A king gar deck?

Um...2 stage 2s so you can hit 50 damage for 2 energy...regardless of the fact that it can hit any enemy, that's still really bad.
 
Well yanmega with kingdra won nationls witch this is some what similer to that. And remeber you can still use hurl in to darkness. If you knock them out with spray splash and gengar is active they still go to the lost zone and you can have lost world in this deck and rare candys.
 
well yanmega is different from gengar because it can attack for no energy. These cards may have synergy but they lack the speed that is very important in this format. Good idea though!
 
thepliskin5005 said:
Well yanmega with kingdra won nationls witch this is some what similer to that. And remeber you can still use hurl in to darkness. If you knock them out with spray splash and gengar is active they still go to the lost zone and you can have lost world in this deck and rare candys.

Acutally, MegaJudge won Nationals, and the problem is that 2 Stage 2's aiming to ko early game basic won't work because it's too slow, and once 1 Gengar is ko'd, another one can't just attack straight away, you have to attach energy, and that means it will take at least another turn, giving time for your opponenet to evolve all of there 50 HP Pokemon.
 
Kingdra pairs with Yanmega because Kingdra does 60 for 1, and snipes for 10; while yanmega does 70 for 0 and snipes for 40.

That 40 damage snipe turning into 50 damage is enough to make it a lot better.



Now, Gengar, for two energy, snipes for 40.


"then use gengars prime second attack cursed drop and put four damage counters on a pokemon and you can run lost world in your deck also."

So, after I kill 6 pokemon and take my last prize, then I should play lost world?
 
Jahikoi said:
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"then use gengars prime second attack cursed drop and put four damage counters on a pokemon and you can run lost world in your deck also."

So, after I kill 6 pokemon and take my last prize, then I should play lost world?

I think what he meant is that it gives you alternate strategies. If you snipe a bunch of basics, the opponent may keep their basics in their hand, so you can use hurl into darkness to put a bunch of guys in the lost zone for the Lost World win. I still think it's too slow but its a good idea.
 
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