can use this Beedrill to either swing for 60 with one energy or use its other attack to buy myself a turn (after all, guarenteed paralysis is preeeeety good)
Professor's Letter: By searching out Energy cards, I can more consistently get off a T2 Multiply, which often leads to an explosion of Beedrill the very next turn.
Switch: I don't have two extra Float Stone.
Float Stone: When Oranguru is the only basic in my hand on T1, the game won't go well; it must be taken out of the active ASAP!
Gladion: Getting any prized Beedrill or Kakuna is crucial to make sure Swarming Sting swings for maximum possible damage.
NO TAPU LELE GX??: Poor. 'Nuff said.
I would like to receive some help in refining this deck. Perhaps a synergistic counter stadium can be suggested?
Overall, don't knock the deck until you've tried it out.
Happy swarming!
##Pokémon - 15
* 1 Oranguru SUM 113
* 3 Weedle EVO 5
* 1 Weedle CIN 1
* 4 Kakuna CIN 2
* 1 Beedrill CIN 3
* 3 Beedrill EVO 7
* 2 Mew-EX LTR 139
##Trainer Cards - 38
* 3 Super Rod DRV 20
* 2 Skyla BCR 134
* 2 Professor's Letter XY 123
* 4 N DEX 96
* 3 Exp. Share DRV 18
* 2 Enhanced Hammer PRC 162
* 4 Ultra Ball FLF 99
* 2 Shauna PHF 104
* 4 Evosoda XY 116
* 2 Field Blower GRI 125
* 3 Guzma BUS 115
* 3 Revitalizer GEN 70
* 4 Professor Sycamore XY 122
##Energy - 7
* 7 Grass Energy BLW 105
A few explanations for some odd card choices:
Exp. Share: Allows to cheat out an energy attachment whenever your active Beedrill is taken out. Works surprisingly well in this deck!
Shauna: More card draw Supporters = Win
The one Beedrill from Crimson Invasion: No, this is not a mistake! On turns where I cannot set up at least two Beedrill, I can use this Beedrill to either swing for 60 with one energy or use its other attack to buy myself a turn (after all, guarenteed paralysis is preeeeety good)
Professor's Letter: By searching out Energy cards, I can more consistently get off a T2 Multiply, which often leads to an explosion of Beedrill the very next turn.
Switch: I don't have two extra Float Stone.
Float Stone: When Oranguru is the only basic in my hand on T1, the game won't go well; it must be taken out of the active ASAP!
Gladion: Getting any prized Beedrill or Kakuna is crucial to make sure Swarming Sting swings for maximum possible damage.
NO TAPU LELE GX??: Poor. 'Nuff said.
I would like to receive some help in refining this deck. Perhaps a synergistic counter stadium can be suggested?
Overall, don't knock the deck until you've tried it out.
Happy swarming!
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